Changed access to use this qualifier
This commit is contained in:
@@ -219,13 +219,13 @@ public class Registration
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private Registration()
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{
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recipeHandler = new RecipeHandler();
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featuresToEntities = ArrayListMultimap.create();
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this.recipeHandler = new RecipeHandler();
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this.featuresToEntities = ArrayListMultimap.create();
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}
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public void PreInit( FMLPreInitializationEvent event )
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{
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registerSpatial( false );
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this.registerSpatial( false );
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IRecipeHandlerRegistry recipeRegistry = AEApi.instance().registries().recipes();
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recipeRegistry.addNewSubItemResolver( new AEItemResolver() );
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@@ -257,7 +257,7 @@ public class Registration
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Parts parts = Api.instance.parts();
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Blocks blocks = Api.instance.blocks();
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AEItemDefinition materialItem = addFeature( ItemMultiMaterial.class );
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AEItemDefinition materialItem = this.addFeature( ItemMultiMaterial.class );
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Class<?> materialClass = materials.getClass();
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for ( MaterialType mat : MaterialType.values() )
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@@ -283,7 +283,7 @@ public class Registration
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}
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}
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AEItemDefinition partItem = addFeature( ItemMultiPart.class );
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AEItemDefinition partItem = this.addFeature( ItemMultiPart.class );
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Class<?> partClass = parts.getClass();
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for ( PartType type : PartType.values() )
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@@ -330,111 +330,111 @@ public class Registration
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}
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// very important block!
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blocks.blockMultiPart = addFeature( BlockCableBus.class );
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blocks.blockMultiPart = this.addFeature( BlockCableBus.class );
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blocks.blockCraftingUnit = addFeature( BlockCraftingUnit.class );
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blocks.blockCraftingUnit = this.addFeature( BlockCraftingUnit.class );
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blocks.blockCraftingAccelerator = new WrappedDamageItemDefinition( blocks.blockCraftingUnit, 1 );
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blocks.blockCraftingMonitor = addFeature( BlockCraftingMonitor.class );
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blocks.blockCraftingStorage1k = addFeature( BlockCraftingStorage.class );
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blocks.blockCraftingMonitor = this.addFeature( BlockCraftingMonitor.class );
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blocks.blockCraftingStorage1k = this.addFeature( BlockCraftingStorage.class );
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blocks.blockCraftingStorage4k = new WrappedDamageItemDefinition( blocks.blockCraftingStorage1k, 1 );
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blocks.blockCraftingStorage16k = new WrappedDamageItemDefinition( blocks.blockCraftingStorage1k, 2 );
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blocks.blockCraftingStorage64k = new WrappedDamageItemDefinition( blocks.blockCraftingStorage1k, 3 );
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blocks.blockMolecularAssembler = addFeature( BlockMolecularAssembler.class );
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blocks.blockMolecularAssembler = this.addFeature( BlockMolecularAssembler.class );
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blocks.blockQuartzOre = addFeature( OreQuartz.class );
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blocks.blockQuartzOreCharged = addFeature( OreQuartzCharged.class );
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blocks.blockMatrixFrame = addFeature( BlockMatrixFrame.class );
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blocks.blockQuartz = addFeature( BlockQuartz.class );
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blocks.blockFluix = addFeature( BlockFluix.class );
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blocks.blockSkyStone = addFeature( BlockSkyStone.class );
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blocks.blockSkyChest = addFeature( BlockSkyChest.class );
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blocks.blockSkyCompass = addFeature( BlockSkyCompass.class );
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blocks.blockQuartzOre = this.addFeature( OreQuartz.class );
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blocks.blockQuartzOreCharged = this.addFeature( OreQuartzCharged.class );
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blocks.blockMatrixFrame = this.addFeature( BlockMatrixFrame.class );
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blocks.blockQuartz = this.addFeature( BlockQuartz.class );
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blocks.blockFluix = this.addFeature( BlockFluix.class );
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blocks.blockSkyStone = this.addFeature( BlockSkyStone.class );
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blocks.blockSkyChest = this.addFeature( BlockSkyChest.class );
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blocks.blockSkyCompass = this.addFeature( BlockSkyCompass.class );
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blocks.blockQuartzGlass = addFeature( BlockQuartzGlass.class );
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blocks.blockQuartzVibrantGlass = addFeature( BlockQuartzLamp.class );
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blocks.blockQuartzPillar = addFeature( BlockQuartzPillar.class );
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blocks.blockQuartzChiseled = addFeature( BlockQuartzChiseled.class );
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blocks.blockQuartzTorch = addFeature( BlockQuartzTorch.class );
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blocks.blockLightDetector = addFeature( BlockLightDetector.class );
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blocks.blockCharger = addFeature( BlockCharger.class );
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blocks.blockQuartzGrowthAccelerator = addFeature( BlockQuartzGrowthAccelerator.class );
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blocks.blockQuartzGlass = this.addFeature( BlockQuartzGlass.class );
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blocks.blockQuartzVibrantGlass = this.addFeature( BlockQuartzLamp.class );
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blocks.blockQuartzPillar = this.addFeature( BlockQuartzPillar.class );
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blocks.blockQuartzChiseled = this.addFeature( BlockQuartzChiseled.class );
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blocks.blockQuartzTorch = this.addFeature( BlockQuartzTorch.class );
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blocks.blockLightDetector = this.addFeature( BlockLightDetector.class );
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blocks.blockCharger = this.addFeature( BlockCharger.class );
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blocks.blockQuartzGrowthAccelerator = this.addFeature( BlockQuartzGrowthAccelerator.class );
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blocks.blockGrindStone = addFeature( BlockGrinder.class );
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blocks.blockCrankHandle = addFeature( BlockCrank.class );
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blocks.blockInscriber = addFeature( BlockInscriber.class );
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blocks.blockWireless = addFeature( BlockWireless.class );
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blocks.blockTinyTNT = addFeature( BlockTinyTNT.class );
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blocks.blockGrindStone = this.addFeature( BlockGrinder.class );
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blocks.blockCrankHandle = this.addFeature( BlockCrank.class );
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blocks.blockInscriber = this.addFeature( BlockInscriber.class );
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blocks.blockWireless = this.addFeature( BlockWireless.class );
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blocks.blockTinyTNT = this.addFeature( BlockTinyTNT.class );
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blocks.blockQuantumRing = addFeature( BlockQuantumRing.class );
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blocks.blockQuantumLink = addFeature( BlockQuantumLinkChamber.class );
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blocks.blockQuantumRing = this.addFeature( BlockQuantumRing.class );
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blocks.blockQuantumLink = this.addFeature( BlockQuantumLinkChamber.class );
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blocks.blockSpatialPylon = addFeature( BlockSpatialPylon.class );
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blocks.blockSpatialIOPort = addFeature( BlockSpatialIOPort.class );
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blocks.blockSpatialPylon = this.addFeature( BlockSpatialPylon.class );
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blocks.blockSpatialIOPort = this.addFeature( BlockSpatialIOPort.class );
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blocks.blockController = addFeature( BlockController.class );
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blocks.blockDrive = addFeature( BlockDrive.class );
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blocks.blockChest = addFeature( BlockChest.class );
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blocks.blockInterface = addFeature( BlockInterface.class );
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blocks.blockCellWorkbench = addFeature( BlockCellWorkbench.class );
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blocks.blockIOPort = addFeature( BlockIOPort.class );
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blocks.blockCondenser = addFeature( BlockCondenser.class );
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blocks.blockEnergyAcceptor = addFeature( BlockEnergyAcceptor.class );
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blocks.blockVibrationChamber = addFeature( BlockVibrationChamber.class );
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blocks.blockController = this.addFeature( BlockController.class );
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blocks.blockDrive = this.addFeature( BlockDrive.class );
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blocks.blockChest = this.addFeature( BlockChest.class );
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blocks.blockInterface = this.addFeature( BlockInterface.class );
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blocks.blockCellWorkbench = this.addFeature( BlockCellWorkbench.class );
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blocks.blockIOPort = this.addFeature( BlockIOPort.class );
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blocks.blockCondenser = this.addFeature( BlockCondenser.class );
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blocks.blockEnergyAcceptor = this.addFeature( BlockEnergyAcceptor.class );
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blocks.blockVibrationChamber = this.addFeature( BlockVibrationChamber.class );
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blocks.blockEnergyCell = addFeature( BlockEnergyCell.class );
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blocks.blockEnergyCellDense = addFeature( BlockDenseEnergyCell.class );
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blocks.blockEnergyCellCreative = addFeature( BlockCreativeEnergyCell.class );
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blocks.blockEnergyCell = this.addFeature( BlockEnergyCell.class );
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blocks.blockEnergyCellDense = this.addFeature( BlockDenseEnergyCell.class );
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blocks.blockEnergyCellCreative = this.addFeature( BlockCreativeEnergyCell.class );
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blocks.blockSecurity = addFeature( BlockSecurity.class );
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blocks.blockPaint = addFeature( BlockPaint.class );
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blocks.blockSecurity = this.addFeature( BlockSecurity.class );
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blocks.blockPaint = this.addFeature( BlockPaint.class );
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items.itemCellCreative = addFeature( ItemCreativeStorageCell.class );
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items.itemViewCell = addFeature( ItemViewCell.class );
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items.itemEncodedPattern = addFeature( ItemEncodedPattern.class );
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items.itemCellCreative = this.addFeature( ItemCreativeStorageCell.class );
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items.itemViewCell = this.addFeature( ItemViewCell.class );
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items.itemEncodedPattern = this.addFeature( ItemEncodedPattern.class );
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items.itemCell1k = addFeature( ItemBasicStorageCell.class, MaterialType.Cell1kPart, 1 );
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items.itemCell4k = addFeature( ItemBasicStorageCell.class, MaterialType.Cell4kPart, 4 );
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items.itemCell16k = addFeature( ItemBasicStorageCell.class, MaterialType.Cell16kPart, 16 );
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items.itemCell64k = addFeature( ItemBasicStorageCell.class, MaterialType.Cell64kPart, 64 );
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items.itemCell1k = this.addFeature( ItemBasicStorageCell.class, MaterialType.Cell1kPart, 1 );
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items.itemCell4k = this.addFeature( ItemBasicStorageCell.class, MaterialType.Cell4kPart, 4 );
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items.itemCell16k = this.addFeature( ItemBasicStorageCell.class, MaterialType.Cell16kPart, 16 );
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items.itemCell64k = this.addFeature( ItemBasicStorageCell.class, MaterialType.Cell64kPart, 64 );
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items.itemSpatialCell2 = addFeature( ItemSpatialStorageCell.class, MaterialType.Cell2SpatialPart, 2 );
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items.itemSpatialCell16 = addFeature( ItemSpatialStorageCell.class, MaterialType.Cell16SpatialPart, 16 );
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items.itemSpatialCell128 = addFeature( ItemSpatialStorageCell.class, MaterialType.Cell128SpatialPart, 128 );
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items.itemSpatialCell2 = this.addFeature( ItemSpatialStorageCell.class, MaterialType.Cell2SpatialPart, 2 );
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items.itemSpatialCell16 = this.addFeature( ItemSpatialStorageCell.class, MaterialType.Cell16SpatialPart, 16 );
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items.itemSpatialCell128 = this.addFeature( ItemSpatialStorageCell.class, MaterialType.Cell128SpatialPart, 128 );
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items.itemCertusQuartzKnife = addFeature( ToolQuartzCuttingKnife.class, AEFeature.CertusQuartzTools );
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items.itemCertusQuartzWrench = addFeature( ToolQuartzWrench.class, AEFeature.CertusQuartzTools );
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items.itemCertusQuartzAxe = addFeature( ToolQuartzAxe.class, AEFeature.CertusQuartzTools );
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items.itemCertusQuartzHoe = addFeature( ToolQuartzHoe.class, AEFeature.CertusQuartzTools );
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items.itemCertusQuartzPick = addFeature( ToolQuartzPickaxe.class, AEFeature.CertusQuartzTools );
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items.itemCertusQuartzShovel = addFeature( ToolQuartzSpade.class, AEFeature.CertusQuartzTools );
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items.itemCertusQuartzSword = addFeature( ToolQuartzSword.class, AEFeature.CertusQuartzTools );
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items.itemCertusQuartzKnife = this.addFeature( ToolQuartzCuttingKnife.class, AEFeature.CertusQuartzTools );
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items.itemCertusQuartzWrench = this.addFeature( ToolQuartzWrench.class, AEFeature.CertusQuartzTools );
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items.itemCertusQuartzAxe = this.addFeature( ToolQuartzAxe.class, AEFeature.CertusQuartzTools );
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items.itemCertusQuartzHoe = this.addFeature( ToolQuartzHoe.class, AEFeature.CertusQuartzTools );
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items.itemCertusQuartzPick = this.addFeature( ToolQuartzPickaxe.class, AEFeature.CertusQuartzTools );
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items.itemCertusQuartzShovel = this.addFeature( ToolQuartzSpade.class, AEFeature.CertusQuartzTools );
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items.itemCertusQuartzSword = this.addFeature( ToolQuartzSword.class, AEFeature.CertusQuartzTools );
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items.itemNetherQuartzKnife = addFeature( ToolQuartzCuttingKnife.class, AEFeature.NetherQuartzTools );
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items.itemNetherQuartzWrench = addFeature( ToolQuartzWrench.class, AEFeature.NetherQuartzTools );
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items.itemNetherQuartzAxe = addFeature( ToolQuartzAxe.class, AEFeature.NetherQuartzTools );
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items.itemNetherQuartzHoe = addFeature( ToolQuartzHoe.class, AEFeature.NetherQuartzTools );
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items.itemNetherQuartzPick = addFeature( ToolQuartzPickaxe.class, AEFeature.NetherQuartzTools );
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items.itemNetherQuartzShovel = addFeature( ToolQuartzSpade.class, AEFeature.NetherQuartzTools );
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items.itemNetherQuartzSword = addFeature( ToolQuartzSword.class, AEFeature.NetherQuartzTools );
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items.itemNetherQuartzKnife = this.addFeature( ToolQuartzCuttingKnife.class, AEFeature.NetherQuartzTools );
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items.itemNetherQuartzWrench = this.addFeature( ToolQuartzWrench.class, AEFeature.NetherQuartzTools );
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items.itemNetherQuartzAxe = this.addFeature( ToolQuartzAxe.class, AEFeature.NetherQuartzTools );
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items.itemNetherQuartzHoe = this.addFeature( ToolQuartzHoe.class, AEFeature.NetherQuartzTools );
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items.itemNetherQuartzPick = this.addFeature( ToolQuartzPickaxe.class, AEFeature.NetherQuartzTools );
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items.itemNetherQuartzShovel = this.addFeature( ToolQuartzSpade.class, AEFeature.NetherQuartzTools );
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items.itemNetherQuartzSword = this.addFeature( ToolQuartzSword.class, AEFeature.NetherQuartzTools );
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items.itemMassCannon = addFeature( ToolMassCannon.class );
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items.itemMemoryCard = addFeature( ToolMemoryCard.class );
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items.itemChargedStaff = addFeature( ToolChargedStaff.class );
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items.itemEntropyManipulator = addFeature( ToolEntropyManipulator.class );
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items.itemColorApplicator = addFeature( ToolColorApplicator.class );
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items.itemMassCannon = this.addFeature( ToolMassCannon.class );
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items.itemMemoryCard = this.addFeature( ToolMemoryCard.class );
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items.itemChargedStaff = this.addFeature( ToolChargedStaff.class );
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items.itemEntropyManipulator = this.addFeature( ToolEntropyManipulator.class );
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items.itemColorApplicator = this.addFeature( ToolColorApplicator.class );
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items.itemWirelessTerminal = addFeature( ToolWirelessTerminal.class );
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items.itemNetworkTool = addFeature( ToolNetworkTool.class );
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items.itemPortableCell = addFeature( ToolPortableCell.class );
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items.itemBiometricCard = addFeature( ToolBiometricCard.class );
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items.itemWirelessTerminal = this.addFeature( ToolWirelessTerminal.class );
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items.itemNetworkTool = this.addFeature( ToolNetworkTool.class );
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items.itemPortableCell = this.addFeature( ToolPortableCell.class );
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items.itemBiometricCard = this.addFeature( ToolBiometricCard.class );
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items.itemFacade = addFeature( ItemFacade.class );
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items.itemCrystalSeed = addFeature( ItemCrystalSeed.class );
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items.itemFacade = this.addFeature( ItemFacade.class );
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items.itemCrystalSeed = this.addFeature( ItemCrystalSeed.class );
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ColoredItemDefinition paintBall, lumenPaintBall;
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items.itemPaintBall = paintBall = new ColoredItemDefinition();
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items.itemLumenPaintBall = lumenPaintBall = new ColoredItemDefinition();
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AEItemDefinition pb = addFeature( ItemPaintBall.class );
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AEItemDefinition pb = this.addFeature( ItemPaintBall.class );
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for ( AEColor c : AEColor.values() )
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{
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@@ -456,14 +456,14 @@ public class Registration
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this.addFeature( QuartzPillarStairBlock.class, blocks.blockQuartzPillar.block() );
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// unsupported developer tools
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addFeature( ToolEraser.class );
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addFeature( ToolMeteoritePlacer.class );
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addFeature( ToolDebugCard.class );
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addFeature( ToolReplicatorCard.class );
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addFeature( BlockItemGen.class );
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addFeature( BlockChunkloader.class );
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addFeature( BlockPhantomNode.class );
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addFeature( BlockCubeGenerator.class );
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this.addFeature( ToolEraser.class );
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this.addFeature( ToolMeteoritePlacer.class );
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this.addFeature( ToolDebugCard.class );
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this.addFeature( ToolReplicatorCard.class );
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this.addFeature( BlockItemGen.class );
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this.addFeature( BlockChunkloader.class );
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this.addFeature( BlockPhantomNode.class );
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this.addFeature( BlockCubeGenerator.class );
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}
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private void registerSpatial( boolean force )
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@@ -473,7 +473,7 @@ public class Registration
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AEConfig config = AEConfig.instance;
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if ( storageBiome == null )
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if ( this.storageBiome == null )
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{
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if ( force && config.storageBiomeID == -1 )
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{
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@@ -481,12 +481,12 @@ public class Registration
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if ( config.storageBiomeID == -1 )
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throw new RuntimeException( "Biome Array is full, please free up some Biome ID's or disable spatial." );
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storageBiome = new BiomeGenStorage( config.storageBiomeID );
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this.storageBiome = new BiomeGenStorage( config.storageBiomeID );
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config.save();
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}
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if ( !force && config.storageBiomeID != -1 )
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storageBiome = new BiomeGenStorage( config.storageBiomeID );
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this.storageBiome = new BiomeGenStorage( config.storageBiomeID );
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}
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if ( config.storageProviderID != -1 )
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@@ -543,9 +543,9 @@ public class Registration
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ItemMultiMaterial.instance.makeUnique();
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if ( AEConfig.instance.isFeatureEnabled( AEFeature.CustomRecipes ) )
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recipeHandler.parseRecipes( new ConfigLoader( AppEng.instance.getConfigPath() ), "index.recipe" );
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this.recipeHandler.parseRecipes( new ConfigLoader( AppEng.instance.getConfigPath() ), "index.recipe" );
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else
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recipeHandler.parseRecipes( new JarLoader( "/assets/appliedenergistics2/recipes/" ), "index.recipe" );
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this.recipeHandler.parseRecipes( new JarLoader( "/assets/appliedenergistics2/recipes/" ), "index.recipe" );
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IPartHelper ph = AEApi.instance().partHelper();
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ph.registerNewLayer( "appeng.parts.layers.LayerISidedInventory", "net.minecraft.inventory.ISidedInventory" );
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@@ -594,7 +594,7 @@ public class Registration
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AEApi.instance().registries().matterCannon().registerAmmo( AEApi.instance().materials().materialMatterBall.stack( 1 ), 32.0 );
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recipeHandler.injectRecipes();
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this.recipeHandler.injectRecipes();
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final PlayerStatsRegistration registration = new PlayerStatsRegistration( FMLCommonHandler.instance().bus(), AEConfig.instance );
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registration.registerAchievementHandlers();
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@@ -609,7 +609,7 @@ public class Registration
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public void PostInit( FMLPostInitializationEvent event )
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{
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registerSpatial( true );
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this.registerSpatial( true );
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// default settings..
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( ( P2PTunnelRegistry ) AEApi.instance().registries().p2pTunnel() ).configure();
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Reference in New Issue
Block a user