Changed access to use this qualifier
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@@ -42,52 +42,52 @@ public class BusCollisionHelper implements IPartCollisionHelper
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this.x = x;
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this.y = y;
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this.z = z;
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entity = e;
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isVisual = visual;
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this.entity = e;
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this.isVisual = visual;
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}
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public BusCollisionHelper(List<AxisAlignedBB> boxes, ForgeDirection s, Entity e, boolean visual) {
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this.boxes = boxes;
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entity = e;
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isVisual = visual;
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this.entity = e;
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this.isVisual = visual;
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switch (s)
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{
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case DOWN:
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x = ForgeDirection.EAST;
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y = ForgeDirection.NORTH;
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z = ForgeDirection.DOWN;
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this.x = ForgeDirection.EAST;
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this.y = ForgeDirection.NORTH;
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this.z = ForgeDirection.DOWN;
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break;
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case UP:
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x = ForgeDirection.EAST;
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y = ForgeDirection.SOUTH;
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z = ForgeDirection.UP;
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this.x = ForgeDirection.EAST;
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this.y = ForgeDirection.SOUTH;
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this.z = ForgeDirection.UP;
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break;
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case EAST:
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x = ForgeDirection.SOUTH;
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y = ForgeDirection.UP;
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z = ForgeDirection.EAST;
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this.x = ForgeDirection.SOUTH;
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this.y = ForgeDirection.UP;
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this.z = ForgeDirection.EAST;
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break;
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case WEST:
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x = ForgeDirection.NORTH;
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y = ForgeDirection.UP;
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z = ForgeDirection.WEST;
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this.x = ForgeDirection.NORTH;
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this.y = ForgeDirection.UP;
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this.z = ForgeDirection.WEST;
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break;
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case NORTH:
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x = ForgeDirection.WEST;
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y = ForgeDirection.UP;
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z = ForgeDirection.NORTH;
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this.x = ForgeDirection.WEST;
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this.y = ForgeDirection.UP;
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this.z = ForgeDirection.NORTH;
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break;
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case SOUTH:
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x = ForgeDirection.EAST;
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y = ForgeDirection.UP;
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z = ForgeDirection.SOUTH;
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this.x = ForgeDirection.EAST;
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this.y = ForgeDirection.UP;
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this.z = ForgeDirection.SOUTH;
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break;
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case UNKNOWN:
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default:
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x = ForgeDirection.EAST;
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y = ForgeDirection.UP;
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z = ForgeDirection.SOUTH;
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this.x = ForgeDirection.EAST;
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this.y = ForgeDirection.UP;
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this.z = ForgeDirection.SOUTH;
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break;
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}
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}
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@@ -95,7 +95,7 @@ public class BusCollisionHelper implements IPartCollisionHelper
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@Override
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public boolean isBBCollision()
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{
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return !isVisual;
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return !this.isVisual;
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}
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/**
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@@ -103,7 +103,7 @@ public class BusCollisionHelper implements IPartCollisionHelper
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*/
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public Entity getEntity()
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{
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return entity;
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return this.entity;
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}
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@Override
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@@ -116,27 +116,27 @@ public class BusCollisionHelper implements IPartCollisionHelper
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maxY /= 16.0;
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maxZ /= 16.0;
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double aX = minX * x.offsetX + minY * y.offsetX + minZ * z.offsetX;
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double aY = minX * x.offsetY + minY * y.offsetY + minZ * z.offsetY;
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double aZ = minX * x.offsetZ + minY * y.offsetZ + minZ * z.offsetZ;
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double aX = minX * this.x.offsetX + minY * this.y.offsetX + minZ * this.z.offsetX;
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double aY = minX * this.x.offsetY + minY * this.y.offsetY + minZ * this.z.offsetY;
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double aZ = minX * this.x.offsetZ + minY * this.y.offsetZ + minZ * this.z.offsetZ;
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double bX = maxX * x.offsetX + maxY * y.offsetX + maxZ * z.offsetX;
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double bY = maxX * x.offsetY + maxY * y.offsetY + maxZ * z.offsetY;
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double bZ = maxX * x.offsetZ + maxY * y.offsetZ + maxZ * z.offsetZ;
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double bX = maxX * this.x.offsetX + maxY * this.y.offsetX + maxZ * this.z.offsetX;
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double bY = maxX * this.x.offsetY + maxY * this.y.offsetY + maxZ * this.z.offsetY;
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double bZ = maxX * this.x.offsetZ + maxY * this.y.offsetZ + maxZ * this.z.offsetZ;
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if ( x.offsetX + y.offsetX + z.offsetX < 0 )
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if ( this.x.offsetX + this.y.offsetX + this.z.offsetX < 0 )
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{
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aX += 1;
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bX += 1;
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}
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if ( x.offsetY + y.offsetY + z.offsetY < 0 )
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if ( this.x.offsetY + this.y.offsetY + this.z.offsetY < 0 )
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{
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aY += 1;
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bY += 1;
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}
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if ( x.offsetZ + y.offsetZ + z.offsetZ < 0 )
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if ( this.x.offsetZ + this.y.offsetZ + this.z.offsetZ < 0 )
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{
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aZ += 1;
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bZ += 1;
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@@ -149,25 +149,25 @@ public class BusCollisionHelper implements IPartCollisionHelper
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maxY = Math.max( aY, bY );
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maxZ = Math.max( aZ, bZ );
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boxes.add( AxisAlignedBB.getBoundingBox( minX, minY, minZ, maxX, maxY, maxZ ) );
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this.boxes.add( AxisAlignedBB.getBoundingBox( minX, minY, minZ, maxX, maxY, maxZ ) );
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}
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@Override
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public ForgeDirection getWorldX()
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{
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return x;
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return this.x;
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}
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@Override
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public ForgeDirection getWorldY()
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{
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return y;
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return this.y;
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}
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@Override
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public ForgeDirection getWorldZ()
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{
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return z;
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return this.z;
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}
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}
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