Changed access to use this qualifier
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@@ -61,21 +61,21 @@ public class SlotRestrictedInput extends AppEngSlot
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public final int IIcon;
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private PlacableItemType(int o) {
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IIcon = o;
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this.IIcon = o;
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}
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}
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@Override
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public int getSlotStackLimit()
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{
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if ( stackLimit != -1 )
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return stackLimit;
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if ( this.stackLimit != -1 )
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return this.stackLimit;
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return super.getSlotStackLimit();
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}
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public boolean isValid(ItemStack is, World theWorld)
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{
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if ( which == PlacableItemType.VALID_ENCODED_PATTERN_W_OUTPUT )
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if ( this.which == PlacableItemType.VALID_ENCODED_PATTERN_W_OUTPUT )
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{
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ICraftingPatternDetails ap = is.getItem() instanceof ICraftingPatternItem ? ((ICraftingPatternItem) is.getItem()).getPatternForItem( is, theWorld )
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: null;
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@@ -94,26 +94,26 @@ public class SlotRestrictedInput extends AppEngSlot
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@Override
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public boolean canTakeStack(EntityPlayer par1EntityPlayer)
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{
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return allowEdit;
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return this.allowEdit;
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}
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public Slot setStackLimit(int i)
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{
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stackLimit = i;
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this.stackLimit = i;
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return this;
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}
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public SlotRestrictedInput(PlacableItemType valid, IInventory i, int slotIndex, int x, int y, InventoryPlayer p) {
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super( i, slotIndex, x, y );
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which = valid;
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IIcon = valid.IIcon;
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this.which = valid;
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this.IIcon = valid.IIcon;
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this.p = p;
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}
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@Override
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public ItemStack getDisplayStack()
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{
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if ( Platform.isClient() && (which == PlacableItemType.ENCODED_PATTERN) )
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if ( Platform.isClient() && (this.which == PlacableItemType.ENCODED_PATTERN) )
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{
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ItemStack is = super.getStack();
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if ( is != null && is.getItem() instanceof ItemEncodedPattern )
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@@ -130,7 +130,7 @@ public class SlotRestrictedInput extends AppEngSlot
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@Override
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public boolean isItemValid(ItemStack i)
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{
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if ( !myContainer.isValidForSlot( this, i ) )
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if ( !this.myContainer.isValidForSlot( this, i ) )
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return false;
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if ( i == null )
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@@ -138,21 +138,21 @@ public class SlotRestrictedInput extends AppEngSlot
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if ( i.getItem() == null )
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return false;
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if ( !inventory.isItemValidForSlot( this.getSlotIndex(), i ) )
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if ( !this.inventory.isItemValidForSlot( this.getSlotIndex(), i ) )
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return false;
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IAppEngApi api = AEApi.instance();
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if ( !allowEdit )
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if ( !this.allowEdit )
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return false;
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switch (which)
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switch (this.which)
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{
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case ENCODED_CRAFTING_PATTERN:
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if ( i.getItem() instanceof ICraftingPatternItem )
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{
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ICraftingPatternItem b = (ICraftingPatternItem) i.getItem();
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ICraftingPatternDetails de = b.getPatternForItem( i, p.player.worldObj );
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ICraftingPatternDetails de = b.getPatternForItem( i, this.p.player.worldObj );
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if ( de != null )
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return de.isCraftable();
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}
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