All parameters on one line (for now)

Easier picking of 1.7 changes
This commit is contained in:
yueh
2016-01-01 02:02:05 +01:00
parent e08ab38c52
commit f84b9a7e1d
147 changed files with 840 additions and 1506 deletions
@@ -71,14 +71,7 @@ public class BlockCharger extends AEBaseTileBlock implements ICustomCollision
}
@Override
public boolean onActivated(
final World w,
final BlockPos pos,
final EntityPlayer player,
final EnumFacing side,
final float hitX,
final float hitY,
final float hitZ )
public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer player, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
{
if( player.isSneaking() )
{
@@ -99,11 +92,7 @@ public class BlockCharger extends AEBaseTileBlock implements ICustomCollision
@Override
@SideOnly( Side.CLIENT )
public void randomDisplayTick(
final World w,
final BlockPos pos,
final IBlockState state,
final Random r )
public void randomDisplayTick( final World w, final BlockPos pos, final IBlockState state, final Random r )
{
if( !AEConfig.instance.enableEffects )
{
@@ -139,11 +128,7 @@ public class BlockCharger extends AEBaseTileBlock implements ICustomCollision
}
@Override
public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool(
final World w,
final BlockPos pos,
final Entity thePlayer,
final boolean b )
public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity thePlayer, final boolean b )
{
final TileCharger tile = this.getTileEntity( w, pos );
if( tile != null )
@@ -199,12 +184,7 @@ public class BlockCharger extends AEBaseTileBlock implements ICustomCollision
}
@Override
public void addCollidingBlockToList(
final World w,
final BlockPos pos,
final AxisAlignedBB bb,
final List<AxisAlignedBB> out,
final Entity e )
public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e )
{
out.add( AxisAlignedBB.fromBounds( 0.0, 0.0, 0.0, 1.0, 1.0, 1.0 ) );
}