All parameters on one line (for now)
Easier picking of 1.7 changes
This commit is contained in:
@@ -47,14 +47,7 @@ public class BlockCellWorkbench extends AEBaseTileBlock
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}
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@Override
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public boolean onActivated(
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final World w,
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final BlockPos pos,
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final EntityPlayer p,
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final EnumFacing side,
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final float hitX,
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final float hitY,
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final float hitZ )
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public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer p, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
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{
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if( p.isSneaking() )
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{
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@@ -71,14 +71,7 @@ public class BlockCharger extends AEBaseTileBlock implements ICustomCollision
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}
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@Override
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public boolean onActivated(
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final World w,
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final BlockPos pos,
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final EntityPlayer player,
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final EnumFacing side,
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final float hitX,
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final float hitY,
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final float hitZ )
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public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer player, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
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{
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if( player.isSneaking() )
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{
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@@ -99,11 +92,7 @@ public class BlockCharger extends AEBaseTileBlock implements ICustomCollision
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@Override
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@SideOnly( Side.CLIENT )
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public void randomDisplayTick(
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final World w,
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final BlockPos pos,
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final IBlockState state,
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final Random r )
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public void randomDisplayTick( final World w, final BlockPos pos, final IBlockState state, final Random r )
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{
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if( !AEConfig.instance.enableEffects )
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{
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@@ -139,11 +128,7 @@ public class BlockCharger extends AEBaseTileBlock implements ICustomCollision
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}
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@Override
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool(
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final World w,
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final BlockPos pos,
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final Entity thePlayer,
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final boolean b )
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity thePlayer, final boolean b )
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{
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final TileCharger tile = this.getTileEntity( w, pos );
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if( tile != null )
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@@ -199,12 +184,7 @@ public class BlockCharger extends AEBaseTileBlock implements ICustomCollision
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}
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@Override
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public void addCollidingBlockToList(
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final World w,
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final BlockPos pos,
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final AxisAlignedBB bb,
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final List<AxisAlignedBB> out,
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final Entity e )
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public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e )
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{
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out.add( AxisAlignedBB.fromBounds( 0.0, 0.0, 0.0, 1.0, 1.0, 1.0 ) );
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}
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@@ -47,14 +47,7 @@ public class BlockCondenser extends AEBaseTileBlock
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}
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@Override
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public boolean onActivated(
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final World w,
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final BlockPos pos,
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final EntityPlayer player,
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final EnumFacing side,
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final float hitX,
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final float hitY,
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final float hitZ )
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public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer player, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
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{
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if( player.isSneaking() )
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{
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@@ -58,14 +58,7 @@ public class BlockInscriber extends AEBaseTileBlock
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}
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@Override
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public boolean onActivated(
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final World w,
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final BlockPos pos,
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final EntityPlayer p,
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final EnumFacing side,
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final float hitX,
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final float hitY,
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final float hitZ )
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public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer p, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
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{
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if( p.isSneaking() )
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{
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@@ -56,14 +56,7 @@ public class BlockInterface extends AEBaseTileBlock
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}
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@Override
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public boolean onActivated(
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final World w,
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final BlockPos pos,
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final EntityPlayer p,
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final EnumFacing side,
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final float hitX,
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final float hitY,
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final float hitZ )
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public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer p, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
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{
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if( p.isSneaking() )
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{
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@@ -62,15 +62,13 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
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}
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@Override
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public int getMetaFromState(
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final IBlockState state )
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public int getMetaFromState( final IBlockState state )
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{
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return 0;
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}
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@Override
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public IBlockState getStateFromMeta(
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final int meta )
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public IBlockState getStateFromMeta( final int meta )
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{
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return this.getDefaultState();
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}
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@@ -82,11 +80,7 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
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}
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@Override
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public int getWeakPower(
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final IBlockAccess w,
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final BlockPos pos,
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final IBlockState state,
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final EnumFacing side )
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public int getWeakPower( final IBlockAccess w, final BlockPos pos, final IBlockState state, final EnumFacing side )
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{
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if( w instanceof World && ( (TileLightDetector) this.getTileEntity( w, pos ) ).isReady() )
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{
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@@ -97,10 +91,7 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
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}
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@Override
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public void onNeighborChange(
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final IBlockAccess world,
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final BlockPos pos,
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final BlockPos neighbor )
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public void onNeighborChange( final IBlockAccess world, final BlockPos pos, final BlockPos neighbor )
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{
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super.onNeighborChange( world, pos, neighbor );
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@@ -112,11 +103,7 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
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}
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@Override
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public void randomDisplayTick(
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final World worldIn,
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final BlockPos pos,
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final IBlockState state,
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final Random rand )
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public void randomDisplayTick( final World worldIn, final BlockPos pos, final IBlockState state, final Random rand )
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{
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// cancel out lightning
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}
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@@ -128,29 +115,18 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
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}
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@Override
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public boolean isValidOrientation(
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final World w,
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final BlockPos pos,
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final EnumFacing forward,
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final EnumFacing up )
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public boolean isValidOrientation( final World w, final BlockPos pos, final EnumFacing forward, final EnumFacing up )
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{
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return this.canPlaceAt( w, pos, up.getOpposite() );
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}
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private boolean canPlaceAt(
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final World w,
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final BlockPos pos,
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final EnumFacing dir )
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private boolean canPlaceAt( final World w, final BlockPos pos, final EnumFacing dir )
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{
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return w.isSideSolid( pos.offset( dir ), dir.getOpposite(), false );
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}
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@Override
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool(
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final World w,
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final BlockPos pos,
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final Entity thePlayer,
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final boolean b )
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity thePlayer, final boolean b )
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{
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final EnumFacing up = this.getOrientable( w, pos ).getUp();
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final double xOff = -0.3 * up.getFrontOffsetX();
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@@ -160,12 +136,7 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
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}
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@Override
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public void addCollidingBlockToList(
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final World w,
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final BlockPos pos,
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final AxisAlignedBB bb,
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final List<AxisAlignedBB> out,
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final Entity e )
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public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e )
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{/*
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* double xOff = -0.15 * getUp().offsetX; double yOff = -0.15 *
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* getUp().offsetY; double zOff = -0.15 * getUp().offsetZ; out.add(
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@@ -176,11 +147,7 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
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}
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@Override
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public void onNeighborBlockChange(
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final World w,
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final BlockPos pos,
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final IBlockState state,
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final Block neighborBlock )
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public void onNeighborBlockChange( final World w, final BlockPos pos, final IBlockState state, final Block neighborBlock )
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{
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final EnumFacing up = this.getOrientable( w, pos ).getUp();
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if( !this.canPlaceAt( w, pos, up.getOpposite() ) )
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@@ -189,18 +156,14 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
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}
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}
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private void dropTorch(
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final World w,
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final BlockPos pos )
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private void dropTorch( final World w, final BlockPos pos )
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{
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w.destroyBlock( pos, true );
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w.markBlockForUpdate( pos );
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}
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@Override
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public boolean canPlaceBlockAt(
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final World w,
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final BlockPos pos )
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public boolean canPlaceBlockAt( final World w, final BlockPos pos )
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{
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for( final EnumFacing dir : EnumFacing.VALUES )
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{
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@@ -219,9 +182,7 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
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}
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@Override
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public IOrientable getOrientable(
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final IBlockAccess w,
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final BlockPos pos )
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public IOrientable getOrientable( final IBlockAccess w, final BlockPos pos )
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{
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return new MetaRotation( w, pos, true );
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}
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@@ -80,28 +80,19 @@ public class BlockPaint extends AEBaseTileBlock
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}
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@Override
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public AxisAlignedBB getCollisionBoundingBox(
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final World worldIn,
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final BlockPos pos,
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final IBlockState state )
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public AxisAlignedBB getCollisionBoundingBox( final World worldIn, final BlockPos pos, final IBlockState state )
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{
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return null;
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}
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@Override
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public boolean canCollideCheck(
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final IBlockState state,
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final boolean hitIfLiquid )
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public boolean canCollideCheck( final IBlockState state, final boolean hitIfLiquid )
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{
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return false;
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}
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@Override
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public void onNeighborBlockChange(
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final World w,
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final BlockPos pos,
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final IBlockState state,
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final Block neighborBlock )
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public void onNeighborBlockChange( final World w, final BlockPos pos, final IBlockState state, final Block neighborBlock )
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{
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final TilePaint tp = this.getTileEntity( w, pos );
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@@ -112,29 +103,19 @@ public class BlockPaint extends AEBaseTileBlock
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}
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@Override
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public Item getItemDropped(
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final IBlockState state,
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final Random rand,
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final int fortune )
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public Item getItemDropped( final IBlockState state, final Random rand, final int fortune )
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{
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return null;
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}
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@Override
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public void dropBlockAsItemWithChance(
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final World worldIn,
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final BlockPos pos,
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final IBlockState state,
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final float chance,
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final int fortune )
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public void dropBlockAsItemWithChance( final World worldIn, final BlockPos pos, final IBlockState state, final float chance, final int fortune )
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{
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}
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@Override
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public void fillWithRain(
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final World w,
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final BlockPos pos )
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public void fillWithRain( final World w, final BlockPos pos )
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{
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if( Platform.isServer() )
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{
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@@ -143,9 +124,7 @@ public class BlockPaint extends AEBaseTileBlock
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}
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@Override
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public int getLightValue(
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final IBlockAccess w,
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final BlockPos pos )
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public int getLightValue( final IBlockAccess w, final BlockPos pos )
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{
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final TilePaint tp = this.getTileEntity( w, pos );
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@@ -158,17 +137,13 @@ public class BlockPaint extends AEBaseTileBlock
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}
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@Override
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public boolean isAir(
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final IBlockAccess world,
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final BlockPos pos )
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public boolean isAir( final IBlockAccess world, final BlockPos pos )
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{
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return true;
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}
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@Override
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public boolean isReplaceable(
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final World worldIn,
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final BlockPos pos )
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public boolean isReplaceable( final World worldIn, final BlockPos pos )
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{
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return true;
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}
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@@ -58,11 +58,7 @@ public class BlockQuartzGrowthAccelerator extends AEBaseTileBlock
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}
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@Override
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public void randomDisplayTick(
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final World w,
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final BlockPos pos,
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final IBlockState state,
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final Random r )
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public void randomDisplayTick( final World w, final BlockPos pos, final IBlockState state, final Random r )
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{
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if( !AEConfig.instance.enableEffects )
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{
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@@ -66,15 +66,13 @@ public class BlockQuartzTorch extends AEBaseBlock implements IOrientableBlock, I
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}
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@Override
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public int getMetaFromState(
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final IBlockState state )
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public int getMetaFromState( final IBlockState state )
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{
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return 0;
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}
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@Override
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public IBlockState getStateFromMeta(
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final int meta )
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public IBlockState getStateFromMeta( final int meta )
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{
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return this.getDefaultState();
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}
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@@ -124,11 +122,7 @@ public class BlockQuartzTorch extends AEBaseBlock implements IOrientableBlock, I
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|
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@Override
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@SideOnly( Side.CLIENT )
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public void randomDisplayTick(
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final World w,
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final BlockPos pos,
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final IBlockState state,
|
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final Random r )
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public void randomDisplayTick( final World w, final BlockPos pos, final IBlockState state, final Random r )
|
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{
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if( !AEConfig.instance.enableEffects )
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{
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@@ -156,11 +150,7 @@ public class BlockQuartzTorch extends AEBaseBlock implements IOrientableBlock, I
|
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}
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@Override
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public void onNeighborBlockChange(
|
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final World w,
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final BlockPos pos,
|
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final IBlockState state,
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final Block neighborBlock )
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public void onNeighborBlockChange( final World w, final BlockPos pos, final IBlockState state, final Block neighborBlock )
|
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{
|
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final EnumFacing up = this.getOrientable( w, pos ).getUp();
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if( !this.canPlaceAt( w, pos, up.getOpposite() ) )
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|
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@@ -62,14 +62,7 @@ public class BlockSecurity extends AEBaseTileBlock
|
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}
|
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|
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@Override
|
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public boolean onActivated(
|
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final World w,
|
||||
final BlockPos pos,
|
||||
final EntityPlayer p,
|
||||
final EnumFacing side,
|
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final float hitX,
|
||||
final float hitY,
|
||||
final float hitZ )
|
||||
public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer p, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
|
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{
|
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if( p.isSneaking() )
|
||||
{
|
||||
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@@ -75,11 +75,7 @@ public class BlockSkyCompass extends AEBaseTileBlock implements ICustomCollision
|
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}
|
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|
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@Override
|
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public void onNeighborBlockChange(
|
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final World w,
|
||||
final BlockPos pos,
|
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final IBlockState state,
|
||||
final Block neighborBlock )
|
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public void onNeighborBlockChange( final World w, final BlockPos pos, final IBlockState state, final Block neighborBlock )
|
||||
{
|
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final TileSkyCompass sc = this.getTileEntity( w, pos );
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final EnumFacing up = sc.getForward();
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@@ -96,9 +92,7 @@ public class BlockSkyCompass extends AEBaseTileBlock implements ICustomCollision
|
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}
|
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|
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@Override
|
||||
public boolean canPlaceBlockAt(
|
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final World w,
|
||||
final BlockPos pos )
|
||||
public boolean canPlaceBlockAt( final World w, final BlockPos pos )
|
||||
{
|
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for( final EnumFacing dir : EnumFacing.VALUES )
|
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{
|
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@@ -111,11 +105,7 @@ public class BlockSkyCompass extends AEBaseTileBlock implements ICustomCollision
|
||||
}
|
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|
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@Override
|
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool(
|
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final World w,
|
||||
final BlockPos pos,
|
||||
final Entity thePlayer,
|
||||
final boolean b )
|
||||
public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity thePlayer, final boolean b )
|
||||
{
|
||||
final TileSkyCompass tile = this.getTileEntity( w, pos );
|
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if( tile != null )
|
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@@ -177,12 +167,7 @@ public class BlockSkyCompass extends AEBaseTileBlock implements ICustomCollision
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addCollidingBlockToList(
|
||||
final World w,
|
||||
final BlockPos pos,
|
||||
final AxisAlignedBB bb,
|
||||
final List<AxisAlignedBB> out,
|
||||
final Entity e )
|
||||
public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
@@ -69,14 +69,7 @@ public final class BlockVibrationChamber extends AEBaseTileBlock
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onActivated(
|
||||
final World w,
|
||||
final BlockPos pos,
|
||||
final EntityPlayer player,
|
||||
final EnumFacing side,
|
||||
final float hitX,
|
||||
final float hitY,
|
||||
final float hitZ )
|
||||
public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer player, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
|
||||
{
|
||||
if( player.isSneaking() )
|
||||
{
|
||||
@@ -97,11 +90,7 @@ public final class BlockVibrationChamber extends AEBaseTileBlock
|
||||
}
|
||||
|
||||
@Override
|
||||
public void randomDisplayTick(
|
||||
final World w,
|
||||
final BlockPos pos,
|
||||
final IBlockState state,
|
||||
final Random r )
|
||||
public void randomDisplayTick( final World w, final BlockPos pos, final IBlockState state, final Random r )
|
||||
{
|
||||
if( !AEConfig.instance.enableEffects )
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user