Changed access to use this qualifier
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@@ -27,8 +27,8 @@ public class Splotch
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{
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public Splotch(AEColor col, boolean lit, ForgeDirection side, Vec3 Pos) {
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color = col;
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lumen = lit;
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this.color = col;
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this.lumen = lit;
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double x, y;
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@@ -59,18 +59,18 @@ public class Splotch
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public Splotch(ByteBuf data) {
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pos = data.readByte();
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this.pos = data.readByte();
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int val = data.readByte();
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side = ForgeDirection.getOrientation( val & 0x07 );
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color = AEColor.values()[(val >> 3) & 0x0F];
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lumen = ((val >> 7) & 0x01) > 0;
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this.side = ForgeDirection.getOrientation( val & 0x07 );
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this.color = AEColor.values()[(val >> 3) & 0x0F];
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this.lumen = ((val >> 7) & 0x01) > 0;
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}
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public void writeToStream(ByteBuf stream)
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{
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stream.writeByte( pos );
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int val = side.ordinal() | (color.ordinal() << 3) | (lumen ? 0x80 : 0x00);
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stream.writeByte( this.pos );
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int val = this.side.ordinal() | (this.color.ordinal() << 3) | (this.lumen ? 0x80 : 0x00);
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stream.writeByte( val );
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}
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@@ -81,17 +81,17 @@ public class Splotch
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public float x()
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{
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return (pos & 0x0f) / 15.0f;
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return (this.pos & 0x0f) / 15.0f;
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}
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public float y()
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{
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return ((pos >> 4) & 0x0f) / 15.0f;
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return ((this.pos >> 4) & 0x0f) / 15.0f;
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}
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public int getSeed()
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{
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int val = side.ordinal() | (color.ordinal() << 3) | (lumen ? 0x80 : 0x00);
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return Math.abs( pos + val );
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int val = this.side.ordinal() | (this.color.ordinal() << 3) | (this.lumen ? 0x80 : 0x00);
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return Math.abs( this.pos + val );
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}
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}
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