Changed access to use this qualifier

This commit is contained in:
yueh
2014-12-29 15:13:47 +01:00
parent 2a5e57a59b
commit f471513bd0
604 changed files with 11573 additions and 11573 deletions
@@ -34,60 +34,60 @@ public class ModelCompass extends ModelBase
final ModelRenderer Pointer;
public ModelCompass() {
textureWidth = 16;
textureHeight = 8;
this.textureWidth = 16;
this.textureHeight = 8;
Ring1 = new ModelRenderer( this, 0, 0 );
Ring1.addBox( 0F, 0F, 0F, 4, 1, 1 );
Ring1.setRotationPoint( -2F, 22F, 2F );
Ring1.setTextureSize( 16, 8 );
Ring1.mirror = true;
setRotation( Ring1, 0F, 0F, 0F );
this.Ring1 = new ModelRenderer( this, 0, 0 );
this.Ring1.addBox( 0F, 0F, 0F, 4, 1, 1 );
this.Ring1.setRotationPoint( -2F, 22F, 2F );
this.Ring1.setTextureSize( 16, 8 );
this.Ring1.mirror = true;
this.setRotation( this.Ring1, 0F, 0F, 0F );
Ring2 = new ModelRenderer( this, 0, 0 );
Ring2.addBox( 0F, 0F, 0F, 1, 1, 4 );
Ring2.setRotationPoint( -3F, 22F, -2F );
Ring2.setTextureSize( 16, 8 );
Ring2.mirror = true;
setRotation( Ring2, 0F, 0F, 0F );
this.Ring2 = new ModelRenderer( this, 0, 0 );
this.Ring2.addBox( 0F, 0F, 0F, 1, 1, 4 );
this.Ring2.setRotationPoint( -3F, 22F, -2F );
this.Ring2.setTextureSize( 16, 8 );
this.Ring2.mirror = true;
this.setRotation( this.Ring2, 0F, 0F, 0F );
Ring3 = new ModelRenderer( this, 0, 0 );
Ring3.addBox( 0F, 0F, 0F, 4, 1, 1 );
Ring3.setRotationPoint( -2F, 22F, -3F );
Ring3.setTextureSize( 16, 8 );
Ring3.mirror = true;
setRotation( Ring3, 0F, 0F, 0F );
this.Ring3 = new ModelRenderer( this, 0, 0 );
this.Ring3.addBox( 0F, 0F, 0F, 4, 1, 1 );
this.Ring3.setRotationPoint( -2F, 22F, -3F );
this.Ring3.setTextureSize( 16, 8 );
this.Ring3.mirror = true;
this.setRotation( this.Ring3, 0F, 0F, 0F );
Ring4 = new ModelRenderer( this, 0, 0 );
Ring4.addBox( 0F, 0F, 0F, 1, 1, 4 );
Ring4.setRotationPoint( 2F, 22F, -2F );
Ring4.setTextureSize( 16, 8 );
Ring4.mirror = true;
setRotation( Ring4, 0F, 0F, 0F );
this.Ring4 = new ModelRenderer( this, 0, 0 );
this.Ring4.addBox( 0F, 0F, 0F, 1, 1, 4 );
this.Ring4.setRotationPoint( 2F, 22F, -2F );
this.Ring4.setTextureSize( 16, 8 );
this.Ring4.mirror = true;
this.setRotation( this.Ring4, 0F, 0F, 0F );
Middle = new ModelRenderer( this, 0, 0 );
Middle.addBox( 0F, 0F, 0F, 1, 1, 1 );
Middle.setRotationPoint( -0.5333334F, 22F, -0.5333334F );
Middle.setTextureSize( 16, 8 );
Middle.mirror = true;
setRotation( Middle, 0F, 0F, 0F );
this.Middle = new ModelRenderer( this, 0, 0 );
this.Middle.addBox( 0F, 0F, 0F, 1, 1, 1 );
this.Middle.setRotationPoint( -0.5333334F, 22F, -0.5333334F );
this.Middle.setTextureSize( 16, 8 );
this.Middle.mirror = true;
this.setRotation( this.Middle, 0F, 0F, 0F );
Pointer = new ModelRenderer( this, 0, 0 );
Pointer.setTextureOffset( 0, 5 );
Pointer.addBox( -0.5F, 0F, 0F, 1, 1, 2 );
Pointer.setRotationPoint( 0.5F, 22.5F, 0.5F );
Pointer.setTextureSize( 16, 8 );
Pointer.mirror = true;
Pointer.offsetZ = -0.034f;
Pointer.offsetX = -0.034f;
setRotation( Pointer, 0F, 0F, 0F );
this.Pointer = new ModelRenderer( this, 0, 0 );
this.Pointer.setTextureOffset( 0, 5 );
this.Pointer.addBox( -0.5F, 0F, 0F, 1, 1, 2 );
this.Pointer.setRotationPoint( 0.5F, 22.5F, 0.5F );
this.Pointer.setTextureSize( 16, 8 );
this.Pointer.mirror = true;
this.Pointer.offsetZ = -0.034f;
this.Pointer.offsetX = -0.034f;
this.setRotation( this.Pointer, 0F, 0F, 0F );
Base = new ModelRenderer( this, 0, 0 );
Base.addBox( 0F, 0F, 0F, 4, 1, 4 );
Base.setRotationPoint( -2F, 23F, -2F );
Base.setTextureSize( 16, 8 );
Base.mirror = true;
setRotation( Base, 0F, 0F, 0F );
this.Base = new ModelRenderer( this, 0, 0 );
this.Base.addBox( 0F, 0F, 0F, 4, 1, 4 );
this.Base.setRotationPoint( -2F, 23F, -2F );
this.Base.setTextureSize( 16, 8 );
this.Base.mirror = true;
this.setRotation( this.Base, 0F, 0F, 0F );
}
private void setRotation(ModelRenderer model, float x, float y, float z)
@@ -99,18 +99,18 @@ public class ModelCompass extends ModelBase
public void renderAll(float rad)
{
setRotation( Pointer, 0F, 0F, 0F );
this.setRotation( this.Pointer, 0F, 0F, 0F );
Pointer.rotateAngleY = rad;
this.Pointer.rotateAngleY = rad;
Base.render( 0.0625F );
Middle.render( 0.0625F );
this.Base.render( 0.0625F );
this.Middle.render( 0.0625F );
Pointer.render( 0.0625F );
this.Pointer.render( 0.0625F );
Ring1.render( 0.0625F );
Ring2.render( 0.0625F );
Ring3.render( 0.0625F );
Ring4.render( 0.0625F );
this.Ring1.render( 0.0625F );
this.Ring2.render( 0.0625F );
this.Ring3.render( 0.0625F );
this.Ring4.render( 0.0625F );
}
}