Utils ported
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@@ -30,10 +30,10 @@ import net.minecraft.block.Blocks;
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import net.minecraft.item.ItemPlacementContext;
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import net.minecraft.sound.BlockSoundGroup;
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import net.minecraft.block.Material;
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import net.minecraft.state.BooleanProperty;
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import net.minecraft.state.DirectionProperty;
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import net.minecraft.state.StateContainer;
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import net.minecraft.state.properties.BlockStateProperties;
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import net.minecraft.state.property.BooleanProperty;
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import net.minecraft.state.property.DirectionProperty;
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import net.minecraft.state.StateManager;
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import net.minecraft.state.property.Properties;
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import net.minecraft.util.math.Box;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.math.BlockPos;
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@@ -42,7 +42,7 @@ import net.minecraft.util.shape.VoxelShape;
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import net.minecraft.util.shape.VoxelShapes;
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import net.minecraft.world.BlockView;
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import net.minecraft.world.WorldAccess;
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import net.minecraft.world.IWorldReader;
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import net.minecraft.world.WorldView;
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import net.minecraft.world.World;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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@@ -68,42 +68,42 @@ public class QuartzFixtureBlock extends AEBaseBlock implements IOrientableBlock
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final double yOff = -0.3 * facing.getOffsetY();
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final double zOff = -0.3 * facing.getOffsetZ();
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VoxelShape shape = VoxelShapes
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.create(new Box(xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7));
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.cuboid(new Box(xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7));
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SHAPES.put(facing, shape);
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}
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}
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// Cannot use the vanilla FACING property here because it excludes facing DOWN
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public static final DirectionProperty FACING = BlockStateProperties.FACING;
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public static final DirectionProperty FACING = Properties.FACING;
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// Used to alternate between two variants of the fixture on adjacent blocks
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public static final BooleanProperty ODD = BooleanProperty.create("odd");
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public static final BooleanProperty ODD = BooleanProperty.of("odd");
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public QuartzFixtureBlock() {
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super(defaultProps(Material.MISCELLANEOUS).doesNotBlockMovement().strength(0).lightValue(14)
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super(defaultProps(Material.SUPPORTED).noCollision().strength(0).lightLevel(14)
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.sounds(BlockSoundGroup.GLASS));
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this.setDefaultState(getDefaultState().with(FACING, Direction.UP).with(ODD, false));
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}
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@Override
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protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
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protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
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builder.add(FACING, ODD);
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}
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// For reference, see WallTorchBlock
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@Override
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@Nullable
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public BlockState getStateForPlacement(ItemPlacementContext context) {
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BlockState blockstate = super.getStateForPlacement(context);
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public BlockState getPlacementState(ItemPlacementContext context) {
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BlockState blockstate = super.getPlacementState(context);
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BlockPos pos = context.getBlockPos();
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// Set the even/odd property
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boolean oddPlacement = ((pos.getX() + pos.getY() + pos.getZ()) % 2) != 0;
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blockstate = blockstate.with(ODD, oddPlacement);
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IWorldReader iworldreader = context.getWorld();
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Direction[] adirection = context.getNearestLookingDirections();
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WorldView iworldreader = context.getWorld();
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Direction[] adirection = context.getPlacementDirections();
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for (Direction direction : adirection) {
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if (canPlaceAt(iworldreader, pos, direction)) {
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@@ -117,7 +117,7 @@ public class QuartzFixtureBlock extends AEBaseBlock implements IOrientableBlock
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// Break the fixture if the block it is attached to is changed so that it could
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// no longer be placed
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@Override
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public BlockState updatePostPlacement(BlockState state, Direction facing, BlockState facingState, WorldAccess worldIn,
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public BlockState getStateForNeighborUpdate(BlockState state, Direction facing, BlockState facingState, WorldAccess worldIn,
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BlockPos pos, BlockPos facingPos) {
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Direction fixtureFacing = state.get(FACING);
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if (facing.getOpposite() == fixtureFacing && !canPlaceAt(worldIn, pos, facing)) {
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@@ -133,21 +133,21 @@ public class QuartzFixtureBlock extends AEBaseBlock implements IOrientableBlock
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return this.canPlaceAt(w, pos, up.getOpposite());
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}
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private boolean canPlaceAt(final IWorldReader w, final BlockPos pos, final Direction dir) {
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private boolean canPlaceAt(final WorldView w, final BlockPos pos, final Direction dir) {
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final BlockPos test = pos.offset(dir);
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BlockState blockstate = w.getBlockState(test);
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return blockstate.isSolidSide(w, test, dir.getOpposite());
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return blockstate.isSideSolidFullSquare(w, test, dir.getOpposite());
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}
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@Override
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public VoxelShape getShape(BlockState state, BlockView worldIn, BlockPos pos, ShapeContext context) {
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public VoxelShape getOutlineShape(BlockState state, BlockView worldIn, BlockPos pos, ShapeContext context) {
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Direction facing = state.get(FACING);
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return SHAPES.get(facing);
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}
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@Override
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@Environment(EnvType.CLIENT)
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public void animateTick(final BlockState state, final World w, final BlockPos pos, final Random r) {
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public void randomDisplayTick(final BlockState state, final World w, final BlockPos pos, final Random r) {
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if (!AEConfig.instance().isEnableEffects()) {
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return;
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}
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@@ -170,7 +170,7 @@ public class QuartzFixtureBlock extends AEBaseBlock implements IOrientableBlock
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// FIXME: Replaced by the postPlaceupdate stuff above, but check item drops!
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@Override
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public void neighborChanged(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos,
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public void neighborUpdate(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos,
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boolean isMoving) {
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final Direction up = this.getOrientable(world, pos).getUp();
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if (!this.canPlaceAt(world, pos, up.getOpposite())) {
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@@ -185,7 +185,7 @@ public class QuartzFixtureBlock extends AEBaseBlock implements IOrientableBlock
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}
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@Override
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public boolean isValidPosition(BlockState state, IWorldReader w, BlockPos pos) {
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public boolean canPlaceAt(BlockState state, WorldView w, BlockPos pos) {
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for (final Direction dir : Direction.values()) {
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if (this.canPlaceAt(w, pos, dir)) {
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return true;
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@@ -199,9 +199,4 @@ public class QuartzFixtureBlock extends AEBaseBlock implements IOrientableBlock
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return new MetaRotation(w, pos, FACING);
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}
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@Override
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public boolean isOpaque() {
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return false;
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}
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}
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