All parameters on one line (for now)
Easier picking of 1.7 changes
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@@ -74,14 +74,7 @@ public class BlockSkyChest extends AEBaseTileBlock implements ICustomCollision
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}
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@Override
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public boolean onActivated(
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final World w,
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final BlockPos pos,
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final EntityPlayer player,
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final EnumFacing side,
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final float hitX,
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final float hitY,
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final float hitZ )
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public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer player, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
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{
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if( Platform.isServer() )
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{
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@@ -92,11 +85,7 @@ public class BlockSkyChest extends AEBaseTileBlock implements ICustomCollision
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}
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@Override
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool(
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final World w,
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final BlockPos pos,
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final Entity thePlayer,
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final boolean b )
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity thePlayer, final boolean b )
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{
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final TileSkyChest sk = this.getTileEntity( w, pos );
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EnumFacing o = EnumFacing.UP;
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@@ -115,12 +104,7 @@ public class BlockSkyChest extends AEBaseTileBlock implements ICustomCollision
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}
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@Override
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public void addCollidingBlockToList(
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final World w,
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final BlockPos pos,
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final AxisAlignedBB bb,
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final List<AxisAlignedBB> out,
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final Entity e )
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public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e )
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{
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out.add( AxisAlignedBB.fromBounds( 0.05, 0.05, 0.05, 0.95, 0.95, 0.95 ) );
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}
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