All parameters on one line (for now)
Easier picking of 1.7 changes
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@@ -75,11 +75,7 @@ public class BlockSkyCompass extends AEBaseTileBlock implements ICustomCollision
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}
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@Override
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public void onNeighborBlockChange(
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final World w,
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final BlockPos pos,
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final IBlockState state,
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final Block neighborBlock )
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public void onNeighborBlockChange( final World w, final BlockPos pos, final IBlockState state, final Block neighborBlock )
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{
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final TileSkyCompass sc = this.getTileEntity( w, pos );
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final EnumFacing up = sc.getForward();
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@@ -96,9 +92,7 @@ public class BlockSkyCompass extends AEBaseTileBlock implements ICustomCollision
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}
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@Override
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public boolean canPlaceBlockAt(
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final World w,
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final BlockPos pos )
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public boolean canPlaceBlockAt( final World w, final BlockPos pos )
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{
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for( final EnumFacing dir : EnumFacing.VALUES )
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{
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@@ -111,11 +105,7 @@ public class BlockSkyCompass extends AEBaseTileBlock implements ICustomCollision
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}
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@Override
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool(
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final World w,
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final BlockPos pos,
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final Entity thePlayer,
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final boolean b )
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity thePlayer, final boolean b )
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{
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final TileSkyCompass tile = this.getTileEntity( w, pos );
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if( tile != null )
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@@ -177,12 +167,7 @@ public class BlockSkyCompass extends AEBaseTileBlock implements ICustomCollision
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}
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@Override
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public void addCollidingBlockToList(
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final World w,
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final BlockPos pos,
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final AxisAlignedBB bb,
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final List<AxisAlignedBB> out,
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final Entity e )
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public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e )
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{
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}
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