Changed access to use this qualifier
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@@ -121,12 +121,12 @@ public class RenderSpatialPylon extends BaseBlockRender
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BlockRenderInfo bri = imb.getRendererInstance();
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bri.setTemporaryRenderIcon( null );
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bri.setTemporaryRenderIcons( getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.UP ),
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getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.DOWN ),
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getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.SOUTH ),
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getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.NORTH ),
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getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.EAST ),
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getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.WEST ) );
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bri.setTemporaryRenderIcons( this.getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.UP ),
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this.getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.DOWN ),
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this.getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.SOUTH ),
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this.getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.NORTH ),
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this.getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.EAST ),
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this.getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.WEST ) );
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boolean r = renderer.renderStandardBlock( imb, x, y, z );
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@@ -137,17 +137,17 @@ public class RenderSpatialPylon extends BaseBlockRender
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Tessellator.instance.setColorOpaque_I( 0xffffff );
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for (ForgeDirection d : ForgeDirection.VALID_DIRECTIONS)
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renderFace( x, y, z, imb, getBlockTextureFromSideInside( imb, sp, displayBits, ori, d ), renderer, d );
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this.renderFace( x, y, z, imb, this.getBlockTextureFromSideInside( imb, sp, displayBits, ori, d ), renderer, d );
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}
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else
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{
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bri.setTemporaryRenderIcon( null );
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bri.setTemporaryRenderIcons( getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.UP ),
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getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.DOWN ),
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getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.SOUTH ),
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getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.NORTH ),
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getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.EAST ),
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getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.WEST ) );
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bri.setTemporaryRenderIcons( this.getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.UP ),
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this.getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.DOWN ),
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this.getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.SOUTH ),
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this.getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.NORTH ),
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this.getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.EAST ),
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this.getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.WEST ) );
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renderer.renderStandardBlock( imb, x, y, z );
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}
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