Add part placement preview, render all part boxes on hover (#349)
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@@ -41,6 +41,13 @@ import appeng.api.util.AEPartLocation;
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public interface IFacadeContainer
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{
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/**
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* Checks if the {@link IFacadePart} can be added to the given side.
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*
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* @return true if the facade can be successfully added
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*/
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boolean canAddFacade( IFacadePart a );
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/**
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* Attempts to add the {@link IFacadePart} to the given side.
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*
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@@ -24,6 +24,7 @@
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package appeng.api.parts;
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import appeng.api.util.AEPartLocation;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumActionResult;
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@@ -32,6 +33,8 @@ import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import javax.annotation.Nullable;
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public interface IPartHelper
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{
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@@ -53,4 +56,51 @@ public interface IPartHelper
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* @return the render mode
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*/
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CableRenderMode getCableRenderMode();
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/**
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* Try to get a part at a specific place in the world.
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*
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* @param w world the part is in
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* @param pos pos of the part host
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* @param side side to test for a part on.
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*
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* @return the part if it exists, null otherwise
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*/
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@Nullable
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IPart getPart( World w, BlockPos pos, AEPartLocation side );
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/**
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* Try to get a part host at a specific place in the world.
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*
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* @param w world the part host is in
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* @param pos pos of the part host
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*
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* @return the part host if it exists, null otherwise
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*/
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@Nullable
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IPartHost getPartHost( World w, BlockPos pos );
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/**
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* Get a part host if it exists, or place one if it doesn't.
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*
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* @param w world the part host is in
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* @param pos pos to get or place the part host
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* @param force whether to skip permission and existing block checks and forcibly place the part host here.
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* @param p the placing player, or null if none
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*
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* @return the existing or created part host, or null if it didn't already exist and part host is unable to be placed.
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*/
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@Nullable
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IPartHost getOrPlacePartHost( World w, BlockPos pos, boolean force, @Nullable EntityPlayer p );
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/**
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* Test if a part host can be successfully placed at a given position by the provided player.
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*
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* @param w world the part host is in
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* @param pos pos to test for part host placement
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* @param p the placing player, or null if none
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*
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* @return if the part can be placed at the provided world and position
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*/
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boolean canPlacePartHost( World w, BlockPos pos, @Nullable EntityPlayer p );
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}
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@@ -145,6 +145,17 @@ public interface IPartHost extends ICustomCableConnection
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*/
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SelectedPart selectPart( Vec3d pos );
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/**
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* Same as {@link #selectPart(Vec3d)}, but with global instead of local coordinates.
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*/
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default SelectedPart selectPartGlobal( Vec3d pos ) {
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DimensionalCoord globalPos = getLocation();
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return selectPart(pos.subtract(
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globalPos.getPos().getX(),
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globalPos.getPos().getY(),
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globalPos.getPos().getZ()));
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}
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/**
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* can be used by parts to trigger the tile or part to save.
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*/
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