Changed access to use this qualifier
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@@ -33,9 +33,9 @@ public class ContainerMEPortableCell extends ContainerMEMonitorable
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public ContainerMEPortableCell(InventoryPlayer ip, IPortableCell monitorable) {
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super( ip, monitorable, false );
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lockPlayerInventorySlot( ip.currentItem );
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civ = monitorable;
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bindPlayerInventory( ip, 0, 0 );
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this.lockPlayerInventorySlot( ip.currentItem );
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this.civ = monitorable;
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this.bindPlayerInventory( ip, 0, 0 );
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}
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int ticks = 0;
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@@ -43,32 +43,32 @@ public class ContainerMEPortableCell extends ContainerMEMonitorable
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@Override
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public void detectAndSendChanges()
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{
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ItemStack currentItem = getPlayerInv().getCurrentItem();
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ItemStack currentItem = this.getPlayerInv().getCurrentItem();
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if ( civ != null )
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if ( this.civ != null )
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{
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if ( currentItem != civ.getItemStack() )
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if ( currentItem != this.civ.getItemStack() )
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{
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if ( currentItem != null )
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{
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if ( Platform.isSameItem( civ.getItemStack(), currentItem ) )
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getPlayerInv().setInventorySlotContents( getPlayerInv().currentItem, civ.getItemStack() );
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if ( Platform.isSameItem( this.civ.getItemStack(), currentItem ) )
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this.getPlayerInv().setInventorySlotContents( this.getPlayerInv().currentItem, this.civ.getItemStack() );
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else
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isContainerValid = false;
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this.isContainerValid = false;
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}
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else
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isContainerValid = false;
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this.isContainerValid = false;
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}
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}
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else
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isContainerValid = false;
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this.isContainerValid = false;
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// drain 1 ae t
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ticks++;
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if ( ticks > 10 )
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this.ticks++;
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if ( this.ticks > 10 )
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{
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civ.extractAEPower( powerMultiplier * ticks, Actionable.MODULATE, PowerMultiplier.CONFIG );
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ticks = 0;
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this.civ.extractAEPower( this.powerMultiplier * this.ticks, Actionable.MODULATE, PowerMultiplier.CONFIG );
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this.ticks = 0;
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}
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super.detectAndSendChanges();
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}
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