All parameters on one line (for now)
Easier picking of 1.7 changes
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@@ -443,11 +443,11 @@ public class BaseBlockRender<B extends AEBaseBlock, T extends AEBaseTile>
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protected void renderBlockBounds( final ModelGenerator renderer,
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double minX, double minY, double minZ,
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double minX, double minY, double minZ,
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double maxX, double maxY, double maxZ,
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double maxX, double maxY, double maxZ,
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final EnumFacing x, final EnumFacing y, final EnumFacing z )
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final EnumFacing x, final EnumFacing y, final EnumFacing z )
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{
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minX /= 16.0;
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minY /= 16.0;
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@@ -557,28 +557,28 @@ public class BaseBlockRender<B extends AEBaseBlock, T extends AEBaseTile>
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final double layerBX = 0.0;
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final double layerAY = 0.0;
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this.renderFace( orientation, tess, offsetX, offsetY, offsetZ, layerAX, layerAY, layerAZ, layerBX, layerBY, layerBZ,
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// u -> u
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0, 1.0,
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// v -> v
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0, edgeThickness, ico, flip );
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// u -> u
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0, 1.0,
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// v -> v
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0, edgeThickness, ico, flip );
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this.renderFace( orientation, tess, offsetX, offsetY, offsetZ, layerAX, layerAY, layerAZ, layerBX, layerBY, layerBZ,
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// u -> u
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0.0, edgeThickness,
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// v -> v
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edgeThickness, 1.0 - edgeThickness, ico, flip );
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// u -> u
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0.0, edgeThickness,
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// v -> v
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edgeThickness, 1.0 - edgeThickness, ico, flip );
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this.renderFace( orientation, tess, offsetX, offsetY, offsetZ, layerAX, layerAY, layerAZ, layerBX, layerBY, layerBZ,
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// u -> u
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1.0 - edgeThickness, 1.0,
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// v -> v
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edgeThickness, 1.0 - edgeThickness, ico, flip );
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// u -> u
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1.0 - edgeThickness, 1.0,
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// v -> v
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edgeThickness, 1.0 - edgeThickness, ico, flip );
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this.renderFace( orientation, tess, offsetX, offsetY, offsetZ, layerAX, layerAY, layerAZ, layerBX, layerBY, layerBZ,
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// u -> u
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0, 1.0,
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// v -> v
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1.0 - edgeThickness, 1.0, ico, flip );
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// u -> u
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0, 1.0,
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// v -> v
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1.0 - edgeThickness, 1.0, ico, flip );
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}
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@SideOnly( Side.CLIENT )
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