Changed access to use this qualifier

This commit is contained in:
yueh
2014-12-29 15:13:47 +01:00
parent 2a5e57a59b
commit f471513bd0
604 changed files with 11573 additions and 11573 deletions
@@ -90,35 +90,35 @@ public class RenderBlockCraftingCPU extends BaseBlockRender
}
float highX = isConnected( w, x, y, z, ForgeDirection.EAST ) ? 16 : 13.01f;
float lowX = isConnected( w, x, y, z, ForgeDirection.WEST ) ? 0 : 2.99f;
float highX = this.isConnected( w, x, y, z, ForgeDirection.EAST ) ? 16 : 13.01f;
float lowX = this.isConnected( w, x, y, z, ForgeDirection.WEST ) ? 0 : 2.99f;
float highY = isConnected( w, x, y, z, ForgeDirection.UP ) ? 16 : 13.01f;
float lowY = isConnected( w, x, y, z, ForgeDirection.DOWN ) ? 0 : 2.99f;
float highY = this.isConnected( w, x, y, z, ForgeDirection.UP ) ? 16 : 13.01f;
float lowY = this.isConnected( w, x, y, z, ForgeDirection.DOWN ) ? 0 : 2.99f;
float highZ = isConnected( w, x, y, z, ForgeDirection.SOUTH ) ? 16 : 13.01f;
float lowZ = isConnected( w, x, y, z, ForgeDirection.NORTH ) ? 0 : 2.99f;
float highZ = this.isConnected( w, x, y, z, ForgeDirection.SOUTH ) ? 16 : 13.01f;
float lowZ = this.isConnected( w, x, y, z, ForgeDirection.NORTH ) ? 0 : 2.99f;
renderCorner( i, renderer, w, x, y, z, ForgeDirection.UP, ForgeDirection.EAST, ForgeDirection.NORTH );
renderCorner( i, renderer, w, x, y, z, ForgeDirection.UP, ForgeDirection.EAST, ForgeDirection.SOUTH );
renderCorner( i, renderer, w, x, y, z, ForgeDirection.UP, ForgeDirection.WEST, ForgeDirection.NORTH );
renderCorner( i, renderer, w, x, y, z, ForgeDirection.UP, ForgeDirection.WEST, ForgeDirection.SOUTH );
renderCorner( i, renderer, w, x, y, z, ForgeDirection.DOWN, ForgeDirection.EAST, ForgeDirection.NORTH );
renderCorner( i, renderer, w, x, y, z, ForgeDirection.DOWN, ForgeDirection.EAST, ForgeDirection.SOUTH );
renderCorner( i, renderer, w, x, y, z, ForgeDirection.DOWN, ForgeDirection.WEST, ForgeDirection.NORTH );
renderCorner( i, renderer, w, x, y, z, ForgeDirection.DOWN, ForgeDirection.WEST, ForgeDirection.SOUTH );
this.renderCorner( i, renderer, w, x, y, z, ForgeDirection.UP, ForgeDirection.EAST, ForgeDirection.NORTH );
this.renderCorner( i, renderer, w, x, y, z, ForgeDirection.UP, ForgeDirection.EAST, ForgeDirection.SOUTH );
this.renderCorner( i, renderer, w, x, y, z, ForgeDirection.UP, ForgeDirection.WEST, ForgeDirection.NORTH );
this.renderCorner( i, renderer, w, x, y, z, ForgeDirection.UP, ForgeDirection.WEST, ForgeDirection.SOUTH );
this.renderCorner( i, renderer, w, x, y, z, ForgeDirection.DOWN, ForgeDirection.EAST, ForgeDirection.NORTH );
this.renderCorner( i, renderer, w, x, y, z, ForgeDirection.DOWN, ForgeDirection.EAST, ForgeDirection.SOUTH );
this.renderCorner( i, renderer, w, x, y, z, ForgeDirection.DOWN, ForgeDirection.WEST, ForgeDirection.NORTH );
this.renderCorner( i, renderer, w, x, y, z, ForgeDirection.DOWN, ForgeDirection.WEST, ForgeDirection.SOUTH );
for (ForgeDirection side : ForgeDirection.VALID_DIRECTIONS)
{
i.setBounds( fso( side, lowX, ForgeDirection.WEST ), fso( side, lowY, ForgeDirection.DOWN ), fso( side, lowZ, ForgeDirection.NORTH ),
fso( side, highX, ForgeDirection.EAST ), fso( side, highY, ForgeDirection.UP ), fso( side, highZ, ForgeDirection.SOUTH ) );
i.setBounds( this.fso( side, lowX, ForgeDirection.WEST ), this.fso( side, lowY, ForgeDirection.DOWN ), this.fso( side, lowZ, ForgeDirection.NORTH ),
this.fso( side, highX, ForgeDirection.EAST ), this.fso( side, highY, ForgeDirection.UP ), this.fso( side, highZ, ForgeDirection.SOUTH ) );
i.prepareBounds( renderer );
boolean LocalEmit = emitsLight;
if ( blk instanceof BlockCraftingMonitor && !ct.getForward().equals( side ) )
LocalEmit = false;
handleSide( blk, meta, x, y, z, i, renderer, ct.getForward().equals( side ) ? theIcon : nonForward, LocalEmit, isMonitor, side, w );
this.handleSide( blk, meta, x, y, z, i, renderer, ct.getForward().equals( side ) ? theIcon : nonForward, LocalEmit, isMonitor, side, w );
}
BusRenderer.instance.renderer.isFacade = false;
@@ -140,15 +140,15 @@ public class RenderBlockCraftingCPU extends BaseBlockRender
private void renderCorner(BusRenderHelper i, RenderBlocks renderer, IBlockAccess w, int x, int y, int z, ForgeDirection up, ForgeDirection east,
ForgeDirection south)
{
if ( isConnected( w, x, y, z, up ) )
if ( this.isConnected( w, x, y, z, up ) )
return;
if ( isConnected( w, x, y, z, east ) )
if ( this.isConnected( w, x, y, z, east ) )
return;
if ( isConnected( w, x, y, z, south ) )
if ( this.isConnected( w, x, y, z, south ) )
return;
i.setBounds( gso( east, 3, ForgeDirection.WEST ), gso( up, 3, ForgeDirection.DOWN ), gso( south, 3, ForgeDirection.NORTH ),
gso( east, 13, ForgeDirection.EAST ), gso( up, 13, ForgeDirection.UP ), gso( south, 13, ForgeDirection.SOUTH ) );
i.setBounds( this.gso( east, 3, ForgeDirection.WEST ), this.gso( up, 3, ForgeDirection.DOWN ), this.gso( south, 3, ForgeDirection.NORTH ),
this.gso( east, 13, ForgeDirection.EAST ), this.gso( up, 13, ForgeDirection.UP ), this.gso( south, 13, ForgeDirection.SOUTH ) );
i.prepareBounds( renderer );
i.setTexture( ExtraBlockTextures.BlockCraftingUnitRing.getIcon() );
i.renderBlockCurrentBounds( x, y, z, renderer );
@@ -179,7 +179,7 @@ public class RenderBlockCraftingCPU extends BaseBlockRender
private void handleSide(AEBaseBlock blk, int meta, int x, int y, int z, BusRenderHelper i, RenderBlocks renderer, IIcon color, boolean emitsLight,
boolean isMonitor, ForgeDirection side, IBlockAccess w)
{
if ( isConnected( w, x, y, z, side ) )
if ( this.isConnected( w, x, y, z, side ) )
return;
i.setFacesToRender( EnumSet.of( side ) );