Changed access to use this qualifier
This commit is contained in:
@@ -80,42 +80,42 @@ public class RenderBlockAssembler extends BaseBlockRender implements IBoxProvide
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{
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IIcon texture = null;
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block.getRendererInstance().setTemporaryRenderIcon( texture = getConnectedCable( world, x, y, z, ForgeDirection.WEST, covered ) );
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block.getRendererInstance().setTemporaryRenderIcon( texture = this.getConnectedCable( world, x, y, z, ForgeDirection.WEST, covered ) );
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if ( texture != null )
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{
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renderer.setRenderBounds( 0.0D, 0.5D - Thickness, 0.5D - Thickness, 0.5D - Thickness - pull, 0.5D + Thickness, 0.5D + Thickness );
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renderer.renderStandardBlock( block, x, y, z );
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}
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block.getRendererInstance().setTemporaryRenderIcon( texture = getConnectedCable( world, x, y, z, ForgeDirection.EAST, covered ) );
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block.getRendererInstance().setTemporaryRenderIcon( texture = this.getConnectedCable( world, x, y, z, ForgeDirection.EAST, covered ) );
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if ( texture != null )
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{
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renderer.setRenderBounds( 0.5D + Thickness + pull, 0.5D - Thickness, 0.5D - Thickness, 1.0D, 0.5D + Thickness, 0.5D + Thickness );
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renderer.renderStandardBlock( block, x, y, z );
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}
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block.getRendererInstance().setTemporaryRenderIcon( texture = getConnectedCable( world, x, y, z, ForgeDirection.NORTH, covered ) );
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block.getRendererInstance().setTemporaryRenderIcon( texture = this.getConnectedCable( world, x, y, z, ForgeDirection.NORTH, covered ) );
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if ( texture != null )
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{
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renderer.setRenderBounds( 0.5D - Thickness, 0.5D - Thickness, 0.0D, 0.5D + Thickness, 0.5D + Thickness, 0.5D - Thickness - pull );
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renderer.renderStandardBlock( block, x, y, z );
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}
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block.getRendererInstance().setTemporaryRenderIcon( texture = getConnectedCable( world, x, y, z, ForgeDirection.SOUTH, covered ) );
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block.getRendererInstance().setTemporaryRenderIcon( texture = this.getConnectedCable( world, x, y, z, ForgeDirection.SOUTH, covered ) );
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if ( texture != null )
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{
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renderer.setRenderBounds( 0.5D - Thickness, 0.5D - Thickness, 0.5D + Thickness + pull, 0.5D + Thickness, 0.5D + Thickness, 1.0D );
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renderer.renderStandardBlock( block, x, y, z );
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}
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block.getRendererInstance().setTemporaryRenderIcon( texture = getConnectedCable( world, x, y, z, ForgeDirection.DOWN, covered ) );
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block.getRendererInstance().setTemporaryRenderIcon( texture = this.getConnectedCable( world, x, y, z, ForgeDirection.DOWN, covered ) );
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if ( texture != null )
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{
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renderer.setRenderBounds( 0.5D - Thickness, 0.0D, 0.5D - Thickness, 0.5D + Thickness, 0.5D - Thickness - pull, 0.5D + Thickness );
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renderer.renderStandardBlock( block, x, y, z );
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}
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block.getRendererInstance().setTemporaryRenderIcon( texture = getConnectedCable( world, x, y, z, ForgeDirection.UP, covered ) );
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block.getRendererInstance().setTemporaryRenderIcon( texture = this.getConnectedCable( world, x, y, z, ForgeDirection.UP, covered ) );
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if ( texture != null )
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{
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renderer.setRenderBounds( 0.5D - Thickness, 0.5D + Thickness + pull, 0.5D - Thickness, 0.5D + Thickness, 1.0D, 0.5D + Thickness );
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@@ -134,44 +134,44 @@ public class RenderBlockAssembler extends BaseBlockRender implements IBoxProvide
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{
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renderer.setOverrideBlockTexture( blk.getIcon( 0, 0 ) );
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setInvRenderBounds( renderer, 2, 14, 0, 14, 16, 2 );
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renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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this.setInvRenderBounds( renderer, 2, 14, 0, 14, 16, 2 );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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setInvRenderBounds( renderer, 0, 14, 2, 2, 16, 14 );
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renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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this.setInvRenderBounds( renderer, 0, 14, 2, 2, 16, 14 );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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setInvRenderBounds( renderer, 2, 0, 14, 14, 2, 16 );
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renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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this.setInvRenderBounds( renderer, 2, 0, 14, 14, 2, 16 );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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setInvRenderBounds( renderer, 14, 0, 2, 16, 2, 14 );
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renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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this.setInvRenderBounds( renderer, 14, 0, 2, 16, 2, 14 );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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setInvRenderBounds( renderer, 0, 0, 0, 16, 2, 2 );
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renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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this.setInvRenderBounds( renderer, 0, 0, 0, 16, 2, 2 );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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setInvRenderBounds( renderer, 0, 2, 0, 2, 16, 2 );
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renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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this.setInvRenderBounds( renderer, 0, 2, 0, 2, 16, 2 );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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setInvRenderBounds( renderer, 0, 0, 2, 2, 2, 16 );
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renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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this.setInvRenderBounds( renderer, 0, 0, 2, 2, 2, 16 );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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setInvRenderBounds( renderer, 0, 14, 14, 16, 16, 16 );
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renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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this.setInvRenderBounds( renderer, 0, 14, 14, 16, 16, 16 );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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setInvRenderBounds( renderer, 14, 0, 14, 16, 14, 16 );
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renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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this.setInvRenderBounds( renderer, 14, 0, 14, 16, 14, 16 );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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setInvRenderBounds( renderer, 14, 14, 0, 16, 16, 14 );
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renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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this.setInvRenderBounds( renderer, 14, 14, 0, 16, 16, 14 );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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setInvRenderBounds( renderer, 14, 2, 0, 16, 14, 2 );
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renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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this.setInvRenderBounds( renderer, 14, 2, 0, 16, 14, 2 );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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setInvRenderBounds( renderer, 0, 2, 14, 2, 14, 16 );
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renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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this.setInvRenderBounds( renderer, 0, 2, 14, 2, 14, 16 );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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setInvRenderBounds( renderer, 1, 1, 1, 15, 15, 15 );
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renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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this.setInvRenderBounds( renderer, 1, 1, 1, 15, 15, 15 );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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renderer.setOverrideBlockTexture( null );
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}
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@@ -186,7 +186,7 @@ public class RenderBlockAssembler extends BaseBlockRender implements IBoxProvide
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{
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if ( tma.isPowered() )
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{
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renderBlockBounds( renderer, 1, 1, 1, 15, 15, 15, ForgeDirection.WEST, ForgeDirection.UP, ForgeDirection.SOUTH );
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this.renderBlockBounds( renderer, 1, 1, 1, 15, 15, 15, ForgeDirection.WEST, ForgeDirection.UP, ForgeDirection.SOUTH );
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TaughtIcon lights = new TaughtIcon( ExtraBlockTextures.BlockMolecularAssemblerLights.getIcon(), -2.0f );
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Tessellator.instance.setColorRGBA_F( 1, 1, 1, 0.3f );
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Tessellator.instance.setBrightness( 14 << 20 | 14 << 4 );
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@@ -204,12 +204,12 @@ public class RenderBlockAssembler extends BaseBlockRender implements IBoxProvide
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BusRenderer.instance.renderer.blockAccess = renderer.blockAccess;
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renderer = BusRenderer.instance.renderer;
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preRenderInWorld( block, world, x, y, z, renderer );
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this.preRenderInWorld( block, world, x, y, z, renderer );
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tma.lightCache = BusRenderHelper.instance.useSimplifiedRendering( x, y, z, this, tma.lightCache );
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BusRenderer.instance.renderer.isFacade = true;
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IOrientable te = getOrientable( block, world, x, y, z );
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IOrientable te = this.getOrientable( block, world, x, y, z );
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ForgeDirection fdy = te.getUp();
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ForgeDirection fdz = te.getForward();
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@@ -217,49 +217,49 @@ public class RenderBlockAssembler extends BaseBlockRender implements IBoxProvide
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renderer.renderAllFaces = true;
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renderCableAt( 0.11D, world, x, y, z, block, renderer, 0.141D, false );
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renderCableAt( 0.188D, world, x, y, z, block, renderer, 0.1875D, true );
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this.renderCableAt( 0.11D, world, x, y, z, block, renderer, 0.141D, false );
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this.renderCableAt( 0.188D, world, x, y, z, block, renderer, 0.1875D, true );
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blk.getRendererInstance().setTemporaryRenderIcon( blk.getIcon( 0, 0 ) );
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renderBlockBounds( renderer, 2, 14, 0, 14, 16, 2, fdx, fdy, fdz );
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this.renderBlockBounds( renderer, 2, 14, 0, 14, 16, 2, fdx, fdy, fdz );
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renderer.renderStandardBlock( blk, x, y, z );
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renderBlockBounds( renderer, 0, 14, 2, 2, 16, 14, fdx, fdy, fdz );
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this.renderBlockBounds( renderer, 0, 14, 2, 2, 16, 14, fdx, fdy, fdz );
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renderer.renderStandardBlock( blk, x, y, z );
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renderBlockBounds( renderer, 2, 0, 14, 14, 2, 16, fdx, fdy, fdz );
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this.renderBlockBounds( renderer, 2, 0, 14, 14, 2, 16, fdx, fdy, fdz );
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renderer.renderStandardBlock( blk, x, y, z );
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renderBlockBounds( renderer, 14, 0, 2, 16, 2, 14, fdx, fdy, fdz );
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this.renderBlockBounds( renderer, 14, 0, 2, 16, 2, 14, fdx, fdy, fdz );
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renderer.renderStandardBlock( blk, x, y, z );
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// sides...
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renderBlockBounds( renderer, 0, 0, 0, 16, 2, 2, fdx, fdy, fdz );
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this.renderBlockBounds( renderer, 0, 0, 0, 16, 2, 2, fdx, fdy, fdz );
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renderer.renderStandardBlock( blk, x, y, z );
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renderBlockBounds( renderer, 0, 2, 0, 2, 16, 2, fdx, fdy, fdz );
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this.renderBlockBounds( renderer, 0, 2, 0, 2, 16, 2, fdx, fdy, fdz );
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renderer.renderStandardBlock( blk, x, y, z );
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renderBlockBounds( renderer, 0, 0, 2, 2, 2, 16, fdx, fdy, fdz );
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this.renderBlockBounds( renderer, 0, 0, 2, 2, 2, 16, fdx, fdy, fdz );
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renderer.renderStandardBlock( blk, x, y, z );
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renderBlockBounds( renderer, 0, 14, 14, 16, 16, 16, fdx, fdy, fdz );
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this.renderBlockBounds( renderer, 0, 14, 14, 16, 16, 16, fdx, fdy, fdz );
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renderer.renderStandardBlock( blk, x, y, z );
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renderBlockBounds( renderer, 14, 0, 14, 16, 14, 16, fdx, fdy, fdz );
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this.renderBlockBounds( renderer, 14, 0, 14, 16, 14, 16, fdx, fdy, fdz );
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renderer.renderStandardBlock( blk, x, y, z );
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renderBlockBounds( renderer, 14, 14, 0, 16, 16, 14, fdx, fdy, fdz );
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this.renderBlockBounds( renderer, 14, 14, 0, 16, 16, 14, fdx, fdy, fdz );
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renderer.renderStandardBlock( blk, x, y, z );
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renderBlockBounds( renderer, 14, 2, 0, 16, 14, 2, fdx, fdy, fdz );
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this.renderBlockBounds( renderer, 14, 2, 0, 16, 14, 2, fdx, fdy, fdz );
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renderer.renderStandardBlock( blk, x, y, z );
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renderBlockBounds( renderer, 0, 2, 14, 2, 14, 16, fdx, fdy, fdz );
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this.renderBlockBounds( renderer, 0, 2, 14, 2, 14, 16, fdx, fdy, fdz );
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renderer.renderStandardBlock( blk, x, y, z );
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renderBlockBounds( renderer, 1, 1, 1, 15, 15, 15, fdx, fdy, fdz );
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this.renderBlockBounds( renderer, 1, 1, 1, 15, 15, 15, fdx, fdy, fdz );
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renderer.renderStandardBlock( blk, x, y, z );
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BusRenderHelper.instance.normalRendering();
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@@ -269,7 +269,7 @@ public class RenderBlockAssembler extends BaseBlockRender implements IBoxProvide
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renderer.renderAllFaces = false;
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BusRenderer.instance.renderer.isFacade = false;
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postRenderInWorld( renderer );
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this.postRenderInWorld( renderer );
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return true;
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}
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