All parameters on one line (for now)

Easier picking of 1.7 changes
This commit is contained in:
yueh
2016-01-01 02:02:05 +01:00
parent e08ab38c52
commit f84b9a7e1d
147 changed files with 840 additions and 1506 deletions
@@ -443,11 +443,11 @@ public class BaseBlockRender<B extends AEBaseBlock, T extends AEBaseTile>
protected void renderBlockBounds( final ModelGenerator renderer,
double minX, double minY, double minZ,
double minX, double minY, double minZ,
double maxX, double maxY, double maxZ,
double maxX, double maxY, double maxZ,
final EnumFacing x, final EnumFacing y, final EnumFacing z )
final EnumFacing x, final EnumFacing y, final EnumFacing z )
{
minX /= 16.0;
minY /= 16.0;
@@ -557,28 +557,28 @@ public class BaseBlockRender<B extends AEBaseBlock, T extends AEBaseTile>
final double layerBX = 0.0;
final double layerAY = 0.0;
this.renderFace( orientation, tess, offsetX, offsetY, offsetZ, layerAX, layerAY, layerAZ, layerBX, layerBY, layerBZ,
// u -> u
0, 1.0,
// v -> v
0, edgeThickness, ico, flip );
// u -> u
0, 1.0,
// v -> v
0, edgeThickness, ico, flip );
this.renderFace( orientation, tess, offsetX, offsetY, offsetZ, layerAX, layerAY, layerAZ, layerBX, layerBY, layerBZ,
// u -> u
0.0, edgeThickness,
// v -> v
edgeThickness, 1.0 - edgeThickness, ico, flip );
// u -> u
0.0, edgeThickness,
// v -> v
edgeThickness, 1.0 - edgeThickness, ico, flip );
this.renderFace( orientation, tess, offsetX, offsetY, offsetZ, layerAX, layerAY, layerAZ, layerBX, layerBY, layerBZ,
// u -> u
1.0 - edgeThickness, 1.0,
// v -> v
edgeThickness, 1.0 - edgeThickness, ico, flip );
// u -> u
1.0 - edgeThickness, 1.0,
// v -> v
edgeThickness, 1.0 - edgeThickness, ico, flip );
this.renderFace( orientation, tess, offsetX, offsetY, offsetZ, layerAX, layerAY, layerAZ, layerBX, layerBY, layerBZ,
// u -> u
0, 1.0,
// v -> v
1.0 - edgeThickness, 1.0, ico, flip );
// u -> u
0, 1.0,
// v -> v
1.0 - edgeThickness, 1.0, ico, flip );
}
@SideOnly( Side.CLIENT )