Changed access to use this qualifier

This commit is contained in:
yueh
2014-12-29 15:13:47 +01:00
parent 2a5e57a59b
commit f471513bd0
604 changed files with 11573 additions and 11573 deletions
@@ -121,12 +121,12 @@ public class RenderSpatialPylon extends BaseBlockRender
BlockRenderInfo bri = imb.getRendererInstance();
bri.setTemporaryRenderIcon( null );
bri.setTemporaryRenderIcons( getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.UP ),
getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.DOWN ),
getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.SOUTH ),
getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.NORTH ),
getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.EAST ),
getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.WEST ) );
bri.setTemporaryRenderIcons( this.getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.UP ),
this.getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.DOWN ),
this.getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.SOUTH ),
this.getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.NORTH ),
this.getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.EAST ),
this.getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.WEST ) );
boolean r = renderer.renderStandardBlock( imb, x, y, z );
@@ -137,17 +137,17 @@ public class RenderSpatialPylon extends BaseBlockRender
Tessellator.instance.setColorOpaque_I( 0xffffff );
for (ForgeDirection d : ForgeDirection.VALID_DIRECTIONS)
renderFace( x, y, z, imb, getBlockTextureFromSideInside( imb, sp, displayBits, ori, d ), renderer, d );
this.renderFace( x, y, z, imb, this.getBlockTextureFromSideInside( imb, sp, displayBits, ori, d ), renderer, d );
}
else
{
bri.setTemporaryRenderIcon( null );
bri.setTemporaryRenderIcons( getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.UP ),
getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.DOWN ),
getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.SOUTH ),
getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.NORTH ),
getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.EAST ),
getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.WEST ) );
bri.setTemporaryRenderIcons( this.getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.UP ),
this.getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.DOWN ),
this.getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.SOUTH ),
this.getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.NORTH ),
this.getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.EAST ),
this.getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.WEST ) );
renderer.renderStandardBlock( imb, x, y, z );
}