Changed access to use this qualifier
This commit is contained in:
@@ -55,7 +55,7 @@ public class AETrading implements IVillageTradeHandler
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From.stackSize = 1 + (Math.abs( rand.nextInt() ) % (1 + conversion_Variance));
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To.stackSize = 1;
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addToList( list, From, To );
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this.addToList( list, From, To );
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}
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private void addMerchant(MerchantRecipeList list, ItemStack item, int emera, Random rand, int greed)
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@@ -80,7 +80,7 @@ public class AETrading implements IVillageTradeHandler
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To.stackSize -= To.stackSize;
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}
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addToList( list, From, To );
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this.addToList( list, From, To );
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// Buy
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ItemStack reverseTo = From.copy();
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@@ -88,17 +88,17 @@ public class AETrading implements IVillageTradeHandler
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reverseFrom.stackSize = (int) (reverseFrom.stackSize * (rand.nextFloat() * 3.0f + 1.0f));
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addToList( list, reverseFrom, reverseTo );
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this.addToList( list, reverseFrom, reverseTo );
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}
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@Override
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public void manipulateTradesForVillager(EntityVillager villager, MerchantRecipeList recipeList, Random random)
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{
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addMerchant( recipeList, AEApi.instance().materials().materialSilicon.stack( 1 ), 1, random, 2 );
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addMerchant( recipeList, AEApi.instance().materials().materialCertusQuartzCrystal.stack( 1 ), 2, random, 4 );
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addMerchant( recipeList, AEApi.instance().materials().materialCertusQuartzDust.stack( 1 ), 1, random, 3 );
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this.addMerchant( recipeList, AEApi.instance().materials().materialSilicon.stack( 1 ), 1, random, 2 );
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this.addMerchant( recipeList, AEApi.instance().materials().materialCertusQuartzCrystal.stack( 1 ), 2, random, 4 );
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this.addMerchant( recipeList, AEApi.instance().materials().materialCertusQuartzDust.stack( 1 ), 1, random, 3 );
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addTrade( recipeList, AEApi.instance().materials().materialCertusQuartzDust.stack( 1 ),
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this.addTrade( recipeList, AEApi.instance().materials().materialCertusQuartzDust.stack( 1 ),
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AEApi.instance().materials().materialCertusQuartzCrystal.stack( 1 ), random, 2 );
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}
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@@ -39,16 +39,16 @@ public class CompassManager
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public CompassRequest(long attunement, int x, int y, int z) {
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this.attunement = attunement;
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cx = x >> 4;
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cdy = y >> 5;
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cz = z >> 4;
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hash = ((Integer) cx).hashCode() ^ ((Integer) cdy).hashCode() ^ ((Integer) cz).hashCode() ^ ((Long) attunement).hashCode();
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this.cx = x >> 4;
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this.cdy = y >> 5;
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this.cz = z >> 4;
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this.hash = ((Integer) this.cx).hashCode() ^ ((Integer) this.cdy).hashCode() ^ ((Integer) this.cz).hashCode() ^ ((Long) attunement).hashCode();
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}
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@Override
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public int hashCode()
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{
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return hash;
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return this.hash;
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}
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@Override
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@@ -56,10 +56,10 @@ public class CompassManager
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{
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if ( obj == null )
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return false;
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if ( getClass() != obj.getClass() )
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if ( this.getClass() != obj.getClass() )
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return false;
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CompassRequest other = (CompassRequest) obj;
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return attunement == other.attunement && cx == other.cx && cdy == other.cdy && cz == other.cz;
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return this.attunement == other.attunement && this.cx == other.cx && this.cdy == other.cdy && this.cz == other.cz;
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}
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}
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@@ -69,14 +69,14 @@ public class CompassManager
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public void postResult(long attunement, int x, int y, int z, CompassResult result)
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{
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CompassRequest r = new CompassRequest( attunement, x, y, z );
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requests.put( r, result );
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this.requests.put( r, result );
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}
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public CompassResult getCompassDirection(long attunement, int x, int y, int z)
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{
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long now = System.currentTimeMillis();
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Iterator<CompassResult> i = requests.values().iterator();
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Iterator<CompassResult> i = this.requests.values().iterator();
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while (i.hasNext())
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{
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CompassResult res = i.next();
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@@ -86,20 +86,20 @@ public class CompassManager
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}
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CompassRequest r = new CompassRequest( attunement, x, y, z );
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CompassResult res = requests.get( r );
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CompassResult res = this.requests.get( r );
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if ( res == null )
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{
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res = new CompassResult( false, true, 0 );
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requests.put( r, res );
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requestUpdate( r );
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this.requests.put( r, res );
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this.requestUpdate( r );
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}
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else if ( now - res.time > 1000 * 3 )
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{
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if ( !res.requested )
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{
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res.requested = true;
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requestUpdate( r );
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this.requestUpdate( r );
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}
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}
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@@ -46,9 +46,9 @@ final public class MeteoriteWorldGen implements IWorldGenerator
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public void calculatedDirection(boolean hasResult, boolean spin, double radians, double dist)
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{
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if ( hasResult )
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distance = dist;
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this.distance = dist;
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else
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distance = Double.MAX_VALUE;
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this.distance = Double.MAX_VALUE;
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}
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}
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@@ -92,27 +92,27 @@ final public class MeteoriteWorldGen implements IWorldGenerator
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@Override
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public Object call() throws Exception
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{
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int chunkX = x >> 4;
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int chunkZ = z >> 4;
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int chunkX = this.x >> 4;
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int chunkZ = this.z >> 4;
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double minSqDist = Double.MAX_VALUE;
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// near by meteorites!
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for (NBTTagCompound data : getNearByMeteorites( w, chunkX, chunkZ ))
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for (NBTTagCompound data : MeteoriteWorldGen.this.getNearByMeteorites( this.w, chunkX, chunkZ ))
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{
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MeteoritePlacer mp = new MeteoritePlacer();
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mp.spawnMeteorite( new MeteoritePlacer.ChunkOnly( w, chunkX, chunkZ ), data );
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mp.spawnMeteorite( new MeteoritePlacer.ChunkOnly( this.w, chunkX, chunkZ ), data );
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minSqDist = Math.min( minSqDist, mp.getSqDistance( x, z ) );
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minSqDist = Math.min( minSqDist, mp.getSqDistance( this.x, this.z ) );
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}
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boolean isCluster = (minSqDist < 30 * 30) && Platform.getRandomFloat() < AEConfig.instance.meteoriteClusterChance;
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if ( minSqDist > AEConfig.instance.minMeteoriteDistanceSq || isCluster )
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tryMeteorite( w, depth, x, z );
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MeteoriteWorldGen.this.tryMeteorite( this.w, this.depth, this.x, this.z );
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WorldSettings.getInstance().setGenerated( w.provider.dimensionId, chunkX, chunkZ );
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WorldSettings.getInstance().getCompass().updateArea( w, chunkX, chunkZ );
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WorldSettings.getInstance().setGenerated( this.w.provider.dimensionId, chunkX, chunkZ );
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WorldSettings.getInstance().getCompass().updateArea( this.w, chunkX, chunkZ );
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return null;
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}
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@@ -43,11 +43,11 @@ final public class QuartzWorldGen implements IWorldGenerator
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if ( normal != null && charged != null )
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{
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oreNormal = new WorldGenMinable( normal, 0, AEConfig.instance.quartzOresPerCluster, Blocks.stone );
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oreCharged = new WorldGenMinable( charged, 0, AEConfig.instance.quartzOresPerCluster, Blocks.stone );
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this.oreNormal = new WorldGenMinable( normal, 0, AEConfig.instance.quartzOresPerCluster, Blocks.stone );
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this.oreCharged = new WorldGenMinable( charged, 0, AEConfig.instance.quartzOresPerCluster, Blocks.stone );
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}
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else
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oreNormal = oreCharged = null;
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this.oreNormal = this.oreCharged = null;
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}
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@Override
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@@ -62,7 +62,7 @@ final public class QuartzWorldGen implements IWorldGenerator
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seaLevel = w.getHeightValue( x, z );
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}
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if ( oreNormal == null || oreCharged == null )
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if ( this.oreNormal == null || this.oreCharged == null )
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return;
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double oreDepthMultiplier = AEConfig.instance.quartzOresClusterAmount * seaLevel / 64;
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@@ -71,7 +71,7 @@ final public class QuartzWorldGen implements IWorldGenerator
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for (int x = 0; x < (r.nextBoolean() ? scale * 2 : scale) / 2; ++x)
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{
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boolean isCharged = r.nextFloat() > AEConfig.instance.spawnChargedChance;
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WorldGenMinable whichOre = isCharged ? oreCharged : oreNormal;
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WorldGenMinable whichOre = isCharged ? this.oreCharged : this.oreNormal;
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if ( WorldGenRegistry.instance.isWorldGenEnabled( isCharged ? WorldGenType.ChargedCertusQuartz : WorldGenType.CertusQuartz, w ) )
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{
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@@ -67,8 +67,8 @@ public class TickHandler
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public void clear()
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{
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tiles = new LinkedList<AEBaseTile>();
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networks = new NetworkList();
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this.tiles = new LinkedList<AEBaseTile>();
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this.networks = new NetworkList();
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}
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}
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@@ -90,13 +90,13 @@ public class TickHandler
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public PacketPaintedEntity getPacket()
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{
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return new PacketPaintedEntity( myEntity, myColor, ticksLeft );
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return new PacketPaintedEntity( this.myEntity, this.myColor, this.ticksLeft );
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}
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public PlayerColor(int id, AEColor col, int ticks) {
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myEntity = id;
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myColor = col;
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ticksLeft = ticks;
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this.myEntity = id;
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this.myColor = col;
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this.ticksLeft = ticks;
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}
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}
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@@ -107,8 +107,8 @@ public class TickHandler
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public HashMap<Integer, PlayerColor> getPlayerColors()
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{
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if ( Platform.isServer() )
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return srvPlayerColors;
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return cliPlayerColors;
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return this.srvPlayerColors;
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return this.cliPlayerColors;
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}
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private void tickColors(HashMap<Integer, PlayerColor> playerSet)
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@@ -125,20 +125,20 @@ public class TickHandler
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HandlerRep getRepo()
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{
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if ( Platform.isServer() )
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return server;
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return client;
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return this.server;
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return this.client;
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}
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public void addCallable(World w, Callable c)
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{
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if ( w == null )
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serverQueue.add( c );
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this.serverQueue.add( c );
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else
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{
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Queue<Callable> queue = callQueue.get( w );
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Queue<Callable> queue = this.callQueue.get( w );
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if ( queue == null )
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callQueue.put( w, queue = new LinkedList<Callable>() );
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this.callQueue.put( w, queue = new LinkedList<Callable>() );
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queue.add( c );
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}
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@@ -147,29 +147,29 @@ public class TickHandler
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public void addInit(AEBaseTile tile)
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{
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if ( Platform.isServer() ) // for no there is no reason to care about this on the client...
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getRepo().tiles.add( tile );
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this.getRepo().tiles.add( tile );
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}
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public void addNetwork(Grid grid)
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{
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if ( Platform.isServer() ) // for no there is no reason to care about this on the client...
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getRepo().networks.add( grid );
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this.getRepo().networks.add( grid );
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}
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public void removeNetwork(Grid grid)
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{
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if ( Platform.isServer() ) // for no there is no reason to care about this on the client...
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getRepo().networks.remove( grid );
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this.getRepo().networks.remove( grid );
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}
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public Iterable<Grid> getGridList()
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{
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return getRepo().networks;
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return this.getRepo().networks;
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}
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public void shutdown()
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{
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getRepo().clear();
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this.getRepo().clear();
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}
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@SubscribeEvent
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@@ -179,7 +179,7 @@ public class TickHandler
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{
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LinkedList<IGridNode> toDestroy = new LinkedList<IGridNode>();
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for (Grid g : getRepo().networks)
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for (Grid g : this.getRepo().networks)
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{
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for (IGridNode n : g.getNodes())
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{
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@@ -213,12 +213,12 @@ public class TickHandler
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if ( ev.type == Type.CLIENT && ev.phase == Phase.START )
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{
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tickColors( cliPlayerColors );
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this.tickColors( this.cliPlayerColors );
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EntityFloatingItem.ageStatic = (EntityFloatingItem.ageStatic + 1) % 60000;
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CableRenderMode currentMode = AEApi.instance().partHelper().getCableRenderMode();
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if ( currentMode != crm )
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if ( currentMode != this.crm )
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{
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crm = currentMode;
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this.crm = currentMode;
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CommonHelper.proxy.triggerUpdates();
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}
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}
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@@ -226,9 +226,9 @@ public class TickHandler
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if ( ev.type == Type.WORLD && ev.phase == Phase.END )
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{
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WorldTickEvent wte = (WorldTickEvent) ev;
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synchronized (craftingJobs)
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synchronized (this.craftingJobs)
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{
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Collection<CraftingJob> jobSet = craftingJobs.get( wte.world );
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Collection<CraftingJob> jobSet = this.craftingJobs.get( wte.world );
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if ( !jobSet.isEmpty() )
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{
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int simTime = Math.max( 1, AEConfig.instance.craftingCalculationTimePerTick / jobSet.size() );
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@@ -246,9 +246,9 @@ public class TickHandler
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// for no there is no reason to care about this on the client...
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else if ( ev.type == Type.SERVER && ev.phase == Phase.END )
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{
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tickColors( srvPlayerColors );
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this.tickColors( this.srvPlayerColors );
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// ready tiles.
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HandlerRep repo = getRepo();
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HandlerRep repo = this.getRepo();
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while (!repo.tiles.isEmpty())
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{
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AEBaseTile bt = repo.tiles.poll();
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@@ -257,17 +257,17 @@ public class TickHandler
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}
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// tick networks.
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for (Grid g : getRepo().networks)
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for (Grid g : this.getRepo().networks)
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g.update();
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// cross world queue.
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processQueue( serverQueue );
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this.processQueue( this.serverQueue );
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}
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// world synced queue(s)
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if ( ev.type == Type.WORLD && ev.phase == Phase.START )
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{
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processQueue( callQueue.get( ((WorldTickEvent) ev).world ) );
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this.processQueue( this.callQueue.get( ((WorldTickEvent) ev).world ) );
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}
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}
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@@ -303,9 +303,9 @@ public class TickHandler
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public void registerCraftingSimulation(World world, CraftingJob craftingJob)
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{
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synchronized (craftingJobs)
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synchronized (this.craftingJobs)
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{
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craftingJobs.put( world, craftingJob );
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this.craftingJobs.put( world, craftingJob );
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}
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}
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Reference in New Issue
Block a user