All parameters on one line (for now)

Easier picking of 1.7 changes
This commit is contained in:
yueh
2016-01-01 02:02:05 +01:00
parent e08ab38c52
commit f84b9a7e1d
147 changed files with 840 additions and 1506 deletions
@@ -47,14 +47,7 @@ public class BlockCellWorkbench extends AEBaseTileBlock
}
@Override
public boolean onActivated(
final World w,
final BlockPos pos,
final EntityPlayer p,
final EnumFacing side,
final float hitX,
final float hitY,
final float hitZ )
public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer p, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
{
if( p.isSneaking() )
{
@@ -71,14 +71,7 @@ public class BlockCharger extends AEBaseTileBlock implements ICustomCollision
}
@Override
public boolean onActivated(
final World w,
final BlockPos pos,
final EntityPlayer player,
final EnumFacing side,
final float hitX,
final float hitY,
final float hitZ )
public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer player, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
{
if( player.isSneaking() )
{
@@ -99,11 +92,7 @@ public class BlockCharger extends AEBaseTileBlock implements ICustomCollision
@Override
@SideOnly( Side.CLIENT )
public void randomDisplayTick(
final World w,
final BlockPos pos,
final IBlockState state,
final Random r )
public void randomDisplayTick( final World w, final BlockPos pos, final IBlockState state, final Random r )
{
if( !AEConfig.instance.enableEffects )
{
@@ -139,11 +128,7 @@ public class BlockCharger extends AEBaseTileBlock implements ICustomCollision
}
@Override
public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool(
final World w,
final BlockPos pos,
final Entity thePlayer,
final boolean b )
public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity thePlayer, final boolean b )
{
final TileCharger tile = this.getTileEntity( w, pos );
if( tile != null )
@@ -199,12 +184,7 @@ public class BlockCharger extends AEBaseTileBlock implements ICustomCollision
}
@Override
public void addCollidingBlockToList(
final World w,
final BlockPos pos,
final AxisAlignedBB bb,
final List<AxisAlignedBB> out,
final Entity e )
public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e )
{
out.add( AxisAlignedBB.fromBounds( 0.0, 0.0, 0.0, 1.0, 1.0, 1.0 ) );
}
@@ -47,14 +47,7 @@ public class BlockCondenser extends AEBaseTileBlock
}
@Override
public boolean onActivated(
final World w,
final BlockPos pos,
final EntityPlayer player,
final EnumFacing side,
final float hitX,
final float hitY,
final float hitZ )
public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer player, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
{
if( player.isSneaking() )
{
@@ -58,14 +58,7 @@ public class BlockInscriber extends AEBaseTileBlock
}
@Override
public boolean onActivated(
final World w,
final BlockPos pos,
final EntityPlayer p,
final EnumFacing side,
final float hitX,
final float hitY,
final float hitZ )
public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer p, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
{
if( p.isSneaking() )
{
@@ -56,14 +56,7 @@ public class BlockInterface extends AEBaseTileBlock
}
@Override
public boolean onActivated(
final World w,
final BlockPos pos,
final EntityPlayer p,
final EnumFacing side,
final float hitX,
final float hitY,
final float hitZ )
public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer p, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
{
if( p.isSneaking() )
{
@@ -62,15 +62,13 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
}
@Override
public int getMetaFromState(
final IBlockState state )
public int getMetaFromState( final IBlockState state )
{
return 0;
}
@Override
public IBlockState getStateFromMeta(
final int meta )
public IBlockState getStateFromMeta( final int meta )
{
return this.getDefaultState();
}
@@ -82,11 +80,7 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
}
@Override
public int getWeakPower(
final IBlockAccess w,
final BlockPos pos,
final IBlockState state,
final EnumFacing side )
public int getWeakPower( final IBlockAccess w, final BlockPos pos, final IBlockState state, final EnumFacing side )
{
if( w instanceof World && ( (TileLightDetector) this.getTileEntity( w, pos ) ).isReady() )
{
@@ -97,10 +91,7 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
}
@Override
public void onNeighborChange(
final IBlockAccess world,
final BlockPos pos,
final BlockPos neighbor )
public void onNeighborChange( final IBlockAccess world, final BlockPos pos, final BlockPos neighbor )
{
super.onNeighborChange( world, pos, neighbor );
@@ -112,11 +103,7 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
}
@Override
public void randomDisplayTick(
final World worldIn,
final BlockPos pos,
final IBlockState state,
final Random rand )
public void randomDisplayTick( final World worldIn, final BlockPos pos, final IBlockState state, final Random rand )
{
// cancel out lightning
}
@@ -128,29 +115,18 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
}
@Override
public boolean isValidOrientation(
final World w,
final BlockPos pos,
final EnumFacing forward,
final EnumFacing up )
public boolean isValidOrientation( final World w, final BlockPos pos, final EnumFacing forward, final EnumFacing up )
{
return this.canPlaceAt( w, pos, up.getOpposite() );
}
private boolean canPlaceAt(
final World w,
final BlockPos pos,
final EnumFacing dir )
private boolean canPlaceAt( final World w, final BlockPos pos, final EnumFacing dir )
{
return w.isSideSolid( pos.offset( dir ), dir.getOpposite(), false );
}
@Override
public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool(
final World w,
final BlockPos pos,
final Entity thePlayer,
final boolean b )
public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity thePlayer, final boolean b )
{
final EnumFacing up = this.getOrientable( w, pos ).getUp();
final double xOff = -0.3 * up.getFrontOffsetX();
@@ -160,12 +136,7 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
}
@Override
public void addCollidingBlockToList(
final World w,
final BlockPos pos,
final AxisAlignedBB bb,
final List<AxisAlignedBB> out,
final Entity e )
public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e )
{/*
* double xOff = -0.15 * getUp().offsetX; double yOff = -0.15 *
* getUp().offsetY; double zOff = -0.15 * getUp().offsetZ; out.add(
@@ -176,11 +147,7 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
}
@Override
public void onNeighborBlockChange(
final World w,
final BlockPos pos,
final IBlockState state,
final Block neighborBlock )
public void onNeighborBlockChange( final World w, final BlockPos pos, final IBlockState state, final Block neighborBlock )
{
final EnumFacing up = this.getOrientable( w, pos ).getUp();
if( !this.canPlaceAt( w, pos, up.getOpposite() ) )
@@ -189,18 +156,14 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
}
}
private void dropTorch(
final World w,
final BlockPos pos )
private void dropTorch( final World w, final BlockPos pos )
{
w.destroyBlock( pos, true );
w.markBlockForUpdate( pos );
}
@Override
public boolean canPlaceBlockAt(
final World w,
final BlockPos pos )
public boolean canPlaceBlockAt( final World w, final BlockPos pos )
{
for( final EnumFacing dir : EnumFacing.VALUES )
{
@@ -219,9 +182,7 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
}
@Override
public IOrientable getOrientable(
final IBlockAccess w,
final BlockPos pos )
public IOrientable getOrientable( final IBlockAccess w, final BlockPos pos )
{
return new MetaRotation( w, pos, true );
}
@@ -80,28 +80,19 @@ public class BlockPaint extends AEBaseTileBlock
}
@Override
public AxisAlignedBB getCollisionBoundingBox(
final World worldIn,
final BlockPos pos,
final IBlockState state )
public AxisAlignedBB getCollisionBoundingBox( final World worldIn, final BlockPos pos, final IBlockState state )
{
return null;
}
@Override
public boolean canCollideCheck(
final IBlockState state,
final boolean hitIfLiquid )
public boolean canCollideCheck( final IBlockState state, final boolean hitIfLiquid )
{
return false;
}
@Override
public void onNeighborBlockChange(
final World w,
final BlockPos pos,
final IBlockState state,
final Block neighborBlock )
public void onNeighborBlockChange( final World w, final BlockPos pos, final IBlockState state, final Block neighborBlock )
{
final TilePaint tp = this.getTileEntity( w, pos );
@@ -112,29 +103,19 @@ public class BlockPaint extends AEBaseTileBlock
}
@Override
public Item getItemDropped(
final IBlockState state,
final Random rand,
final int fortune )
public Item getItemDropped( final IBlockState state, final Random rand, final int fortune )
{
return null;
}
@Override
public void dropBlockAsItemWithChance(
final World worldIn,
final BlockPos pos,
final IBlockState state,
final float chance,
final int fortune )
public void dropBlockAsItemWithChance( final World worldIn, final BlockPos pos, final IBlockState state, final float chance, final int fortune )
{
}
@Override
public void fillWithRain(
final World w,
final BlockPos pos )
public void fillWithRain( final World w, final BlockPos pos )
{
if( Platform.isServer() )
{
@@ -143,9 +124,7 @@ public class BlockPaint extends AEBaseTileBlock
}
@Override
public int getLightValue(
final IBlockAccess w,
final BlockPos pos )
public int getLightValue( final IBlockAccess w, final BlockPos pos )
{
final TilePaint tp = this.getTileEntity( w, pos );
@@ -158,17 +137,13 @@ public class BlockPaint extends AEBaseTileBlock
}
@Override
public boolean isAir(
final IBlockAccess world,
final BlockPos pos )
public boolean isAir( final IBlockAccess world, final BlockPos pos )
{
return true;
}
@Override
public boolean isReplaceable(
final World worldIn,
final BlockPos pos )
public boolean isReplaceable( final World worldIn, final BlockPos pos )
{
return true;
}
@@ -58,11 +58,7 @@ public class BlockQuartzGrowthAccelerator extends AEBaseTileBlock
}
@Override
public void randomDisplayTick(
final World w,
final BlockPos pos,
final IBlockState state,
final Random r )
public void randomDisplayTick( final World w, final BlockPos pos, final IBlockState state, final Random r )
{
if( !AEConfig.instance.enableEffects )
{
@@ -66,15 +66,13 @@ public class BlockQuartzTorch extends AEBaseBlock implements IOrientableBlock, I
}
@Override
public int getMetaFromState(
final IBlockState state )
public int getMetaFromState( final IBlockState state )
{
return 0;
}
@Override
public IBlockState getStateFromMeta(
final int meta )
public IBlockState getStateFromMeta( final int meta )
{
return this.getDefaultState();
}
@@ -124,11 +122,7 @@ public class BlockQuartzTorch extends AEBaseBlock implements IOrientableBlock, I
@Override
@SideOnly( Side.CLIENT )
public void randomDisplayTick(
final World w,
final BlockPos pos,
final IBlockState state,
final Random r )
public void randomDisplayTick( final World w, final BlockPos pos, final IBlockState state, final Random r )
{
if( !AEConfig.instance.enableEffects )
{
@@ -156,11 +150,7 @@ public class BlockQuartzTorch extends AEBaseBlock implements IOrientableBlock, I
}
@Override
public void onNeighborBlockChange(
final World w,
final BlockPos pos,
final IBlockState state,
final Block neighborBlock )
public void onNeighborBlockChange( final World w, final BlockPos pos, final IBlockState state, final Block neighborBlock )
{
final EnumFacing up = this.getOrientable( w, pos ).getUp();
if( !this.canPlaceAt( w, pos, up.getOpposite() ) )
@@ -62,14 +62,7 @@ public class BlockSecurity extends AEBaseTileBlock
}
@Override
public boolean onActivated(
final World w,
final BlockPos pos,
final EntityPlayer p,
final EnumFacing side,
final float hitX,
final float hitY,
final float hitZ )
public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer p, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
{
if( p.isSneaking() )
{
@@ -75,11 +75,7 @@ public class BlockSkyCompass extends AEBaseTileBlock implements ICustomCollision
}
@Override
public void onNeighborBlockChange(
final World w,
final BlockPos pos,
final IBlockState state,
final Block neighborBlock )
public void onNeighborBlockChange( final World w, final BlockPos pos, final IBlockState state, final Block neighborBlock )
{
final TileSkyCompass sc = this.getTileEntity( w, pos );
final EnumFacing up = sc.getForward();
@@ -96,9 +92,7 @@ public class BlockSkyCompass extends AEBaseTileBlock implements ICustomCollision
}
@Override
public boolean canPlaceBlockAt(
final World w,
final BlockPos pos )
public boolean canPlaceBlockAt( final World w, final BlockPos pos )
{
for( final EnumFacing dir : EnumFacing.VALUES )
{
@@ -111,11 +105,7 @@ public class BlockSkyCompass extends AEBaseTileBlock implements ICustomCollision
}
@Override
public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool(
final World w,
final BlockPos pos,
final Entity thePlayer,
final boolean b )
public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity thePlayer, final boolean b )
{
final TileSkyCompass tile = this.getTileEntity( w, pos );
if( tile != null )
@@ -177,12 +167,7 @@ public class BlockSkyCompass extends AEBaseTileBlock implements ICustomCollision
}
@Override
public void addCollidingBlockToList(
final World w,
final BlockPos pos,
final AxisAlignedBB bb,
final List<AxisAlignedBB> out,
final Entity e )
public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e )
{
}
@@ -69,14 +69,7 @@ public final class BlockVibrationChamber extends AEBaseTileBlock
}
@Override
public boolean onActivated(
final World w,
final BlockPos pos,
final EntityPlayer player,
final EnumFacing side,
final float hitX,
final float hitY,
final float hitZ )
public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer player, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
{
if( player.isSneaking() )
{
@@ -97,11 +90,7 @@ public final class BlockVibrationChamber extends AEBaseTileBlock
}
@Override
public void randomDisplayTick(
final World w,
final BlockPos pos,
final IBlockState state,
final Random r )
public void randomDisplayTick( final World w, final BlockPos pos, final IBlockState state, final Random r )
{
if( !AEConfig.instance.enableEffects )
{