All parameters on one line (for now)
Easier picking of 1.7 changes
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@@ -76,11 +76,7 @@ public class AEBaseTile extends TileEntity implements IOrientable, ICommonTile,
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private EnumFacing up = null;
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@Override
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public boolean shouldRefresh(
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final World world,
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final BlockPos pos,
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final IBlockState oldState,
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final IBlockState newSate )
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public boolean shouldRefresh( final World world, final BlockPos pos, final IBlockState oldState, final IBlockState newSate )
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{
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return newSate.getBlock() != oldState.getBlock(); // state dosn't change tile entities in AE2.
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}
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