Changed access to use this qualifier

This commit is contained in:
yueh
2014-12-29 15:13:47 +01:00
parent 2a5e57a59b
commit f471513bd0
604 changed files with 11573 additions and 11573 deletions
+100 -100
View File
@@ -219,13 +219,13 @@ public class Registration
private Registration()
{
recipeHandler = new RecipeHandler();
featuresToEntities = ArrayListMultimap.create();
this.recipeHandler = new RecipeHandler();
this.featuresToEntities = ArrayListMultimap.create();
}
public void PreInit( FMLPreInitializationEvent event )
{
registerSpatial( false );
this.registerSpatial( false );
IRecipeHandlerRegistry recipeRegistry = AEApi.instance().registries().recipes();
recipeRegistry.addNewSubItemResolver( new AEItemResolver() );
@@ -257,7 +257,7 @@ public class Registration
Parts parts = Api.instance.parts();
Blocks blocks = Api.instance.blocks();
AEItemDefinition materialItem = addFeature( ItemMultiMaterial.class );
AEItemDefinition materialItem = this.addFeature( ItemMultiMaterial.class );
Class<?> materialClass = materials.getClass();
for ( MaterialType mat : MaterialType.values() )
@@ -283,7 +283,7 @@ public class Registration
}
}
AEItemDefinition partItem = addFeature( ItemMultiPart.class );
AEItemDefinition partItem = this.addFeature( ItemMultiPart.class );
Class<?> partClass = parts.getClass();
for ( PartType type : PartType.values() )
@@ -330,111 +330,111 @@ public class Registration
}
// very important block!
blocks.blockMultiPart = addFeature( BlockCableBus.class );
blocks.blockMultiPart = this.addFeature( BlockCableBus.class );
blocks.blockCraftingUnit = addFeature( BlockCraftingUnit.class );
blocks.blockCraftingUnit = this.addFeature( BlockCraftingUnit.class );
blocks.blockCraftingAccelerator = new WrappedDamageItemDefinition( blocks.blockCraftingUnit, 1 );
blocks.blockCraftingMonitor = addFeature( BlockCraftingMonitor.class );
blocks.blockCraftingStorage1k = addFeature( BlockCraftingStorage.class );
blocks.blockCraftingMonitor = this.addFeature( BlockCraftingMonitor.class );
blocks.blockCraftingStorage1k = this.addFeature( BlockCraftingStorage.class );
blocks.blockCraftingStorage4k = new WrappedDamageItemDefinition( blocks.blockCraftingStorage1k, 1 );
blocks.blockCraftingStorage16k = new WrappedDamageItemDefinition( blocks.blockCraftingStorage1k, 2 );
blocks.blockCraftingStorage64k = new WrappedDamageItemDefinition( blocks.blockCraftingStorage1k, 3 );
blocks.blockMolecularAssembler = addFeature( BlockMolecularAssembler.class );
blocks.blockMolecularAssembler = this.addFeature( BlockMolecularAssembler.class );
blocks.blockQuartzOre = addFeature( OreQuartz.class );
blocks.blockQuartzOreCharged = addFeature( OreQuartzCharged.class );
blocks.blockMatrixFrame = addFeature( BlockMatrixFrame.class );
blocks.blockQuartz = addFeature( BlockQuartz.class );
blocks.blockFluix = addFeature( BlockFluix.class );
blocks.blockSkyStone = addFeature( BlockSkyStone.class );
blocks.blockSkyChest = addFeature( BlockSkyChest.class );
blocks.blockSkyCompass = addFeature( BlockSkyCompass.class );
blocks.blockQuartzOre = this.addFeature( OreQuartz.class );
blocks.blockQuartzOreCharged = this.addFeature( OreQuartzCharged.class );
blocks.blockMatrixFrame = this.addFeature( BlockMatrixFrame.class );
blocks.blockQuartz = this.addFeature( BlockQuartz.class );
blocks.blockFluix = this.addFeature( BlockFluix.class );
blocks.blockSkyStone = this.addFeature( BlockSkyStone.class );
blocks.blockSkyChest = this.addFeature( BlockSkyChest.class );
blocks.blockSkyCompass = this.addFeature( BlockSkyCompass.class );
blocks.blockQuartzGlass = addFeature( BlockQuartzGlass.class );
blocks.blockQuartzVibrantGlass = addFeature( BlockQuartzLamp.class );
blocks.blockQuartzPillar = addFeature( BlockQuartzPillar.class );
blocks.blockQuartzChiseled = addFeature( BlockQuartzChiseled.class );
blocks.blockQuartzTorch = addFeature( BlockQuartzTorch.class );
blocks.blockLightDetector = addFeature( BlockLightDetector.class );
blocks.blockCharger = addFeature( BlockCharger.class );
blocks.blockQuartzGrowthAccelerator = addFeature( BlockQuartzGrowthAccelerator.class );
blocks.blockQuartzGlass = this.addFeature( BlockQuartzGlass.class );
blocks.blockQuartzVibrantGlass = this.addFeature( BlockQuartzLamp.class );
blocks.blockQuartzPillar = this.addFeature( BlockQuartzPillar.class );
blocks.blockQuartzChiseled = this.addFeature( BlockQuartzChiseled.class );
blocks.blockQuartzTorch = this.addFeature( BlockQuartzTorch.class );
blocks.blockLightDetector = this.addFeature( BlockLightDetector.class );
blocks.blockCharger = this.addFeature( BlockCharger.class );
blocks.blockQuartzGrowthAccelerator = this.addFeature( BlockQuartzGrowthAccelerator.class );
blocks.blockGrindStone = addFeature( BlockGrinder.class );
blocks.blockCrankHandle = addFeature( BlockCrank.class );
blocks.blockInscriber = addFeature( BlockInscriber.class );
blocks.blockWireless = addFeature( BlockWireless.class );
blocks.blockTinyTNT = addFeature( BlockTinyTNT.class );
blocks.blockGrindStone = this.addFeature( BlockGrinder.class );
blocks.blockCrankHandle = this.addFeature( BlockCrank.class );
blocks.blockInscriber = this.addFeature( BlockInscriber.class );
blocks.blockWireless = this.addFeature( BlockWireless.class );
blocks.blockTinyTNT = this.addFeature( BlockTinyTNT.class );
blocks.blockQuantumRing = addFeature( BlockQuantumRing.class );
blocks.blockQuantumLink = addFeature( BlockQuantumLinkChamber.class );
blocks.blockQuantumRing = this.addFeature( BlockQuantumRing.class );
blocks.blockQuantumLink = this.addFeature( BlockQuantumLinkChamber.class );
blocks.blockSpatialPylon = addFeature( BlockSpatialPylon.class );
blocks.blockSpatialIOPort = addFeature( BlockSpatialIOPort.class );
blocks.blockSpatialPylon = this.addFeature( BlockSpatialPylon.class );
blocks.blockSpatialIOPort = this.addFeature( BlockSpatialIOPort.class );
blocks.blockController = addFeature( BlockController.class );
blocks.blockDrive = addFeature( BlockDrive.class );
blocks.blockChest = addFeature( BlockChest.class );
blocks.blockInterface = addFeature( BlockInterface.class );
blocks.blockCellWorkbench = addFeature( BlockCellWorkbench.class );
blocks.blockIOPort = addFeature( BlockIOPort.class );
blocks.blockCondenser = addFeature( BlockCondenser.class );
blocks.blockEnergyAcceptor = addFeature( BlockEnergyAcceptor.class );
blocks.blockVibrationChamber = addFeature( BlockVibrationChamber.class );
blocks.blockController = this.addFeature( BlockController.class );
blocks.blockDrive = this.addFeature( BlockDrive.class );
blocks.blockChest = this.addFeature( BlockChest.class );
blocks.blockInterface = this.addFeature( BlockInterface.class );
blocks.blockCellWorkbench = this.addFeature( BlockCellWorkbench.class );
blocks.blockIOPort = this.addFeature( BlockIOPort.class );
blocks.blockCondenser = this.addFeature( BlockCondenser.class );
blocks.blockEnergyAcceptor = this.addFeature( BlockEnergyAcceptor.class );
blocks.blockVibrationChamber = this.addFeature( BlockVibrationChamber.class );
blocks.blockEnergyCell = addFeature( BlockEnergyCell.class );
blocks.blockEnergyCellDense = addFeature( BlockDenseEnergyCell.class );
blocks.blockEnergyCellCreative = addFeature( BlockCreativeEnergyCell.class );
blocks.blockEnergyCell = this.addFeature( BlockEnergyCell.class );
blocks.blockEnergyCellDense = this.addFeature( BlockDenseEnergyCell.class );
blocks.blockEnergyCellCreative = this.addFeature( BlockCreativeEnergyCell.class );
blocks.blockSecurity = addFeature( BlockSecurity.class );
blocks.blockPaint = addFeature( BlockPaint.class );
blocks.blockSecurity = this.addFeature( BlockSecurity.class );
blocks.blockPaint = this.addFeature( BlockPaint.class );
items.itemCellCreative = addFeature( ItemCreativeStorageCell.class );
items.itemViewCell = addFeature( ItemViewCell.class );
items.itemEncodedPattern = addFeature( ItemEncodedPattern.class );
items.itemCellCreative = this.addFeature( ItemCreativeStorageCell.class );
items.itemViewCell = this.addFeature( ItemViewCell.class );
items.itemEncodedPattern = this.addFeature( ItemEncodedPattern.class );
items.itemCell1k = addFeature( ItemBasicStorageCell.class, MaterialType.Cell1kPart, 1 );
items.itemCell4k = addFeature( ItemBasicStorageCell.class, MaterialType.Cell4kPart, 4 );
items.itemCell16k = addFeature( ItemBasicStorageCell.class, MaterialType.Cell16kPart, 16 );
items.itemCell64k = addFeature( ItemBasicStorageCell.class, MaterialType.Cell64kPart, 64 );
items.itemCell1k = this.addFeature( ItemBasicStorageCell.class, MaterialType.Cell1kPart, 1 );
items.itemCell4k = this.addFeature( ItemBasicStorageCell.class, MaterialType.Cell4kPart, 4 );
items.itemCell16k = this.addFeature( ItemBasicStorageCell.class, MaterialType.Cell16kPart, 16 );
items.itemCell64k = this.addFeature( ItemBasicStorageCell.class, MaterialType.Cell64kPart, 64 );
items.itemSpatialCell2 = addFeature( ItemSpatialStorageCell.class, MaterialType.Cell2SpatialPart, 2 );
items.itemSpatialCell16 = addFeature( ItemSpatialStorageCell.class, MaterialType.Cell16SpatialPart, 16 );
items.itemSpatialCell128 = addFeature( ItemSpatialStorageCell.class, MaterialType.Cell128SpatialPart, 128 );
items.itemSpatialCell2 = this.addFeature( ItemSpatialStorageCell.class, MaterialType.Cell2SpatialPart, 2 );
items.itemSpatialCell16 = this.addFeature( ItemSpatialStorageCell.class, MaterialType.Cell16SpatialPart, 16 );
items.itemSpatialCell128 = this.addFeature( ItemSpatialStorageCell.class, MaterialType.Cell128SpatialPart, 128 );
items.itemCertusQuartzKnife = addFeature( ToolQuartzCuttingKnife.class, AEFeature.CertusQuartzTools );
items.itemCertusQuartzWrench = addFeature( ToolQuartzWrench.class, AEFeature.CertusQuartzTools );
items.itemCertusQuartzAxe = addFeature( ToolQuartzAxe.class, AEFeature.CertusQuartzTools );
items.itemCertusQuartzHoe = addFeature( ToolQuartzHoe.class, AEFeature.CertusQuartzTools );
items.itemCertusQuartzPick = addFeature( ToolQuartzPickaxe.class, AEFeature.CertusQuartzTools );
items.itemCertusQuartzShovel = addFeature( ToolQuartzSpade.class, AEFeature.CertusQuartzTools );
items.itemCertusQuartzSword = addFeature( ToolQuartzSword.class, AEFeature.CertusQuartzTools );
items.itemCertusQuartzKnife = this.addFeature( ToolQuartzCuttingKnife.class, AEFeature.CertusQuartzTools );
items.itemCertusQuartzWrench = this.addFeature( ToolQuartzWrench.class, AEFeature.CertusQuartzTools );
items.itemCertusQuartzAxe = this.addFeature( ToolQuartzAxe.class, AEFeature.CertusQuartzTools );
items.itemCertusQuartzHoe = this.addFeature( ToolQuartzHoe.class, AEFeature.CertusQuartzTools );
items.itemCertusQuartzPick = this.addFeature( ToolQuartzPickaxe.class, AEFeature.CertusQuartzTools );
items.itemCertusQuartzShovel = this.addFeature( ToolQuartzSpade.class, AEFeature.CertusQuartzTools );
items.itemCertusQuartzSword = this.addFeature( ToolQuartzSword.class, AEFeature.CertusQuartzTools );
items.itemNetherQuartzKnife = addFeature( ToolQuartzCuttingKnife.class, AEFeature.NetherQuartzTools );
items.itemNetherQuartzWrench = addFeature( ToolQuartzWrench.class, AEFeature.NetherQuartzTools );
items.itemNetherQuartzAxe = addFeature( ToolQuartzAxe.class, AEFeature.NetherQuartzTools );
items.itemNetherQuartzHoe = addFeature( ToolQuartzHoe.class, AEFeature.NetherQuartzTools );
items.itemNetherQuartzPick = addFeature( ToolQuartzPickaxe.class, AEFeature.NetherQuartzTools );
items.itemNetherQuartzShovel = addFeature( ToolQuartzSpade.class, AEFeature.NetherQuartzTools );
items.itemNetherQuartzSword = addFeature( ToolQuartzSword.class, AEFeature.NetherQuartzTools );
items.itemNetherQuartzKnife = this.addFeature( ToolQuartzCuttingKnife.class, AEFeature.NetherQuartzTools );
items.itemNetherQuartzWrench = this.addFeature( ToolQuartzWrench.class, AEFeature.NetherQuartzTools );
items.itemNetherQuartzAxe = this.addFeature( ToolQuartzAxe.class, AEFeature.NetherQuartzTools );
items.itemNetherQuartzHoe = this.addFeature( ToolQuartzHoe.class, AEFeature.NetherQuartzTools );
items.itemNetherQuartzPick = this.addFeature( ToolQuartzPickaxe.class, AEFeature.NetherQuartzTools );
items.itemNetherQuartzShovel = this.addFeature( ToolQuartzSpade.class, AEFeature.NetherQuartzTools );
items.itemNetherQuartzSword = this.addFeature( ToolQuartzSword.class, AEFeature.NetherQuartzTools );
items.itemMassCannon = addFeature( ToolMassCannon.class );
items.itemMemoryCard = addFeature( ToolMemoryCard.class );
items.itemChargedStaff = addFeature( ToolChargedStaff.class );
items.itemEntropyManipulator = addFeature( ToolEntropyManipulator.class );
items.itemColorApplicator = addFeature( ToolColorApplicator.class );
items.itemMassCannon = this.addFeature( ToolMassCannon.class );
items.itemMemoryCard = this.addFeature( ToolMemoryCard.class );
items.itemChargedStaff = this.addFeature( ToolChargedStaff.class );
items.itemEntropyManipulator = this.addFeature( ToolEntropyManipulator.class );
items.itemColorApplicator = this.addFeature( ToolColorApplicator.class );
items.itemWirelessTerminal = addFeature( ToolWirelessTerminal.class );
items.itemNetworkTool = addFeature( ToolNetworkTool.class );
items.itemPortableCell = addFeature( ToolPortableCell.class );
items.itemBiometricCard = addFeature( ToolBiometricCard.class );
items.itemWirelessTerminal = this.addFeature( ToolWirelessTerminal.class );
items.itemNetworkTool = this.addFeature( ToolNetworkTool.class );
items.itemPortableCell = this.addFeature( ToolPortableCell.class );
items.itemBiometricCard = this.addFeature( ToolBiometricCard.class );
items.itemFacade = addFeature( ItemFacade.class );
items.itemCrystalSeed = addFeature( ItemCrystalSeed.class );
items.itemFacade = this.addFeature( ItemFacade.class );
items.itemCrystalSeed = this.addFeature( ItemCrystalSeed.class );
ColoredItemDefinition paintBall, lumenPaintBall;
items.itemPaintBall = paintBall = new ColoredItemDefinition();
items.itemLumenPaintBall = lumenPaintBall = new ColoredItemDefinition();
AEItemDefinition pb = addFeature( ItemPaintBall.class );
AEItemDefinition pb = this.addFeature( ItemPaintBall.class );
for ( AEColor c : AEColor.values() )
{
@@ -456,14 +456,14 @@ public class Registration
this.addFeature( QuartzPillarStairBlock.class, blocks.blockQuartzPillar.block() );
// unsupported developer tools
addFeature( ToolEraser.class );
addFeature( ToolMeteoritePlacer.class );
addFeature( ToolDebugCard.class );
addFeature( ToolReplicatorCard.class );
addFeature( BlockItemGen.class );
addFeature( BlockChunkloader.class );
addFeature( BlockPhantomNode.class );
addFeature( BlockCubeGenerator.class );
this.addFeature( ToolEraser.class );
this.addFeature( ToolMeteoritePlacer.class );
this.addFeature( ToolDebugCard.class );
this.addFeature( ToolReplicatorCard.class );
this.addFeature( BlockItemGen.class );
this.addFeature( BlockChunkloader.class );
this.addFeature( BlockPhantomNode.class );
this.addFeature( BlockCubeGenerator.class );
}
private void registerSpatial( boolean force )
@@ -473,7 +473,7 @@ public class Registration
AEConfig config = AEConfig.instance;
if ( storageBiome == null )
if ( this.storageBiome == null )
{
if ( force && config.storageBiomeID == -1 )
{
@@ -481,12 +481,12 @@ public class Registration
if ( config.storageBiomeID == -1 )
throw new RuntimeException( "Biome Array is full, please free up some Biome ID's or disable spatial." );
storageBiome = new BiomeGenStorage( config.storageBiomeID );
this.storageBiome = new BiomeGenStorage( config.storageBiomeID );
config.save();
}
if ( !force && config.storageBiomeID != -1 )
storageBiome = new BiomeGenStorage( config.storageBiomeID );
this.storageBiome = new BiomeGenStorage( config.storageBiomeID );
}
if ( config.storageProviderID != -1 )
@@ -543,9 +543,9 @@ public class Registration
ItemMultiMaterial.instance.makeUnique();
if ( AEConfig.instance.isFeatureEnabled( AEFeature.CustomRecipes ) )
recipeHandler.parseRecipes( new ConfigLoader( AppEng.instance.getConfigPath() ), "index.recipe" );
this.recipeHandler.parseRecipes( new ConfigLoader( AppEng.instance.getConfigPath() ), "index.recipe" );
else
recipeHandler.parseRecipes( new JarLoader( "/assets/appliedenergistics2/recipes/" ), "index.recipe" );
this.recipeHandler.parseRecipes( new JarLoader( "/assets/appliedenergistics2/recipes/" ), "index.recipe" );
IPartHelper ph = AEApi.instance().partHelper();
ph.registerNewLayer( "appeng.parts.layers.LayerISidedInventory", "net.minecraft.inventory.ISidedInventory" );
@@ -594,7 +594,7 @@ public class Registration
AEApi.instance().registries().matterCannon().registerAmmo( AEApi.instance().materials().materialMatterBall.stack( 1 ), 32.0 );
recipeHandler.injectRecipes();
this.recipeHandler.injectRecipes();
final PlayerStatsRegistration registration = new PlayerStatsRegistration( FMLCommonHandler.instance().bus(), AEConfig.instance );
registration.registerAchievementHandlers();
@@ -609,7 +609,7 @@ public class Registration
public void PostInit( FMLPostInitializationEvent event )
{
registerSpatial( true );
this.registerSpatial( true );
// default settings..
( ( P2PTunnelRegistry ) AEApi.instance().registries().p2pTunnel() ).configure();