changing facades now updates the world render.

This commit is contained in:
AlgorithmX2
2014-05-11 11:30:00 -05:00
parent 9ad9c7b370
commit f7e638c172
2 changed files with 44 additions and 1 deletions
+17
View File
@@ -79,6 +79,23 @@ public class CableBusContainer implements AEMultiTile, ICableBusContainer
return sides[side.ordinal()];
}
public void rotateLeft()
{
IPart newSides[] = new IPart[6];
newSides[ForgeDirection.UP.ordinal()] = sides[ForgeDirection.UP.ordinal()];
newSides[ForgeDirection.DOWN.ordinal()] = sides[ForgeDirection.DOWN.ordinal()];
newSides[ForgeDirection.EAST.ordinal()] = sides[ForgeDirection.NORTH.ordinal()];
newSides[ForgeDirection.SOUTH.ordinal()] = sides[ForgeDirection.EAST.ordinal()];
newSides[ForgeDirection.WEST.ordinal()] = sides[ForgeDirection.SOUTH.ordinal()];
newSides[ForgeDirection.NORTH.ordinal()] = sides[ForgeDirection.WEST.ordinal()];
sides = newSides;
fc.rotateLeft();
}
public void updateDynamicRender()
{
requiresDynamicRender = false;