Changed access to use this qualifier

This commit is contained in:
yueh
2014-12-29 15:13:47 +01:00
parent 2a5e57a59b
commit f471513bd0
604 changed files with 11573 additions and 11573 deletions
@@ -80,42 +80,42 @@ public class RenderBlockAssembler extends BaseBlockRender implements IBoxProvide
{
IIcon texture = null;
block.getRendererInstance().setTemporaryRenderIcon( texture = getConnectedCable( world, x, y, z, ForgeDirection.WEST, covered ) );
block.getRendererInstance().setTemporaryRenderIcon( texture = this.getConnectedCable( world, x, y, z, ForgeDirection.WEST, covered ) );
if ( texture != null )
{
renderer.setRenderBounds( 0.0D, 0.5D - Thickness, 0.5D - Thickness, 0.5D - Thickness - pull, 0.5D + Thickness, 0.5D + Thickness );
renderer.renderStandardBlock( block, x, y, z );
}
block.getRendererInstance().setTemporaryRenderIcon( texture = getConnectedCable( world, x, y, z, ForgeDirection.EAST, covered ) );
block.getRendererInstance().setTemporaryRenderIcon( texture = this.getConnectedCable( world, x, y, z, ForgeDirection.EAST, covered ) );
if ( texture != null )
{
renderer.setRenderBounds( 0.5D + Thickness + pull, 0.5D - Thickness, 0.5D - Thickness, 1.0D, 0.5D + Thickness, 0.5D + Thickness );
renderer.renderStandardBlock( block, x, y, z );
}
block.getRendererInstance().setTemporaryRenderIcon( texture = getConnectedCable( world, x, y, z, ForgeDirection.NORTH, covered ) );
block.getRendererInstance().setTemporaryRenderIcon( texture = this.getConnectedCable( world, x, y, z, ForgeDirection.NORTH, covered ) );
if ( texture != null )
{
renderer.setRenderBounds( 0.5D - Thickness, 0.5D - Thickness, 0.0D, 0.5D + Thickness, 0.5D + Thickness, 0.5D - Thickness - pull );
renderer.renderStandardBlock( block, x, y, z );
}
block.getRendererInstance().setTemporaryRenderIcon( texture = getConnectedCable( world, x, y, z, ForgeDirection.SOUTH, covered ) );
block.getRendererInstance().setTemporaryRenderIcon( texture = this.getConnectedCable( world, x, y, z, ForgeDirection.SOUTH, covered ) );
if ( texture != null )
{
renderer.setRenderBounds( 0.5D - Thickness, 0.5D - Thickness, 0.5D + Thickness + pull, 0.5D + Thickness, 0.5D + Thickness, 1.0D );
renderer.renderStandardBlock( block, x, y, z );
}
block.getRendererInstance().setTemporaryRenderIcon( texture = getConnectedCable( world, x, y, z, ForgeDirection.DOWN, covered ) );
block.getRendererInstance().setTemporaryRenderIcon( texture = this.getConnectedCable( world, x, y, z, ForgeDirection.DOWN, covered ) );
if ( texture != null )
{
renderer.setRenderBounds( 0.5D - Thickness, 0.0D, 0.5D - Thickness, 0.5D + Thickness, 0.5D - Thickness - pull, 0.5D + Thickness );
renderer.renderStandardBlock( block, x, y, z );
}
block.getRendererInstance().setTemporaryRenderIcon( texture = getConnectedCable( world, x, y, z, ForgeDirection.UP, covered ) );
block.getRendererInstance().setTemporaryRenderIcon( texture = this.getConnectedCable( world, x, y, z, ForgeDirection.UP, covered ) );
if ( texture != null )
{
renderer.setRenderBounds( 0.5D - Thickness, 0.5D + Thickness + pull, 0.5D - Thickness, 0.5D + Thickness, 1.0D, 0.5D + Thickness );
@@ -134,44 +134,44 @@ public class RenderBlockAssembler extends BaseBlockRender implements IBoxProvide
{
renderer.setOverrideBlockTexture( blk.getIcon( 0, 0 ) );
setInvRenderBounds( renderer, 2, 14, 0, 14, 16, 2 );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 2, 14, 0, 14, 16, 2 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
setInvRenderBounds( renderer, 0, 14, 2, 2, 16, 14 );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 0, 14, 2, 2, 16, 14 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
setInvRenderBounds( renderer, 2, 0, 14, 14, 2, 16 );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 2, 0, 14, 14, 2, 16 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
setInvRenderBounds( renderer, 14, 0, 2, 16, 2, 14 );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 14, 0, 2, 16, 2, 14 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
setInvRenderBounds( renderer, 0, 0, 0, 16, 2, 2 );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 0, 0, 0, 16, 2, 2 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
setInvRenderBounds( renderer, 0, 2, 0, 2, 16, 2 );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 0, 2, 0, 2, 16, 2 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
setInvRenderBounds( renderer, 0, 0, 2, 2, 2, 16 );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 0, 0, 2, 2, 2, 16 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
setInvRenderBounds( renderer, 0, 14, 14, 16, 16, 16 );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 0, 14, 14, 16, 16, 16 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
setInvRenderBounds( renderer, 14, 0, 14, 16, 14, 16 );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 14, 0, 14, 16, 14, 16 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
setInvRenderBounds( renderer, 14, 14, 0, 16, 16, 14 );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 14, 14, 0, 16, 16, 14 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
setInvRenderBounds( renderer, 14, 2, 0, 16, 14, 2 );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 14, 2, 0, 16, 14, 2 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
setInvRenderBounds( renderer, 0, 2, 14, 2, 14, 16 );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 0, 2, 14, 2, 14, 16 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
setInvRenderBounds( renderer, 1, 1, 1, 15, 15, 15 );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 1, 1, 1, 15, 15, 15 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
renderer.setOverrideBlockTexture( null );
}
@@ -186,7 +186,7 @@ public class RenderBlockAssembler extends BaseBlockRender implements IBoxProvide
{
if ( tma.isPowered() )
{
renderBlockBounds( renderer, 1, 1, 1, 15, 15, 15, ForgeDirection.WEST, ForgeDirection.UP, ForgeDirection.SOUTH );
this.renderBlockBounds( renderer, 1, 1, 1, 15, 15, 15, ForgeDirection.WEST, ForgeDirection.UP, ForgeDirection.SOUTH );
TaughtIcon lights = new TaughtIcon( ExtraBlockTextures.BlockMolecularAssemblerLights.getIcon(), -2.0f );
Tessellator.instance.setColorRGBA_F( 1, 1, 1, 0.3f );
Tessellator.instance.setBrightness( 14 << 20 | 14 << 4 );
@@ -204,12 +204,12 @@ public class RenderBlockAssembler extends BaseBlockRender implements IBoxProvide
BusRenderer.instance.renderer.blockAccess = renderer.blockAccess;
renderer = BusRenderer.instance.renderer;
preRenderInWorld( block, world, x, y, z, renderer );
this.preRenderInWorld( block, world, x, y, z, renderer );
tma.lightCache = BusRenderHelper.instance.useSimplifiedRendering( x, y, z, this, tma.lightCache );
BusRenderer.instance.renderer.isFacade = true;
IOrientable te = getOrientable( block, world, x, y, z );
IOrientable te = this.getOrientable( block, world, x, y, z );
ForgeDirection fdy = te.getUp();
ForgeDirection fdz = te.getForward();
@@ -217,49 +217,49 @@ public class RenderBlockAssembler extends BaseBlockRender implements IBoxProvide
renderer.renderAllFaces = true;
renderCableAt( 0.11D, world, x, y, z, block, renderer, 0.141D, false );
renderCableAt( 0.188D, world, x, y, z, block, renderer, 0.1875D, true );
this.renderCableAt( 0.11D, world, x, y, z, block, renderer, 0.141D, false );
this.renderCableAt( 0.188D, world, x, y, z, block, renderer, 0.1875D, true );
blk.getRendererInstance().setTemporaryRenderIcon( blk.getIcon( 0, 0 ) );
renderBlockBounds( renderer, 2, 14, 0, 14, 16, 2, fdx, fdy, fdz );
this.renderBlockBounds( renderer, 2, 14, 0, 14, 16, 2, fdx, fdy, fdz );
renderer.renderStandardBlock( blk, x, y, z );
renderBlockBounds( renderer, 0, 14, 2, 2, 16, 14, fdx, fdy, fdz );
this.renderBlockBounds( renderer, 0, 14, 2, 2, 16, 14, fdx, fdy, fdz );
renderer.renderStandardBlock( blk, x, y, z );
renderBlockBounds( renderer, 2, 0, 14, 14, 2, 16, fdx, fdy, fdz );
this.renderBlockBounds( renderer, 2, 0, 14, 14, 2, 16, fdx, fdy, fdz );
renderer.renderStandardBlock( blk, x, y, z );
renderBlockBounds( renderer, 14, 0, 2, 16, 2, 14, fdx, fdy, fdz );
this.renderBlockBounds( renderer, 14, 0, 2, 16, 2, 14, fdx, fdy, fdz );
renderer.renderStandardBlock( blk, x, y, z );
// sides...
renderBlockBounds( renderer, 0, 0, 0, 16, 2, 2, fdx, fdy, fdz );
this.renderBlockBounds( renderer, 0, 0, 0, 16, 2, 2, fdx, fdy, fdz );
renderer.renderStandardBlock( blk, x, y, z );
renderBlockBounds( renderer, 0, 2, 0, 2, 16, 2, fdx, fdy, fdz );
this.renderBlockBounds( renderer, 0, 2, 0, 2, 16, 2, fdx, fdy, fdz );
renderer.renderStandardBlock( blk, x, y, z );
renderBlockBounds( renderer, 0, 0, 2, 2, 2, 16, fdx, fdy, fdz );
this.renderBlockBounds( renderer, 0, 0, 2, 2, 2, 16, fdx, fdy, fdz );
renderer.renderStandardBlock( blk, x, y, z );
renderBlockBounds( renderer, 0, 14, 14, 16, 16, 16, fdx, fdy, fdz );
this.renderBlockBounds( renderer, 0, 14, 14, 16, 16, 16, fdx, fdy, fdz );
renderer.renderStandardBlock( blk, x, y, z );
renderBlockBounds( renderer, 14, 0, 14, 16, 14, 16, fdx, fdy, fdz );
this.renderBlockBounds( renderer, 14, 0, 14, 16, 14, 16, fdx, fdy, fdz );
renderer.renderStandardBlock( blk, x, y, z );
renderBlockBounds( renderer, 14, 14, 0, 16, 16, 14, fdx, fdy, fdz );
this.renderBlockBounds( renderer, 14, 14, 0, 16, 16, 14, fdx, fdy, fdz );
renderer.renderStandardBlock( blk, x, y, z );
renderBlockBounds( renderer, 14, 2, 0, 16, 14, 2, fdx, fdy, fdz );
this.renderBlockBounds( renderer, 14, 2, 0, 16, 14, 2, fdx, fdy, fdz );
renderer.renderStandardBlock( blk, x, y, z );
renderBlockBounds( renderer, 0, 2, 14, 2, 14, 16, fdx, fdy, fdz );
this.renderBlockBounds( renderer, 0, 2, 14, 2, 14, 16, fdx, fdy, fdz );
renderer.renderStandardBlock( blk, x, y, z );
renderBlockBounds( renderer, 1, 1, 1, 15, 15, 15, fdx, fdy, fdz );
this.renderBlockBounds( renderer, 1, 1, 1, 15, 15, 15, fdx, fdy, fdz );
renderer.renderStandardBlock( blk, x, y, z );
BusRenderHelper.instance.normalRendering();
@@ -269,7 +269,7 @@ public class RenderBlockAssembler extends BaseBlockRender implements IBoxProvide
renderer.renderAllFaces = false;
BusRenderer.instance.renderer.isFacade = false;
postRenderInWorld( renderer );
this.postRenderInWorld( renderer );
return true;
}
@@ -55,26 +55,26 @@ public class RenderBlockCharger extends BaseBlockRender
Tessellator tess = Tessellator.instance;
renderer.renderAllFaces = true;
setInvRenderBounds( renderer, 6, 1, 0, 10, 15, 2 );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 6, 1, 0, 10, 15, 2 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
blk.getRendererInstance().setTemporaryRenderIcons( ExtraBlockTextures.BlockChargerInside.getIcon(), null, null, null, null, null );
setInvRenderBounds( renderer, 2, 0, 2, 14, 3, 14 );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 2, 0, 2, 14, 3, 14 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
setInvRenderBounds( renderer, 3, 3, 3, 13, 4, 13 );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 3, 3, 3, 13, 4, 13 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
blk.getRendererInstance().setTemporaryRenderIcon( null );
blk.getRendererInstance().setTemporaryRenderIcons( null, ExtraBlockTextures.BlockChargerInside.getIcon(), null, null, null, null );
setInvRenderBounds( renderer, 2, 13, 2, 14, 16, 14 );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 2, 13, 2, 14, 16, 14 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
setInvRenderBounds( renderer, 3, 12, 3, 13, 13, 13 );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 3, 12, 3, 13, 13, 13 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
renderer.renderAllFaces = false;
blk.getRendererInstance().setTemporaryRenderIcon( null );
@@ -84,42 +84,42 @@ public class RenderBlockCharger extends BaseBlockRender
@Override
public boolean renderInWorld(AEBaseBlock block, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
{
preRenderInWorld( block, world, x, y, z, renderer );
this.preRenderInWorld( block, world, x, y, z, renderer );
BlockCharger blk = (BlockCharger) block;
IOrientable te = getOrientable( block, world, x, y, z );
IOrientable te = this.getOrientable( block, world, x, y, z );
ForgeDirection fdy = te.getUp();
ForgeDirection fdz = te.getForward();
ForgeDirection fdx = Platform.crossProduct( fdz, fdy ).getOpposite();
renderer.renderAllFaces = true;
renderBlockBounds( renderer, 6, 1, 0, 10, 15, 2, fdx, fdy, fdz );
this.renderBlockBounds( renderer, 6, 1, 0, 10, 15, 2, fdx, fdy, fdz );
boolean out = renderer.renderStandardBlock( blk, x, y, z );
blk.getRendererInstance().setTemporaryRenderIcons( ExtraBlockTextures.BlockChargerInside.getIcon(), null, null, null, null, null );
renderBlockBounds( renderer, 2, 0, 2, 14, 3, 14, fdx, fdy, fdz );
this.renderBlockBounds( renderer, 2, 0, 2, 14, 3, 14, fdx, fdy, fdz );
out = renderer.renderStandardBlock( blk, x, y, z );
renderBlockBounds( renderer, 3, 3, 3, 13, 4, 13, fdx, fdy, fdz );
this.renderBlockBounds( renderer, 3, 3, 3, 13, 4, 13, fdx, fdy, fdz );
out = renderer.renderStandardBlock( blk, x, y, z );
blk.getRendererInstance().setTemporaryRenderIcon( null );
blk.getRendererInstance().setTemporaryRenderIcons( null, ExtraBlockTextures.BlockChargerInside.getIcon(), null, null, null, null );
renderBlockBounds( renderer, 2, 13, 2, 14, 16, 14, fdx, fdy, fdz );
this.renderBlockBounds( renderer, 2, 13, 2, 14, 16, 14, fdx, fdy, fdz );
out = renderer.renderStandardBlock( blk, x, y, z );
renderBlockBounds( renderer, 3, 12, 3, 13, 13, 13, fdx, fdy, fdz );
this.renderBlockBounds( renderer, 3, 12, 3, 13, 13, 13, fdx, fdy, fdz );
out = renderer.renderStandardBlock( blk, x, y, z );
renderer.renderAllFaces = false;
blk.getRendererInstance().setTemporaryRenderIcon( null );
postRenderInWorld( renderer );
this.postRenderInWorld( renderer );
return out;
}
@@ -133,7 +133,7 @@ public class RenderBlockCharger extends BaseBlockRender
if ( sis != null )
{
GL11.glPushMatrix();
applyTESRRotation( x, y, z, tile.getForward(), tile.getUp() );
this.applyTESRRotation( x, y, z, tile.getForward(), tile.getUp() );
try
{
@@ -160,7 +160,7 @@ public class RenderBlockCharger extends BaseBlockRender
GL11.glDisable( GL12.GL_RESCALE_NORMAL );
tess.setColorOpaque_F( 1.0f, 1.0f, 1.0f );
doRenderItem( sis, tile );
this.doRenderItem( sis, tile );
}
catch (Exception err)
{
@@ -38,9 +38,9 @@ public class RenderBlockController extends BaseBlockRender
public boolean renderInWorld(AEBaseBlock blk, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
{
boolean xx = getTileEntity( world, x - 1, y, z ) instanceof TileController && getTileEntity( world, x + 1, y, z ) instanceof TileController;
boolean yy = getTileEntity( world, x, y - 1, z ) instanceof TileController && getTileEntity( world, x, y + 1, z ) instanceof TileController;
boolean zz = getTileEntity( world, x, y, z - 1 ) instanceof TileController && getTileEntity( world, x, y, z + 1 ) instanceof TileController;
boolean xx = this.getTileEntity( world, x - 1, y, z ) instanceof TileController && this.getTileEntity( world, x + 1, y, z ) instanceof TileController;
boolean yy = this.getTileEntity( world, x, y - 1, z ) instanceof TileController && this.getTileEntity( world, x, y + 1, z ) instanceof TileController;
boolean zz = this.getTileEntity( world, x, y, z - 1 ) instanceof TileController && this.getTileEntity( world, x, y, z + 1 ) instanceof TileController;
int meta = world.getBlockMetadata( x, y, z );
boolean hasPower = meta > 0;
@@ -90,35 +90,35 @@ public class RenderBlockCraftingCPU extends BaseBlockRender
}
float highX = isConnected( w, x, y, z, ForgeDirection.EAST ) ? 16 : 13.01f;
float lowX = isConnected( w, x, y, z, ForgeDirection.WEST ) ? 0 : 2.99f;
float highX = this.isConnected( w, x, y, z, ForgeDirection.EAST ) ? 16 : 13.01f;
float lowX = this.isConnected( w, x, y, z, ForgeDirection.WEST ) ? 0 : 2.99f;
float highY = isConnected( w, x, y, z, ForgeDirection.UP ) ? 16 : 13.01f;
float lowY = isConnected( w, x, y, z, ForgeDirection.DOWN ) ? 0 : 2.99f;
float highY = this.isConnected( w, x, y, z, ForgeDirection.UP ) ? 16 : 13.01f;
float lowY = this.isConnected( w, x, y, z, ForgeDirection.DOWN ) ? 0 : 2.99f;
float highZ = isConnected( w, x, y, z, ForgeDirection.SOUTH ) ? 16 : 13.01f;
float lowZ = isConnected( w, x, y, z, ForgeDirection.NORTH ) ? 0 : 2.99f;
float highZ = this.isConnected( w, x, y, z, ForgeDirection.SOUTH ) ? 16 : 13.01f;
float lowZ = this.isConnected( w, x, y, z, ForgeDirection.NORTH ) ? 0 : 2.99f;
renderCorner( i, renderer, w, x, y, z, ForgeDirection.UP, ForgeDirection.EAST, ForgeDirection.NORTH );
renderCorner( i, renderer, w, x, y, z, ForgeDirection.UP, ForgeDirection.EAST, ForgeDirection.SOUTH );
renderCorner( i, renderer, w, x, y, z, ForgeDirection.UP, ForgeDirection.WEST, ForgeDirection.NORTH );
renderCorner( i, renderer, w, x, y, z, ForgeDirection.UP, ForgeDirection.WEST, ForgeDirection.SOUTH );
renderCorner( i, renderer, w, x, y, z, ForgeDirection.DOWN, ForgeDirection.EAST, ForgeDirection.NORTH );
renderCorner( i, renderer, w, x, y, z, ForgeDirection.DOWN, ForgeDirection.EAST, ForgeDirection.SOUTH );
renderCorner( i, renderer, w, x, y, z, ForgeDirection.DOWN, ForgeDirection.WEST, ForgeDirection.NORTH );
renderCorner( i, renderer, w, x, y, z, ForgeDirection.DOWN, ForgeDirection.WEST, ForgeDirection.SOUTH );
this.renderCorner( i, renderer, w, x, y, z, ForgeDirection.UP, ForgeDirection.EAST, ForgeDirection.NORTH );
this.renderCorner( i, renderer, w, x, y, z, ForgeDirection.UP, ForgeDirection.EAST, ForgeDirection.SOUTH );
this.renderCorner( i, renderer, w, x, y, z, ForgeDirection.UP, ForgeDirection.WEST, ForgeDirection.NORTH );
this.renderCorner( i, renderer, w, x, y, z, ForgeDirection.UP, ForgeDirection.WEST, ForgeDirection.SOUTH );
this.renderCorner( i, renderer, w, x, y, z, ForgeDirection.DOWN, ForgeDirection.EAST, ForgeDirection.NORTH );
this.renderCorner( i, renderer, w, x, y, z, ForgeDirection.DOWN, ForgeDirection.EAST, ForgeDirection.SOUTH );
this.renderCorner( i, renderer, w, x, y, z, ForgeDirection.DOWN, ForgeDirection.WEST, ForgeDirection.NORTH );
this.renderCorner( i, renderer, w, x, y, z, ForgeDirection.DOWN, ForgeDirection.WEST, ForgeDirection.SOUTH );
for (ForgeDirection side : ForgeDirection.VALID_DIRECTIONS)
{
i.setBounds( fso( side, lowX, ForgeDirection.WEST ), fso( side, lowY, ForgeDirection.DOWN ), fso( side, lowZ, ForgeDirection.NORTH ),
fso( side, highX, ForgeDirection.EAST ), fso( side, highY, ForgeDirection.UP ), fso( side, highZ, ForgeDirection.SOUTH ) );
i.setBounds( this.fso( side, lowX, ForgeDirection.WEST ), this.fso( side, lowY, ForgeDirection.DOWN ), this.fso( side, lowZ, ForgeDirection.NORTH ),
this.fso( side, highX, ForgeDirection.EAST ), this.fso( side, highY, ForgeDirection.UP ), this.fso( side, highZ, ForgeDirection.SOUTH ) );
i.prepareBounds( renderer );
boolean LocalEmit = emitsLight;
if ( blk instanceof BlockCraftingMonitor && !ct.getForward().equals( side ) )
LocalEmit = false;
handleSide( blk, meta, x, y, z, i, renderer, ct.getForward().equals( side ) ? theIcon : nonForward, LocalEmit, isMonitor, side, w );
this.handleSide( blk, meta, x, y, z, i, renderer, ct.getForward().equals( side ) ? theIcon : nonForward, LocalEmit, isMonitor, side, w );
}
BusRenderer.instance.renderer.isFacade = false;
@@ -140,15 +140,15 @@ public class RenderBlockCraftingCPU extends BaseBlockRender
private void renderCorner(BusRenderHelper i, RenderBlocks renderer, IBlockAccess w, int x, int y, int z, ForgeDirection up, ForgeDirection east,
ForgeDirection south)
{
if ( isConnected( w, x, y, z, up ) )
if ( this.isConnected( w, x, y, z, up ) )
return;
if ( isConnected( w, x, y, z, east ) )
if ( this.isConnected( w, x, y, z, east ) )
return;
if ( isConnected( w, x, y, z, south ) )
if ( this.isConnected( w, x, y, z, south ) )
return;
i.setBounds( gso( east, 3, ForgeDirection.WEST ), gso( up, 3, ForgeDirection.DOWN ), gso( south, 3, ForgeDirection.NORTH ),
gso( east, 13, ForgeDirection.EAST ), gso( up, 13, ForgeDirection.UP ), gso( south, 13, ForgeDirection.SOUTH ) );
i.setBounds( this.gso( east, 3, ForgeDirection.WEST ), this.gso( up, 3, ForgeDirection.DOWN ), this.gso( south, 3, ForgeDirection.NORTH ),
this.gso( east, 13, ForgeDirection.EAST ), this.gso( up, 13, ForgeDirection.UP ), this.gso( south, 13, ForgeDirection.SOUTH ) );
i.prepareBounds( renderer );
i.setTexture( ExtraBlockTextures.BlockCraftingUnitRing.getIcon() );
i.renderBlockCurrentBounds( x, y, z, renderer );
@@ -179,7 +179,7 @@ public class RenderBlockCraftingCPU extends BaseBlockRender
private void handleSide(AEBaseBlock blk, int meta, int x, int y, int z, BusRenderHelper i, RenderBlocks renderer, IIcon color, boolean emitsLight,
boolean isMonitor, ForgeDirection side, IBlockAccess w)
{
if ( isConnected( w, x, y, z, side ) )
if ( this.isConnected( w, x, y, z, side ) )
return;
i.setFacesToRender( EnumSet.of( side ) );
@@ -72,7 +72,7 @@ public class RenderBlockCraftingCPUMonitor extends RenderBlockCraftingCPU
{
cmt.updateList = false;
GL11.glNewList( cmt.dspList, GL11.GL_COMPILE_AND_EXECUTE );
tesrRenderScreen( tess, cmt, ais );
this.tesrRenderScreen( tess, cmt, ais );
GL11.glEndList();
}
else
@@ -79,7 +79,7 @@ public class RenderBlockCrank extends BaseBlockRender
GL11.glColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
applyTESRRotation( x, y, z, tile.getForward(), tile.getUp() );
this.applyTESRRotation( x, y, z, tile.getForward(), tile.getUp() );
GL11.glTranslated( 0.5, 0, 0.5 );
GL11.glRotatef( tc.visibleRotation, 0, 1, 0 );
@@ -59,33 +59,33 @@ public class RenderBlockInscriber extends BaseBlockRender
Tessellator tess = Tessellator.instance;
renderer.renderAllFaces = true;
setInvRenderBounds( renderer, 6, 1, 0, 10, 15, 2 );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 6, 1, 0, 10, 15, 2 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
// sides...
setInvRenderBounds( renderer, 3, 1, 0, 13, 15, 3 );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 3, 1, 0, 13, 15, 3 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
setInvRenderBounds( renderer, 0, 1, 0, 3, 15, 16 );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 0, 1, 0, 3, 15, 16 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
setInvRenderBounds( renderer, 13, 1, 0, 16, 15, 16 );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 13, 1, 0, 16, 15, 16 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
setInvRenderBounds( renderer, 1, 0, 1, 15, 2, 15 );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 1, 0, 1, 15, 2, 15 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
setInvRenderBounds( renderer, 1, 14, 1, 15, 16, 15 );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 1, 14, 1, 15, 16, 15 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
blk.getRendererInstance().setTemporaryRenderIcon( ExtraBlockTextures.BlockInscriberInside.getIcon() );
// press
setInvRenderBounds( renderer, 3, 2, 3, 13, 3, 13 );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 3, 2, 3, 13, 3, 13 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
setInvRenderBounds( renderer, 3, 13, 3, 13, 15, 13 );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 3, 13, 3, 13, 15, 13 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
blk.getRendererInstance().setTemporaryRenderIcon( null );
@@ -97,11 +97,11 @@ public class RenderBlockInscriber extends BaseBlockRender
@Override
public boolean renderInWorld(AEBaseBlock block, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
{
preRenderInWorld( block, world, x, y, z, renderer );
this.preRenderInWorld( block, world, x, y, z, renderer );
BlockInscriber blk = (BlockInscriber) block;
IOrientable te = getOrientable( block, world, x, y, z );
IOrientable te = this.getOrientable( block, world, x, y, z );
ForgeDirection fdy = te.getUp();
ForgeDirection fdz = te.getForward();
@@ -110,20 +110,20 @@ public class RenderBlockInscriber extends BaseBlockRender
renderer.renderAllFaces = true;
// sides...
renderBlockBounds( renderer, 3, 1, 0, 13, 15, 3, fdx, fdy, fdz );
this.renderBlockBounds( renderer, 3, 1, 0, 13, 15, 3, fdx, fdy, fdz );
boolean out = renderer.renderStandardBlock( blk, x, y, z );
renderBlockBounds( renderer, 0, 1, 0, 3, 15, 16, fdx, fdy, fdz );
this.renderBlockBounds( renderer, 0, 1, 0, 3, 15, 16, fdx, fdy, fdz );
out = renderer.renderStandardBlock( blk, x, y, z );
renderBlockBounds( renderer, 13, 1, 0, 16, 15, 16, fdx, fdy, fdz );
this.renderBlockBounds( renderer, 13, 1, 0, 16, 15, 16, fdx, fdy, fdz );
out = renderer.renderStandardBlock( blk, x, y, z );
// top bottom..
renderBlockBounds( renderer, 1, 0, 1, 15, 4, 15, fdx, fdy, fdz );
this.renderBlockBounds( renderer, 1, 0, 1, 15, 4, 15, fdx, fdy, fdz );
out = renderer.renderStandardBlock( blk, x, y, z );
renderBlockBounds( renderer, 1, 12, 1, 15, 16, 15, fdx, fdy, fdz );
this.renderBlockBounds( renderer, 1, 12, 1, 15, 16, 15, fdx, fdy, fdz );
out = renderer.renderStandardBlock( blk, x, y, z );
blk.getRendererInstance().setTemporaryRenderIcon( null );
@@ -131,7 +131,7 @@ public class RenderBlockInscriber extends BaseBlockRender
renderer.renderAllFaces = false;
blk.getRendererInstance().setTemporaryRenderIcon( null );
postRenderInWorld( renderer );
this.postRenderInWorld( renderer );
return out;
}
@@ -141,7 +141,7 @@ public class RenderBlockInscriber extends BaseBlockRender
TileInscriber inv = (TileInscriber) tile;
GL11.glPushMatrix();
applyTESRRotation( x, y, z, tile.getForward(), tile.getUp() );
this.applyTESRRotation( x, y, z, tile.getForward(), tile.getUp() );
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
GL11.glDisable( GL11.GL_LIGHTING );
@@ -225,13 +225,13 @@ public class RenderBlockInscriber extends BaseBlockRender
is = ir.output.copy();
}
renderItem( is, 0.0f, block, tile, tess, x, y, z, f, renderer );
this.renderItem( is, 0.0f, block, tile, tess, x, y, z, f, renderer );
}
else
{
renderItem( inv.getStackInSlot( 0 ), press, block, tile, tess, x, y, z, f, renderer );
renderItem( inv.getStackInSlot( 1 ), -press, block, tile, tess, x, y, z, f, renderer );
renderItem( inv.getStackInSlot( 2 ), 0.0f, block, tile, tess, x, y, z, f, renderer );
this.renderItem( inv.getStackInSlot( 0 ), press, block, tile, tess, x, y, z, f, renderer );
this.renderItem( inv.getStackInSlot( 1 ), -press, block, tile, tess, x, y, z, f, renderer );
this.renderItem( inv.getStackInSlot( 2 ), 0.0f, block, tile, tess, x, y, z, f, renderer );
}
}
@@ -243,7 +243,7 @@ public class RenderBlockInscriber extends BaseBlockRender
{
sis = sis.copy();
GL11.glPushMatrix();
applyTESRRotation( x, y, z, tile.getForward(), tile.getUp() );
this.applyTESRRotation( x, y, z, tile.getForward(), tile.getUp() );
try
{
@@ -272,7 +272,7 @@ public class RenderBlockInscriber extends BaseBlockRender
GL11.glDisable( GL12.GL_RESCALE_NORMAL );
tess.setColorOpaque_F( 1.0f, 1.0f, 1.0f );
doRenderItem( sis, tile );
this.doRenderItem( sis, tile );
}
catch (Exception err)
{
@@ -62,9 +62,9 @@ public class RenderBlockSkyChest extends BaseBlockRender
GL11.glScalef( 1.0F, -1F, -1F );
GL11.glTranslatef( -0.0F, -1.0F, -1.0F );
model.chestLid.offsetY = -(0.9f / 16.0f);
model.chestLid.rotateAngleX = -((lidAngle * 3.141593F) / 2.0F);
model.renderAll();
this.model.chestLid.offsetY = -(0.9f / 16.0f);
this.model.chestLid.rotateAngleX = -((lidAngle * 3.141593F) / 2.0F);
this.model.renderAll();
GL11.glDisable( 32826 /* GL_RESCALE_NORMAL_EXT */);
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
@@ -122,9 +122,9 @@ public class RenderBlockSkyChest extends BaseBlockRender
lidAngle = 1.0F - lidAngle;
lidAngle = 1.0F - lidAngle * lidAngle * lidAngle;
model.chestLid.offsetY = -(1.01f / 16.0f);
model.chestLid.rotateAngleX = -((lidAngle * 3.141593F) / 2.0F);
model.renderAll();
this.model.chestLid.offsetY = -(1.01f / 16.0f);
this.model.chestLid.rotateAngleX = -((lidAngle * 3.141593F) / 2.0F);
this.model.renderAll();
GL11.glDisable( 32826 /* GL_RESCALE_NORMAL_EXT */);
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
@@ -119,7 +119,7 @@ public class RenderBlockSkyCompass extends BaseBlockRender
if ( cr.spin )
{
now = now % 100000;
model.renderAll( (now / 50000.0f) * (float) Math.PI * 500.0f );
this.model.renderAll( (now / 50000.0f) * (float) Math.PI * 500.0f );
}
else
{
@@ -127,27 +127,27 @@ public class RenderBlockSkyCompass extends BaseBlockRender
{
float offRads = rYaw / 180.0f * (float) Math.PI;
float adjustment = (float) Math.PI * 0.74f;
model.renderAll( (float) flipidiy( cr.rad + offRads + adjustment ) );
this.model.renderAll( (float) this.flipidiy( cr.rad + offRads + adjustment ) );
}
else
{
float offRads = rYaw / 180.0f * (float) Math.PI;
float adjustment = (float) Math.PI * -0.74f;
model.renderAll( (float) flipidiy( cr.rad + offRads + adjustment ) );
this.model.renderAll( (float) this.flipidiy( cr.rad + offRads + adjustment ) );
}
}
}
else
{
now = now % 1000000;
model.renderAll( (now / 500000.0f) * (float) Math.PI * 500.0f );
this.model.renderAll( (now / 500000.0f) * (float) Math.PI * 500.0f );
}
}
else
{
now = now % 100000;
model.renderAll( (now / 50000.0f) * (float) Math.PI * 500.0f );
this.model.renderAll( (now / 50000.0f) * (float) Math.PI * 500.0f );
}
GL11.glDisable( 32826 /* GL_RESCALE_NORMAL_EXT */);
@@ -196,16 +196,16 @@ public class RenderBlockSkyCompass extends BaseBlockRender
if ( cr.spin )
{
now = now % 100000;
model.renderAll( (now / 50000.0f) * (float) Math.PI * 500.0f );
this.model.renderAll( (now / 50000.0f) * (float) Math.PI * 500.0f );
}
else
model.renderAll( (float) (skyCompass.getForward() == ForgeDirection.DOWN ? flipidiy( cr.rad ) : cr.rad) );
this.model.renderAll( (float) (skyCompass.getForward() == ForgeDirection.DOWN ? this.flipidiy( cr.rad ) : cr.rad) );
}
else
{
now = now % 1000000;
model.renderAll( (now / 500000.0f) * (float) Math.PI * 500.0f );
this.model.renderAll( (now / 500000.0f) * (float) Math.PI * 500.0f );
}
GL11.glDisable( 32826 /* GL_RESCALE_NORMAL_EXT */);
@@ -48,11 +48,11 @@ public class RenderBlockWireless extends BaseBlockRender
public void renderInventory(AEBaseBlock blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj)
{
this.blk = blk;
centerX = 0;
centerY = 0;
centerZ = 0;
hasChan = false;
hasPower = false;
this.centerX = 0;
this.centerY = 0;
this.centerZ = 0;
this.hasChan = false;
this.hasPower = false;
BlockRenderInfo ri = blk.getRendererInstance();
Tessellator tess = Tessellator.instance;
@@ -60,17 +60,17 @@ public class RenderBlockWireless extends BaseBlockRender
IIcon r = CableBusTextures.PartMonitorSidesStatus.getIcon();
ri.setTemporaryRenderIcons( r, r, CableBusTextures.PartMonitorSides.getIcon(), CableBusTextures.PartMonitorSides.getIcon(), r, r );
renderBlockBounds( renderer, 5, 5, 0, 11, 11, 1, ForgeDirection.EAST, ForgeDirection.UP, ForgeDirection.SOUTH );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.renderBlockBounds( renderer, 5, 5, 0, 11, 11, 1, ForgeDirection.EAST, ForgeDirection.UP, ForgeDirection.SOUTH );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
r = CableBusTextures.PartWirelessSides.getIcon();
ri.setTemporaryRenderIcons( r, r, ExtraBlockTextures.BlockWirelessInside.getIcon(), ExtraBlockTextures.BlockWirelessInside.getIcon(), r, r );
renderBlockBounds( renderer, 5, 5, 1, 11, 11, 2, ForgeDirection.EAST, ForgeDirection.UP, ForgeDirection.SOUTH );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.renderBlockBounds( renderer, 5, 5, 1, 11, 11, 2, ForgeDirection.EAST, ForgeDirection.UP, ForgeDirection.SOUTH );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
tess.startDrawingQuads();
ri.setTemporaryRenderIcon( null );
renderTorchAtAngle( renderer, ForgeDirection.EAST, ForgeDirection.UP, ForgeDirection.SOUTH );
this.renderTorchAtAngle( renderer, ForgeDirection.EAST, ForgeDirection.UP, ForgeDirection.SOUTH );
super.postRenderInWorld( renderer );
tess.draw();
@@ -82,22 +82,22 @@ public class RenderBlockWireless extends BaseBlockRender
for (ForgeDirection side : sides)
{
renderBlockBounds( renderer, 8 + (side.offsetX != 0 ? side.offsetX * 2 : -2), 8 + (side.offsetY != 0 ? side.offsetY * 2 : -2), 2
this.renderBlockBounds( renderer, 8 + (side.offsetX != 0 ? side.offsetX * 2 : -2), 8 + (side.offsetY != 0 ? side.offsetY * 2 : -2), 2
+ (side.offsetZ != 0 ? side.offsetZ * 2 : -1) + s, 8 + (side.offsetX != 0 ? side.offsetX * 4 : 2),
8 + (side.offsetY != 0 ? side.offsetY * 4 : 2), 2 + (side.offsetZ != 0 ? side.offsetZ * 5 : 1) + s, ForgeDirection.EAST, ForgeDirection.UP,
ForgeDirection.SOUTH );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
}
s = 3;
for (ForgeDirection side : sides)
{
renderBlockBounds( renderer, 8 + (side.offsetX != 0 ? side.offsetX * 4 : -1), 8 + (side.offsetY != 0 ? side.offsetY * 4 : -1), 1
this.renderBlockBounds( renderer, 8 + (side.offsetX != 0 ? side.offsetX * 4 : -1), 8 + (side.offsetY != 0 ? side.offsetY * 4 : -1), 1
+ (side.offsetZ != 0 ? side.offsetZ * 4 : -1) + s, 8 + (side.offsetX != 0 ? side.offsetX * 5 : 1),
8 + (side.offsetY != 0 ? side.offsetY * 5 : 1), 2 + (side.offsetZ != 0 ? side.offsetZ * 5 : 1) + s, ForgeDirection.EAST, ForgeDirection.UP,
ForgeDirection.SOUTH );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
}
}
@@ -115,8 +115,8 @@ public class RenderBlockWireless extends BaseBlockRender
this.blk = blk;
if ( tw != null )
{
hasChan = (tw.clientFlags & (TileWireless.POWERED_FLAG | TileWireless.CHANNEL_FLAG)) == (TileWireless.POWERED_FLAG | TileWireless.CHANNEL_FLAG);
hasPower = (tw.clientFlags & TileWireless.POWERED_FLAG) == TileWireless.POWERED_FLAG;
this.hasChan = (tw.clientFlags & (TileWireless.POWERED_FLAG | TileWireless.CHANNEL_FLAG)) == (TileWireless.POWERED_FLAG | TileWireless.CHANNEL_FLAG);
this.hasPower = (tw.clientFlags & TileWireless.POWERED_FLAG) == TileWireless.POWERED_FLAG;
BlockRenderInfo ri = blk.getRendererInstance();
@@ -128,20 +128,20 @@ public class RenderBlockWireless extends BaseBlockRender
IIcon r = CableBusTextures.PartMonitorSidesStatus.getIcon();
ri.setTemporaryRenderIcons( r, r, CableBusTextures.PartMonitorSides.getIcon(), CableBusTextures.PartMonitorSides.getIcon(), r, r );
renderBlockBounds( renderer, 5, 5, 0, 11, 11, 1, fdx, fdy, fdz );
this.renderBlockBounds( renderer, 5, 5, 0, 11, 11, 1, fdx, fdy, fdz );
super.renderInWorld( blk, world, x, y, z, renderer );
r = CableBusTextures.PartWirelessSides.getIcon();
ri.setTemporaryRenderIcons( r, r, ExtraBlockTextures.BlockWirelessInside.getIcon(), ExtraBlockTextures.BlockWirelessInside.getIcon(), r, r );
renderBlockBounds( renderer, 5, 5, 1, 11, 11, 2, fdx, fdy, fdz );
this.renderBlockBounds( renderer, 5, 5, 1, 11, 11, 2, fdx, fdy, fdz );
super.renderInWorld( blk, world, x, y, z, renderer );
centerX = x;
centerY = y;
centerZ = z;
this.centerX = x;
this.centerY = y;
this.centerZ = z;
ri.setTemporaryRenderIcon( null );
renderTorchAtAngle( renderer, fdx, fdy, fdz );
this.renderTorchAtAngle( renderer, fdx, fdy, fdz );
super.postRenderInWorld( renderer );
ri.setTemporaryRenderIcons( r, r, ExtraBlockTextures.BlockWirelessInside.getIcon(), ExtraBlockTextures.BlockWirelessInside.getIcon(), r, r );
@@ -152,7 +152,7 @@ public class RenderBlockWireless extends BaseBlockRender
for (ForgeDirection side : sides)
{
renderBlockBounds( renderer, 8 + (side.offsetX != 0 ? side.offsetX * 2 : -2), 8 + (side.offsetY != 0 ? side.offsetY * 2 : -2), 2
this.renderBlockBounds( renderer, 8 + (side.offsetX != 0 ? side.offsetX * 2 : -2), 8 + (side.offsetY != 0 ? side.offsetY * 2 : -2), 2
+ (side.offsetZ != 0 ? side.offsetZ * 2 : -1) + s, 8 + (side.offsetX != 0 ? side.offsetX * 4 : 2),
8 + (side.offsetY != 0 ? side.offsetY * 4 : 2), 2 + (side.offsetZ != 0 ? side.offsetZ * 5 : 1) + s, fdx, fdy, fdz );
super.renderInWorld( blk, world, x, y, z, renderer );
@@ -161,7 +161,7 @@ public class RenderBlockWireless extends BaseBlockRender
s = 3;
for (ForgeDirection side : sides)
{
renderBlockBounds( renderer, 8 + (side.offsetX != 0 ? side.offsetX * 4 : -1), 8 + (side.offsetY != 0 ? side.offsetY * 4 : -1), 1
this.renderBlockBounds( renderer, 8 + (side.offsetX != 0 ? side.offsetX * 4 : -1), 8 + (side.offsetY != 0 ? side.offsetY * 4 : -1), 1
+ (side.offsetZ != 0 ? side.offsetZ * 4 : -1) + s, 8 + (side.offsetX != 0 ? side.offsetX * 5 : 1),
8 + (side.offsetY != 0 ? side.offsetY * 5 : 1), 2 + (side.offsetZ != 0 ? side.offsetZ * 5 : 1) + s, fdx, fdy, fdz );
super.renderInWorld( blk, world, x, y, z, renderer );
@@ -170,15 +170,15 @@ public class RenderBlockWireless extends BaseBlockRender
r = CableBusTextures.PartMonitorSidesStatusLights.getIcon();
// ri.setTemporaryRenderIcons( r, r, ExtraTextures.BlockChargerInside.getIcon(),
// ExtraTextures.BlockChargerInside.getIcon(), r, r );
renderBlockBounds( renderer, 5, 5, 0, 11, 11, 1, fdx, fdy, fdz );
this.renderBlockBounds( renderer, 5, 5, 0, 11, 11, 1, fdx, fdy, fdz );
if ( hasChan )
if ( this.hasChan )
{
int l = 14;
Tessellator.instance.setBrightness( l << 20 | l << 4 );
Tessellator.instance.setColorOpaque_I( AEColor.Transparent.blackVariant );
}
else if ( hasPower )
else if ( this.hasPower )
{
int l = 9;
Tessellator.instance.setBrightness( l << 20 | l << 4 );
@@ -212,7 +212,7 @@ public class RenderBlockWireless extends BaseBlockRender
private void renderTorchAtAngle(RenderBlocks renderer, ForgeDirection x, ForgeDirection y, ForgeDirection z)
{
IIcon r = (hasChan ? CableBusTextures.BlockWirelessOn.getIcon() : blk.getIcon( 0, 0 ));
IIcon r = (this.hasChan ? CableBusTextures.BlockWirelessOn.getIcon() : this.blk.getIcon( 0, 0 ));
IIcon sides = new OffsetIcon( r, 0.0f, -2.0f );
switch (z)
@@ -252,15 +252,15 @@ public class RenderBlockWireless extends BaseBlockRender
}
Tessellator.instance.setColorOpaque_I( 0xffffff );
renderBlockBounds( renderer, 0, 7, 1, 16, 9, 16, x, y, z );
renderFace( centerX, centerY, centerZ, blk, sides, renderer, y );
renderFace( centerX, centerY, centerZ, blk, sides, renderer, y.getOpposite() );
this.renderBlockBounds( renderer, 0, 7, 1, 16, 9, 16, x, y, z );
this.renderFace( this.centerX, this.centerY, this.centerZ, this.blk, sides, renderer, y );
this.renderFace( this.centerX, this.centerY, this.centerZ, this.blk, sides, renderer, y.getOpposite() );
renderBlockBounds( renderer, 7, 0, 1, 9, 16, 16, x, y, z );
renderFace( centerX, centerY, centerZ, blk, sides, renderer, x );
renderFace( centerX, centerY, centerZ, blk, sides, renderer, x.getOpposite() );
this.renderBlockBounds( renderer, 7, 0, 1, 9, 16, 16, x, y, z );
this.renderFace( this.centerX, this.centerY, this.centerZ, this.blk, sides, renderer, x );
this.renderFace( this.centerX, this.centerY, this.centerZ, this.blk, sides, renderer, x.getOpposite() );
renderBlockBounds( renderer, 7, 7, 1, 9, 9, 10.6, x, y, z );
renderFace( centerX, centerY, centerZ, blk, r, renderer, z );
this.renderBlockBounds( renderer, 7, 7, 1, 9, 9, 10.6, x, y, z );
this.renderFace( this.centerX, this.centerY, this.centerZ, this.blk, r, renderer, z );
}
}
@@ -72,7 +72,7 @@ public class RenderDrive extends BaseBlockRender
for (int xx = 0; xx < 2; xx++)
{
int stat = sp.getCellStatus( yy * 2 + (1 - xx) );
selectFace( renderer, west, up, forward, 2 + xx * 7, 7 + xx * 7, 1 + yy * 3, 3 + yy * 3 );
this.selectFace( renderer, west, up, forward, 2 + xx * 7, 7 + xx * 7, 1 + yy * 3, 3 + yy * 3 );
int spin = 0;
@@ -249,9 +249,9 @@ public class RenderDrive extends BaseBlockRender
}
if ( (forward == ForgeDirection.UP && up == ForgeDirection.SOUTH) || forward == ForgeDirection.DOWN )
selectFace( renderer, west, up, forward, 3 + xx * 7, 4 + xx * 7, 1 + yy * 3, 2 + yy * 3 );
this.selectFace( renderer, west, up, forward, 3 + xx * 7, 4 + xx * 7, 1 + yy * 3, 2 + yy * 3 );
else
selectFace( renderer, west, up, forward, 5 + xx * 7, 6 + xx * 7, 2 + yy * 3, 3 + yy * 3 );
this.selectFace( renderer, west, up, forward, 5 + xx * 7, 6 + xx * 7, 2 + yy * 3, 3 + yy * 3 );
if ( stat != 0 )
{
@@ -53,7 +53,7 @@ public class RenderMEChest extends BaseBlockRender
this.renderInvBlock( EnumSet.of( ForgeDirection.SOUTH ), block, is, Tessellator.instance, 0x000000, renderer );
renderer.overrideBlockTexture = ExtraBlockTextures.MEChest.getIcon();
this.renderInvBlock( EnumSet.of( ForgeDirection.UP ), block, is, Tessellator.instance, adjustBrightness( AEColor.Transparent.whiteVariant, 0.7 ),
this.renderInvBlock( EnumSet.of( ForgeDirection.UP ), block, is, Tessellator.instance, this.adjustBrightness( AEColor.Transparent.whiteVariant, 0.7 ),
renderer );
renderer.overrideBlockTexture = null;
@@ -70,12 +70,12 @@ public class RenderMEChest extends BaseBlockRender
ForgeDirection forward = sp.getForward();
ForgeDirection west = Platform.crossProduct( forward, up );
preRenderInWorld( imb, world, x, y, z, renderer );
this.preRenderInWorld( imb, world, x, y, z, renderer );
int stat = sp.getCellStatus( 0 );
boolean result = renderer.renderStandardBlock( imb, x, y, z );
selectFace( renderer, west, up, forward, 5, 16 - 5, 9, 12 );
this.selectFace( renderer, west, up, forward, 5, 16 - 5, 9, 12 );
int offsetU = -4;
int offsetV = 8;
@@ -105,7 +105,7 @@ public class RenderMEChest extends BaseBlockRender
* forward == ForgeDirection.NORTH && up == ForgeDirection.UP ) flippableIcon.setFlip( true, false );
*/
renderFace( x, y, z, imb, flippableIcon, renderer, forward );
this.renderFace( x, y, z, imb, flippableIcon, renderer, forward );
if ( stat != 0 )
{
@@ -122,8 +122,8 @@ public class RenderMEChest extends BaseBlockRender
Tessellator.instance.setColorOpaque_I( 0xffaa00 );
if ( stat == 3 )
Tessellator.instance.setColorOpaque_I( 0xff0000 );
selectFace( renderer, west, up, forward, 9, 10, 11, 12 );
renderFace( x, y, z, imb, ExtraBlockTextures.White.getIcon(), renderer, forward );
this.selectFace( renderer, west, up, forward, 9, 10, 11, 12 );
this.renderFace( x, y, z, imb, ExtraBlockTextures.White.getIcon(), renderer, forward );
}
b = world.getLightBrightnessForSkyBlocks( x + up.offsetX, y + up.offsetY, z + up.offsetZ, 0 );
@@ -140,21 +140,21 @@ public class RenderMEChest extends BaseBlockRender
Tessellator.instance.setColorOpaque_I( sp.getColor().whiteVariant );
IIcon ico = ch == null ? null : ch.getTopTexture_Light();
renderFace( x, y, z, imb, ico == null ? ExtraBlockTextures.MEChest.getIcon() : ico, renderer, up );
this.renderFace( x, y, z, imb, ico == null ? ExtraBlockTextures.MEChest.getIcon() : ico, renderer, up );
if ( ico != null )
{
Tessellator.instance.setColorOpaque_I( sp.getColor().mediumVariant );
ico = ch == null ? null : ch.getTopTexture_Medium();
renderFace( x, y, z, imb, ico == null ? ExtraBlockTextures.MEChest.getIcon() : ico, renderer, up );
this.renderFace( x, y, z, imb, ico == null ? ExtraBlockTextures.MEChest.getIcon() : ico, renderer, up );
Tessellator.instance.setColorOpaque_I( sp.getColor().blackVariant );
ico = ch == null ? null : ch.getTopTexture_Dark();
renderFace( x, y, z, imb, ico == null ? ExtraBlockTextures.MEChest.getIcon() : ico, renderer, up );
this.renderFace( x, y, z, imb, ico == null ? ExtraBlockTextures.MEChest.getIcon() : ico, renderer, up );
}
renderer.overrideBlockTexture = null;
postRenderInWorld( renderer );
this.postRenderInWorld( renderer );
return result;
}
@@ -119,8 +119,8 @@ public class RenderQNB extends BaseBlockRender
Item transparentCoveredCable = coveredCableDefinition.item( AEColor.Transparent );
EnumSet<ForgeDirection> sides = tqb.getConnections();
renderCableAt( 0.11D, world, x, y, z, block, renderer, transparentGlassCable.getIconIndex( glassCableDefinition.stack( AEColor.Transparent, 1 ) ), 0.141D, sides );
renderCableAt( 0.188D, world, x, y, z, block, renderer, transparentCoveredCable.getIconIndex( coveredCableDefinition.stack( AEColor.Transparent, 1 ) ), 0.1875D, sides );
this.renderCableAt( 0.11D, world, x, y, z, block, renderer, transparentGlassCable.getIconIndex( glassCableDefinition.stack( AEColor.Transparent, 1 ) ), 0.141D, sides );
this.renderCableAt( 0.188D, world, x, y, z, block, renderer, transparentCoveredCable.getIconIndex( coveredCableDefinition.stack( AEColor.Transparent, 1 ) ), 0.1875D, sides );
}
float renderMin = 2.0f / 16.0f;
@@ -146,7 +146,7 @@ public class RenderQNB extends BaseBlockRender
AEColoredItemDefinition coveredCableDefinition = AEApi.instance().parts().partCableCovered;
Item transparentCoveredCable = coveredCableDefinition.item( AEColor.Transparent );
renderCableAt( 0.188D, world, x, y, z, block, renderer, transparentCoveredCable.getIconIndex( coveredCableDefinition.stack( AEColor.Transparent, 1 ) ), 0.05D,
this.renderCableAt( 0.188D, world, x, y, z, block, renderer, transparentCoveredCable.getIconIndex( coveredCableDefinition.stack( AEColor.Transparent, 1 ) ), 0.05D,
tqb.getConnections() );
float renderMin = 4.0f / 16.0f;
@@ -166,7 +166,7 @@ public class RenderQNB extends BaseBlockRender
Tessellator.instance.setColorOpaque_F( 1.0F, 1.0F, 1.0F );
Tessellator.instance.setBrightness( bn << 20 | bn << 4 );
for (ForgeDirection side : ForgeDirection.VALID_DIRECTIONS)
renderFace( x, y, z, block, ExtraBlockTextures.BlockQRingCornerLight.getIcon(), renderer, side );
this.renderFace( x, y, z, block, ExtraBlockTextures.BlockQRingCornerLight.getIcon(), renderer, side );
}
}
@@ -193,7 +193,7 @@ public class RenderQNB extends BaseBlockRender
Tessellator.instance.setColorOpaque_F( 1.0F, 1.0F, 1.0F );
Tessellator.instance.setBrightness( bn << 20 | bn << 4 );
for (ForgeDirection side : ForgeDirection.VALID_DIRECTIONS)
renderFace( x, y, z, block, ExtraBlockTextures.BlockQRingEdgeLight.getIcon(), renderer, side );
this.renderFace( x, y, z, block, ExtraBlockTextures.BlockQRingEdgeLight.getIcon(), renderer, side );
}
}
}
@@ -50,7 +50,7 @@ public class RenderQuartzGlass extends BaseBlockRender
boolean isFlush(AEBaseBlock imb, IBlockAccess world, int x, int y, int z)
{
return isGlass( imb, world, x, y, z );
return this.isGlass( imb, world, x, y, z );
}
boolean isGlass(AEBaseBlock imb, IBlockAccess world, int x, int y, int z)
@@ -61,9 +61,9 @@ public class RenderQuartzGlass extends BaseBlockRender
void renderEdge(AEBaseBlock imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer, ForgeDirection side, ForgeDirection direction)
{
if ( !isFlush( imb, world, x + side.offsetX, y + side.offsetY, z + side.offsetZ ) )
if ( !this.isFlush( imb, world, x + side.offsetX, y + side.offsetY, z + side.offsetZ ) )
{
if ( !isFlush( imb, world, x + direction.offsetX, y + direction.offsetY, z + direction.offsetZ ) )
if ( !this.isFlush( imb, world, x + direction.offsetX, y + direction.offsetY, z + direction.offsetZ ) )
{
float minX = 0.5f + (side.offsetX + direction.offsetX) / 2.0f;
float minY = 0.5f + (side.offsetY + direction.offsetY) / 2.0f;
@@ -171,35 +171,35 @@ public class RenderQuartzGlass extends BaseBlockRender
boolean result = renderer.renderStandardBlock( imb, x, y, z );
renderer.overrideBlockTexture = null;
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.UP, ForgeDirection.EAST );
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.UP, ForgeDirection.WEST );
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.UP, ForgeDirection.NORTH );
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.UP, ForgeDirection.SOUTH );
this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.UP, ForgeDirection.EAST );
this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.UP, ForgeDirection.WEST );
this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.UP, ForgeDirection.NORTH );
this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.UP, ForgeDirection.SOUTH );
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.DOWN, ForgeDirection.EAST );
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.DOWN, ForgeDirection.WEST );
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.DOWN, ForgeDirection.NORTH );
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.DOWN, ForgeDirection.SOUTH );
this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.DOWN, ForgeDirection.EAST );
this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.DOWN, ForgeDirection.WEST );
this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.DOWN, ForgeDirection.NORTH );
this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.DOWN, ForgeDirection.SOUTH );
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.EAST, ForgeDirection.UP );
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.EAST, ForgeDirection.DOWN );
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.EAST, ForgeDirection.NORTH );
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.EAST, ForgeDirection.SOUTH );
this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.EAST, ForgeDirection.UP );
this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.EAST, ForgeDirection.DOWN );
this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.EAST, ForgeDirection.NORTH );
this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.EAST, ForgeDirection.SOUTH );
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.WEST, ForgeDirection.UP );
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.WEST, ForgeDirection.DOWN );
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.WEST, ForgeDirection.NORTH );
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.WEST, ForgeDirection.SOUTH );
this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.WEST, ForgeDirection.UP );
this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.WEST, ForgeDirection.DOWN );
this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.WEST, ForgeDirection.NORTH );
this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.WEST, ForgeDirection.SOUTH );
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.NORTH, ForgeDirection.EAST );
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.NORTH, ForgeDirection.WEST );
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.NORTH, ForgeDirection.UP );
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.NORTH, ForgeDirection.DOWN );
this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.NORTH, ForgeDirection.EAST );
this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.NORTH, ForgeDirection.WEST );
this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.NORTH, ForgeDirection.UP );
this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.NORTH, ForgeDirection.DOWN );
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.SOUTH, ForgeDirection.EAST );
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.SOUTH, ForgeDirection.WEST );
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.SOUTH, ForgeDirection.UP );
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.SOUTH, ForgeDirection.DOWN );
this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.SOUTH, ForgeDirection.EAST );
this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.SOUTH, ForgeDirection.WEST );
this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.SOUTH, ForgeDirection.UP );
this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.SOUTH, ForgeDirection.DOWN );
return result;
}
@@ -62,30 +62,30 @@ public class RenderQuartzTorch extends BaseBlockRender
float zOff = 0.0f;
renderer.setRenderBounds( Point3 + xOff, renderBottom + yOff, Point3 + zOff, Point12 + xOff, renderTop + yOff, Point12 + zOff );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
renderer.setRenderBounds( Point3 + xOff, renderTop + yOff, Point3 + zOff, Point3 + singlePixel + xOff, renderTop + singlePixel + yOff, Point3 + singlePixel + zOff );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
renderer.setRenderBounds( Point12 - singlePixel + xOff, renderBottom - singlePixel + yOff, Point12 - singlePixel + zOff, Point12 + xOff, renderBottom + yOff, Point12 + zOff );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
blk.getRendererInstance().setTemporaryRenderIcon( Blocks.hopper.getIcon( 0, 0 ) );
renderer.renderAllFaces = true;
renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point2 + zOff, Point13 + xOff, top + yOff, Point3 + zOff );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point12 + zOff, Point13 + xOff, top + yOff, Point13 + zOff );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point3 + zOff, Point3 + xOff, top + yOff, Point12 + zOff );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
renderer.setRenderBounds( Point12 + xOff, bottom + yOff, Point3 + zOff, Point13 + xOff, top + yOff, Point12 + zOff );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
renderer.renderAllFaces = false;
blk.getRendererInstance().setTemporaryRenderIcon( null );
@@ -121,12 +121,12 @@ public class RenderSpatialPylon extends BaseBlockRender
BlockRenderInfo bri = imb.getRendererInstance();
bri.setTemporaryRenderIcon( null );
bri.setTemporaryRenderIcons( getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.UP ),
getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.DOWN ),
getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.SOUTH ),
getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.NORTH ),
getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.EAST ),
getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.WEST ) );
bri.setTemporaryRenderIcons( this.getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.UP ),
this.getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.DOWN ),
this.getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.SOUTH ),
this.getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.NORTH ),
this.getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.EAST ),
this.getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.WEST ) );
boolean r = renderer.renderStandardBlock( imb, x, y, z );
@@ -137,17 +137,17 @@ public class RenderSpatialPylon extends BaseBlockRender
Tessellator.instance.setColorOpaque_I( 0xffffff );
for (ForgeDirection d : ForgeDirection.VALID_DIRECTIONS)
renderFace( x, y, z, imb, getBlockTextureFromSideInside( imb, sp, displayBits, ori, d ), renderer, d );
this.renderFace( x, y, z, imb, this.getBlockTextureFromSideInside( imb, sp, displayBits, ori, d ), renderer, d );
}
else
{
bri.setTemporaryRenderIcon( null );
bri.setTemporaryRenderIcons( getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.UP ),
getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.DOWN ),
getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.SOUTH ),
getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.NORTH ),
getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.EAST ),
getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.WEST ) );
bri.setTemporaryRenderIcons( this.getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.UP ),
this.getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.DOWN ),
this.getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.SOUTH ),
this.getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.NORTH ),
this.getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.EAST ),
this.getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.WEST ) );
renderer.renderStandardBlock( imb, x, y, z );
}
@@ -47,7 +47,7 @@ public class RendererSecurity extends BaseBlockRender
this.renderInvBlock( EnumSet.of( ForgeDirection.SOUTH ), block, is, Tessellator.instance, 0x000000, renderer );
renderer.overrideBlockTexture = ExtraBlockTextures.MEChest.getIcon();
this.renderInvBlock( EnumSet.of( ForgeDirection.UP ), block, is, Tessellator.instance, adjustBrightness( AEColor.Transparent.whiteVariant, 0.7 ),
this.renderInvBlock( EnumSet.of( ForgeDirection.UP ), block, is, Tessellator.instance, this.adjustBrightness( AEColor.Transparent.whiteVariant, 0.7 ),
renderer );
renderer.overrideBlockTexture = null;
@@ -62,7 +62,7 @@ public class RendererSecurity extends BaseBlockRender
ForgeDirection up = sp.getUp();
preRenderInWorld( imb, world, x, y, z, renderer );
this.preRenderInWorld( imb, world, x, y, z, renderer );
boolean result = renderer.renderStandardBlock( imb, x, y, z );
@@ -78,20 +78,20 @@ public class RendererSecurity extends BaseBlockRender
Tessellator.instance.setColorOpaque_I( sp.getColor().whiteVariant );
IIcon ico = sp.isActive() ? ExtraBlockTextures.BlockMESecurityOn_Light.getIcon() : ExtraBlockTextures.MEChest.getIcon();
renderFace( x, y, z, imb, ico, renderer, up );
this.renderFace( x, y, z, imb, ico, renderer, up );
if ( sp.isActive() )
{
Tessellator.instance.setColorOpaque_I( sp.getColor().mediumVariant );
ico = sp.isActive() ? ExtraBlockTextures.BlockMESecurityOn_Medium.getIcon() : ExtraBlockTextures.MEChest.getIcon();
renderFace( x, y, z, imb, ico, renderer, up );
this.renderFace( x, y, z, imb, ico, renderer, up );
Tessellator.instance.setColorOpaque_I( sp.getColor().blackVariant );
ico = sp.isActive() ? ExtraBlockTextures.BlockMESecurityOn_Dark.getIcon() : ExtraBlockTextures.MEChest.getIcon();
renderFace( x, y, z, imb, ico, renderer, up );
this.renderFace( x, y, z, imb, ico, renderer, up );
}
renderer.overrideBlockTexture = null;
postRenderInWorld( renderer );
this.postRenderInWorld( renderer );
return result;
}