Add part placement preview, render all part boxes on hover (#349)

This commit is contained in:
Serenibyss
2024-01-08 22:53:52 -06:00
committed by GitHub
parent 51f2a42367
commit f7651fff29
17 changed files with 585 additions and 447 deletions
@@ -41,6 +41,13 @@ import appeng.api.util.AEPartLocation;
public interface IFacadeContainer
{
/**
* Checks if the {@link IFacadePart} can be added to the given side.
*
* @return true if the facade can be successfully added
*/
boolean canAddFacade( IFacadePart a );
/**
* Attempts to add the {@link IFacadePart} to the given side.
*
@@ -24,6 +24,7 @@
package appeng.api.parts;
import appeng.api.util.AEPartLocation;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumActionResult;
@@ -32,6 +33,8 @@ import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import javax.annotation.Nullable;
public interface IPartHelper
{
@@ -53,4 +56,51 @@ public interface IPartHelper
* @return the render mode
*/
CableRenderMode getCableRenderMode();
/**
* Try to get a part at a specific place in the world.
*
* @param w world the part is in
* @param pos pos of the part host
* @param side side to test for a part on.
*
* @return the part if it exists, null otherwise
*/
@Nullable
IPart getPart( World w, BlockPos pos, AEPartLocation side );
/**
* Try to get a part host at a specific place in the world.
*
* @param w world the part host is in
* @param pos pos of the part host
*
* @return the part host if it exists, null otherwise
*/
@Nullable
IPartHost getPartHost( World w, BlockPos pos );
/**
* Get a part host if it exists, or place one if it doesn't.
*
* @param w world the part host is in
* @param pos pos to get or place the part host
* @param force whether to skip permission and existing block checks and forcibly place the part host here.
* @param p the placing player, or null if none
*
* @return the existing or created part host, or null if it didn't already exist and part host is unable to be placed.
*/
@Nullable
IPartHost getOrPlacePartHost( World w, BlockPos pos, boolean force, @Nullable EntityPlayer p );
/**
* Test if a part host can be successfully placed at a given position by the provided player.
*
* @param w world the part host is in
* @param pos pos to test for part host placement
* @param p the placing player, or null if none
*
* @return if the part can be placed at the provided world and position
*/
boolean canPlacePartHost( World w, BlockPos pos, @Nullable EntityPlayer p );
}
@@ -145,6 +145,17 @@ public interface IPartHost extends ICustomCableConnection
*/
SelectedPart selectPart( Vec3d pos );
/**
* Same as {@link #selectPart(Vec3d)}, but with global instead of local coordinates.
*/
default SelectedPart selectPartGlobal( Vec3d pos ) {
DimensionalCoord globalPos = getLocation();
return selectPart(pos.subtract(
globalPos.getPos().getX(),
globalPos.getPos().getY(),
globalPos.getPos().getZ()));
}
/**
* can be used by parts to trigger the tile or part to save.
*/