Changed access to use this qualifier
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@@ -62,9 +62,9 @@ public class RenderBlockSkyChest extends BaseBlockRender
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GL11.glScalef( 1.0F, -1F, -1F );
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GL11.glTranslatef( -0.0F, -1.0F, -1.0F );
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model.chestLid.offsetY = -(0.9f / 16.0f);
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model.chestLid.rotateAngleX = -((lidAngle * 3.141593F) / 2.0F);
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model.renderAll();
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this.model.chestLid.offsetY = -(0.9f / 16.0f);
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this.model.chestLid.rotateAngleX = -((lidAngle * 3.141593F) / 2.0F);
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this.model.renderAll();
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GL11.glDisable( 32826 /* GL_RESCALE_NORMAL_EXT */);
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GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
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@@ -122,9 +122,9 @@ public class RenderBlockSkyChest extends BaseBlockRender
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lidAngle = 1.0F - lidAngle;
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lidAngle = 1.0F - lidAngle * lidAngle * lidAngle;
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model.chestLid.offsetY = -(1.01f / 16.0f);
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model.chestLid.rotateAngleX = -((lidAngle * 3.141593F) / 2.0F);
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model.renderAll();
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this.model.chestLid.offsetY = -(1.01f / 16.0f);
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this.model.chestLid.rotateAngleX = -((lidAngle * 3.141593F) / 2.0F);
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this.model.renderAll();
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GL11.glDisable( 32826 /* GL_RESCALE_NORMAL_EXT */);
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GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
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