All parameters on one line (for now)
Easier picking of 1.7 changes
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@@ -40,11 +40,7 @@ public class BlockQuantumRing extends BlockQuantumBase
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}
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@Override
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool(
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final World w,
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final BlockPos pos,
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final Entity thePlayer,
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final boolean b )
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity thePlayer, final boolean b )
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{
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double onePixel = 2.0 / 16.0;
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final TileQuantumBridge bridge = this.getTileEntity( w, pos );
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@@ -60,12 +56,7 @@ public class BlockQuantumRing extends BlockQuantumBase
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}
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@Override
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public void addCollidingBlockToList(
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final World w,
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final BlockPos pos,
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final AxisAlignedBB bb,
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final List<AxisAlignedBB> out,
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final Entity e )
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public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e )
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{
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double onePixel = 2.0 / 16.0;
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final TileQuantumBridge bridge = this.getTileEntity( w, pos );
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