Utils ported
This commit is contained in:
@@ -18,37 +18,35 @@
|
||||
|
||||
package appeng.client.render.renderable;
|
||||
|
||||
import java.util.function.Function;
|
||||
|
||||
import net.minecraft.block.entity.BlockEntity;
|
||||
import net.minecraft.client.MinecraftClient;
|
||||
import net.minecraft.client.render.VertexConsumerProvider;
|
||||
import net.minecraft.client.render.model.json.ModelTransformation;
|
||||
import net.minecraft.client.render.model.json.Transformation;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import org.apache.commons.lang3.tuple.Pair;
|
||||
|
||||
import net.minecraft.client.renderer.TransformationMatrix;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import java.util.function.Function;
|
||||
|
||||
public class ItemRenderable<T extends BlockEntity> implements Renderable<T> {
|
||||
|
||||
private final Function<T, Pair<ItemStack, TransformationMatrix>> f;
|
||||
private final Function<T, Pair<ItemStack, Transformation>> f;
|
||||
|
||||
public ItemRenderable(Function<T, Pair<ItemStack, TransformationMatrix>> f) {
|
||||
public ItemRenderable(Function<T, Pair<ItemStack, Transformation>> f) {
|
||||
this.f = f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderTileEntityAt(T te, float partialTicks, net.minecraft.client.util.math.MatrixStack matrixStack,
|
||||
VertexConsumerProvider buffers, int combinedLight, int combinedOverlay) {
|
||||
Pair<ItemStack, TransformationMatrix> pair = this.f.apply(te);
|
||||
Pair<ItemStack, Transformation> pair = this.f.apply(te);
|
||||
if (pair != null && pair.getLeft() != null) {
|
||||
matrixStack.push();
|
||||
if (pair.getRight() != null) {
|
||||
pair.getRight().push(matrixStack);
|
||||
} else {
|
||||
matrixStack.push();
|
||||
pair.getRight().apply(true, matrixStack); // FIXME: check left handed
|
||||
}
|
||||
MinecraftClient.getInstance().getItemRenderer().renderItem(pair.getLeft(),
|
||||
ModelTransformation.TransformType.GROUND, combinedLight, combinedOverlay, matrixStack, buffers);
|
||||
ModelTransformation.Mode.GROUND, combinedLight, combinedOverlay, matrixStack, buffers);
|
||||
matrixStack.pop();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user