Meteorite
This commit is contained in:
@@ -0,0 +1,27 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2020, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
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||||
*
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||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
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||||
*
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||||
* You should have received a copy of the GNU Lesser General Public License
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||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.worldgen.meteorite;
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public class Constants {
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public static final String TAG_POS = "c";
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public static final String TAG_RADIUS = "r";
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public static final String TAG_CRATER = "t";
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public static final String TAG_FALLOUT = "f";
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public static final String TAG_PURE = "p";
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public static final String TAG_LAKE = "l";
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}
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@@ -0,0 +1,74 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2020, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
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||||
*
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||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
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||||
*
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* You should have received a copy of the GNU Lesser General Public License
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||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.worldgen.meteorite;
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import net.minecraft.block.Block;
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import net.minecraft.block.Blocks;
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/**
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* IMPORTANT: DO NOT CHANGE THE ORDER. Only append. No removals.
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*/
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public enum CraterType {
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/**
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* No crater at all.
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*/
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NONE(null),
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/**
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* Just the default. Nothing
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*/
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NORMAL(Blocks.AIR),
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/**
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* A crater lake filled with lava.
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*/
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LAVA(Blocks.LAVA),
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/**
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* A lava crater lake cooled down to obsidian.
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*/
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OBSIDIAN(Blocks.OBSIDIAN),
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/**
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* A crater filled with water by rain
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*/
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WATER(Blocks.WATER),
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/**
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* A crater filled with snow by snowing.
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*/
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SNOW(Blocks.SNOW_BLOCK),
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/**
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* A frozen water filled crater.
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*/
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ICE(Blocks.ICE);
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private final Block filler;
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CraterType(Block filler) {
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this.filler = filler;
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}
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public Block getFiller() {
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return filler;
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}
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}
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@@ -0,0 +1,38 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
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||||
*
|
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
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||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.worldgen.meteorite;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.WorldAccess;
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public class MeteoriteBlockPutter {
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public boolean put(final WorldAccess w, BlockPos pos, final BlockState blk) {
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final BlockState original = w.getBlockState(pos);
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if (original.getBlock() == Blocks.BEDROCK || original == blk) {
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return false;
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}
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w.setBlockState(pos, blk, 0);
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return true;
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}
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}
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@@ -0,0 +1,429 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
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||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
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* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.worldgen.meteorite;
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import java.util.ArrayList;
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import java.util.List;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.entity.BlockEntity;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.ItemEntity;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.math.Box;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockBox;
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import net.minecraft.world.WorldAccess;
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import appeng.api.AEApi;
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import appeng.api.definitions.IBlockDefinition;
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import appeng.api.definitions.IBlocks;
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import appeng.api.definitions.IMaterials;
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import appeng.api.features.AEFeature;
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import appeng.core.AEConfig;
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import appeng.core.worlddata.WorldData;
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import appeng.util.InventoryAdaptor;
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import appeng.util.Platform;
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import appeng.worldgen.meteorite.fallout.Fallout;
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import appeng.worldgen.meteorite.fallout.FalloutCopy;
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import appeng.worldgen.meteorite.fallout.FalloutMode;
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import appeng.worldgen.meteorite.fallout.FalloutSand;
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import appeng.worldgen.meteorite.fallout.FalloutSnow;
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public final class MeteoritePlacer {
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private static final double PRESSES_SPAWN_CHANCE = 0.7;
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private static final int SKYSTONE_SPAWN_LIMIT = 12;
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private final IBlockDefinition skyChestDefinition;
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private final BlockState skyStone;
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private final Item skyStoneItem;
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private final MeteoriteBlockPutter putter = new MeteoriteBlockPutter();
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private final WorldAccess world;
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private final Fallout type;
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private final BlockPos pos;
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private final int x;
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private final int y;
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private final int z;
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private final double meteoriteSize;
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private final double realCrater;
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private final double squaredMeteoriteSize;
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private final double crater;
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private final boolean placeCrater;
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private final CraterType craterType;
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private final boolean pureCrater;
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private final boolean craterLake;
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private final BlockBox boundingBox;
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public MeteoritePlacer(WorldAccess world, PlacedMeteoriteSettings settings, BlockBox boundingBox) {
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this.boundingBox = boundingBox;
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this.world = world;
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this.pos = settings.getPos();
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this.x = settings.getPos().getX();
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this.y = settings.getPos().getY();
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this.z = settings.getPos().getZ();
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this.meteoriteSize = settings.getMeteoriteRadius();
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this.realCrater = this.meteoriteSize * 2 + 5;
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this.placeCrater = settings.shouldPlaceCrater();
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this.craterType = settings.getCraterType();
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this.pureCrater = settings.isPureCrater();
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this.craterLake = settings.isCraterLake();
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this.squaredMeteoriteSize = this.meteoriteSize * this.meteoriteSize;
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this.crater = this.realCrater * this.realCrater;
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final IBlocks blocks = AEApi.instance().definitions().blocks();
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this.skyChestDefinition = blocks.skyStoneChest();
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this.skyStone = blocks.skyStoneBlock().block().getDefaultState();
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this.skyStoneItem = blocks.skyStoneBlock().item();
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this.type = getFallout(world, settings.getPos(), settings.getFallout());
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}
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public void place() {
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// creator
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if (placeCrater) {
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this.placeCrater();
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}
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this.placeMeteorite();
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// collapse blocks...
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if (placeCrater) {
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this.decay();
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}
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if (craterLake) {
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this.placeCraterLake();
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}
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}
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private int minX(int x) {
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if (x < boundingBox.minX) {
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return boundingBox.minX;
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} else if (x > boundingBox.maxX) {
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return boundingBox.maxX;
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}
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return x;
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}
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private int minZ(int x) {
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if (x < boundingBox.minZ) {
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return boundingBox.minZ;
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} else if (x > boundingBox.maxZ) {
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return boundingBox.maxZ;
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}
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return x;
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}
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private int maxX(int x) {
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if (x < boundingBox.minX) {
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return boundingBox.minX;
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} else if (x > boundingBox.maxX) {
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return boundingBox.maxX;
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}
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return x;
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}
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private int maxZ(int x) {
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if (x < boundingBox.minZ) {
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return boundingBox.minZ;
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} else if (x > boundingBox.maxZ) {
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return boundingBox.maxZ;
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}
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return x;
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}
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private void placeCrater() {
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final int maxY = 255;
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BlockPos.Mutable blockPos = new BlockPos.Mutable();
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BlockState filler = craterType.getFiller().getDefaultState();
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for (int j = y - 5; j <= maxY; j++) {
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blockPos.setY(j);
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for (int i = boundingBox.minX; i <= boundingBox.maxX; i++) {
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blockPos.setX(i);
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for (int k = boundingBox.minZ; k <= boundingBox.maxZ; k++) {
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blockPos.setZ(k);
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final double dx = i - x;
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final double dz = k - z;
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final double h = y - this.meteoriteSize + 1 + this.type.adjustCrater();
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final double distanceFrom = dx * dx + dz * dz;
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if (j > h + distanceFrom * 0.02) {
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BlockState currentBlock = world.getBlockState(blockPos);
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if (craterType != CraterType.NORMAL && j < y && currentBlock.getMaterial().isSolid()) {
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if (j > h + distanceFrom * 0.02) {
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this.putter.put(world, blockPos, filler);
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}
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} else {
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this.putter.put(world, blockPos, Blocks.AIR.getDefaultState());
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}
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}
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}
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}
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}
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for (final Object o : world.getEntities(ItemEntity.class, new Box(minX(x - 30), y - 5, minZ(z - 30), maxX(x + 30), y + 30, maxZ(z + 30)), null)) {
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final Entity e = (Entity) o;
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e.remove();
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}
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}
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private void placeMeteorite() {
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// spawn meteor
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this.placeMeteoriteSkyStone();
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placeChest();
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}
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private void placeChest() {
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if (AEConfig.instance().isFeatureEnabled(AEFeature.SPAWN_PRESSES_IN_METEORITES)) {
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this.putter.put(world, pos, this.skyChestDefinition.block().getDefaultState());
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final BlockEntity te = world.getBlockEntity(pos); // FIXME: this is also probably a band-aid for another issue
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final InventoryAdaptor ap = InventoryAdaptor.getAdaptor(te, Direction.UP);
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if (ap != null && !ap.containsItems()) // FIXME: band-aid for meteorites being generated multiple times
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{
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// TODO: loot tables would be better
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int primary = Math.max(1, (int) (Math.random() * 4));
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if (primary > 3) // in case math breaks...
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{
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primary = 3;
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}
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for (int zz = 0; zz < primary; zz++) {
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int r;
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boolean duplicate;
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do {
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duplicate = false;
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if (Math.random() > PRESSES_SPAWN_CHANCE) {
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r = WorldData.instance().storageData().getNextOrderedValue("presses", 0);
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} else {
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r = (int) (Math.random() * 1000);
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}
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ItemStack toAdd = ItemStack.EMPTY;
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final IMaterials materials = AEApi.instance().definitions().materials();
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switch (r % 4) {
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case 0:
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toAdd = materials.calcProcessorPress().maybeStack(1).orElse(ItemStack.EMPTY);
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break;
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case 1:
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toAdd = materials.engProcessorPress().maybeStack(1).orElse(ItemStack.EMPTY);
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break;
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case 2:
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toAdd = materials.logicProcessorPress().maybeStack(1).orElse(ItemStack.EMPTY);
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break;
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case 3:
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toAdd = materials.siliconPress().maybeStack(1).orElse(ItemStack.EMPTY);
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break;
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default:
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}
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if (!toAdd.isEmpty()) {
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if (ap.simulateRemove(1, toAdd, null).isEmpty()) {
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ap.addItems(toAdd);
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} else {
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duplicate = true;
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}
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}
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} while (duplicate);
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}
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final int secondary = Math.max(1, (int) (Math.random() * 3));
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for (int zz = 0; zz < secondary; zz++) {
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switch ((int) (Math.random() * 1000) % 3) {
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case 0:
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final int amount = (int) ((Math.random() * SKYSTONE_SPAWN_LIMIT) + 1);
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ap.addItems(new ItemStack(skyStoneItem, amount));
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break;
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case 1:
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final List<ItemStack> possibles = new ArrayList<>();
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possibles.add(new ItemStack(net.minecraft.item.Items.GOLD_NUGGET));
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ItemStack nugget = Platform.pickRandom(possibles);
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if (nugget != null && !nugget.isEmpty()) {
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nugget = nugget.copy();
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nugget.setCount((int) (Math.random() * 12) + 1);
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ap.addItems(nugget);
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}
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break;
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}
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||||
}
|
||||
}
|
||||
}
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}
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private void placeMeteoriteSkyStone() {
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final int meteorXLength = minX(x - 8);
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final int meteorXHeight = maxX(x + 8);
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final int meteorZLength = minZ(z - 8);
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final int meteorZHeight = maxZ(z + 8);
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BlockPos.Mutable pos = new BlockPos.Mutable();
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for (int i = meteorXLength; i <= meteorXHeight; i++) {
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pos.setX(i);
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for (int j = y - 8; j < y + 8; j++) {
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pos.setY(j);
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for (int k = meteorZLength; k <= meteorZHeight; k++) {
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pos.setZ(k);
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final double dx = i - x;
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final double dy = j - y;
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final double dz = k - z;
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if (dx * dx * 0.7 + dy * dy * (j > y ? 1.4 : 0.8) + dz * dz * 0.7 < this.squaredMeteoriteSize) {
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this.putter.put(world, pos, skyStone);
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}
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}
|
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}
|
||||
}
|
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}
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|
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private void decay() {
|
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double randomShit = 0;
|
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|
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final int meteorXLength = minX(x - 30);
|
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final int meteorXHeight = maxX(x + 30);
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final int meteorZLength = minZ(z - 30);
|
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final int meteorZHeight = maxZ(z + 30);
|
||||
|
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BlockPos.Mutable blockPos = new BlockPos.Mutable();
|
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BlockPos.Mutable blockPosUp = new BlockPos.Mutable();
|
||||
BlockPos.Mutable blockPosDown = new BlockPos.Mutable();
|
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for (int i = meteorXLength; i <= meteorXHeight; i++) {
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blockPos.setX(i);
|
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blockPosUp.setX(i);
|
||||
blockPosDown.setX(i);
|
||||
for (int k = meteorZLength; k <= meteorZHeight; k++) {
|
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blockPos.setZ(k);
|
||||
blockPosUp.setZ(k);
|
||||
blockPosDown.setZ(k);
|
||||
for (int j = y - 9; j < y + 30; j++) {
|
||||
blockPos.setY(j);
|
||||
blockPosUp.setY(j + 1);
|
||||
blockPosDown.setY(j - 1);
|
||||
BlockState state = world.getBlockState(blockPos);
|
||||
Block blk = world.getBlockState(blockPos).getBlock();
|
||||
|
||||
if (this.pureCrater && blk == craterType.getFiller()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// TODO reconsider
|
||||
if (state.getMaterial().isReplaceable()) {
|
||||
if (!world.isAir(blockPosUp)) {
|
||||
final BlockState stateUp = world.getBlockState(blockPosUp);
|
||||
world.setBlockState(blockPos, stateUp, 3);
|
||||
} else if (randomShit < 100 * this.crater) {
|
||||
final double dx = i - x;
|
||||
final double dy = j - y;
|
||||
final double dz = k - z;
|
||||
final double dist = dx * dx + dy * dy + dz * dz;
|
||||
|
||||
final BlockState xf = world.getBlockState(blockPosDown);
|
||||
if (!xf.getMaterial().isReplaceable()) {
|
||||
final double extraRange = Math.random() * 0.6;
|
||||
final double height = this.crater * (extraRange + 0.2)
|
||||
- Math.abs(dist - this.crater * 1.7);
|
||||
|
||||
if (!xf.isAir() && height > 0 && Math.random() > 0.6) {
|
||||
randomShit++;
|
||||
this.type.getRandomFall(world, blockPos);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// decay.
|
||||
if (world.isAir(blockPosUp)) {
|
||||
if (Math.random() > 0.4) {
|
||||
final double dx = i - x;
|
||||
final double dy = j - y;
|
||||
final double dz = k - z;
|
||||
|
||||
if (dx * dx + dy * dy + dz * dz < this.crater * 1.6) {
|
||||
this.type.getRandomInset(world, blockPos);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* If it finds a single water block at y62, it will replace any air blocks below
|
||||
* the sea level with water.
|
||||
*/
|
||||
private void placeCraterLake() {
|
||||
final int maxY = world.getSeaLevel() - 1;
|
||||
BlockPos.Mutable blockPos = new BlockPos.Mutable();
|
||||
|
||||
for (int j = y - 5; j <= maxY; j++) {
|
||||
blockPos.setY(j);
|
||||
|
||||
for (int i = boundingBox.minX; i <= boundingBox.maxX; i++) {
|
||||
blockPos.setX(i);
|
||||
|
||||
for (int k = boundingBox.minZ; k <= boundingBox.maxZ; k++) {
|
||||
blockPos.setZ(k);
|
||||
final double dx = i - x;
|
||||
final double dz = k - z;
|
||||
final double h = y - this.meteoriteSize + 1 + this.type.adjustCrater();
|
||||
|
||||
final double distanceFrom = dx * dx + dz * dz;
|
||||
|
||||
if (j > h + distanceFrom * 0.02) {
|
||||
BlockState currentBlock = world.getBlockState(blockPos);
|
||||
if (currentBlock.getBlock() == Blocks.AIR) {
|
||||
this.putter.put(world, blockPos, Blocks.WATER.getDefaultState());
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Fallout getFallout(WorldAccess w, BlockPos pos, FalloutMode mode) {
|
||||
switch (mode) {
|
||||
case SAND:
|
||||
return new FalloutSand(w, pos, this.putter, this.skyStone);
|
||||
case TERRACOTTA:
|
||||
return new FalloutCopy(w, pos, this.putter, this.skyStone);
|
||||
case ICE_SNOW:
|
||||
return new FalloutSnow(w, pos, this.putter, this.skyStone);
|
||||
case DEFAULT:
|
||||
default:
|
||||
return new Fallout(this.putter, this.skyStone);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
package appeng.worldgen.meteorite;
|
||||
|
||||
import appeng.core.AppEng;
|
||||
import com.mojang.serialization.Codec;
|
||||
import net.minecraft.util.Identifier;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.world.biome.Biome;
|
||||
import net.minecraft.world.biome.source.BiomeSource;
|
||||
import net.minecraft.world.gen.ChunkRandom;
|
||||
import net.minecraft.world.gen.chunk.ChunkGenerator;
|
||||
import net.minecraft.world.gen.feature.DefaultFeatureConfig;
|
||||
import net.minecraft.world.gen.feature.StructureFeature;
|
||||
|
||||
public class MeteoriteStructure extends StructureFeature<DefaultFeatureConfig> {
|
||||
|
||||
public static final Identifier ID = AppEng.makeId("meteorite");
|
||||
|
||||
public static final StructureFeature<DefaultFeatureConfig> INSTANCE = new MeteoriteStructure(DefaultFeatureConfig.CODEC);
|
||||
|
||||
public MeteoriteStructure(Codec<DefaultFeatureConfig> configCodec) {
|
||||
super(configCodec);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean shouldStartAt(ChunkGenerator generator, BiomeSource biomeSource, long seed, ChunkRandom randIn, int chunkX, int chunkZ, Biome biome, ChunkPos chunkPos2, DefaultFeatureConfig featureConfig) {
|
||||
int i = chunkX >> 4;
|
||||
int j = chunkZ >> 4;
|
||||
randIn.setSeed((long) (i ^ j << 4) ^ seed);
|
||||
randIn.nextInt();
|
||||
return randIn.nextBoolean();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getName() {
|
||||
return ID.toString();
|
||||
}
|
||||
|
||||
@Override
|
||||
public StructureStartFactory<DefaultFeatureConfig> getStructureStartFactory() {
|
||||
return MeteoriteStructureStart::new;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,97 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2020, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
package appeng.worldgen.meteorite;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.structure.StructurePiece;
|
||||
import net.minecraft.structure.StructurePieceType;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.util.math.BlockBox;
|
||||
import net.minecraft.world.ServerWorldAccess;
|
||||
import net.minecraft.world.gen.StructureAccessor;
|
||||
import net.minecraft.world.gen.chunk.ChunkGenerator;
|
||||
import net.minecraft.structure.StructureManager;
|
||||
|
||||
import appeng.core.worlddata.WorldData;
|
||||
import appeng.worldgen.meteorite.fallout.FalloutMode;
|
||||
|
||||
public class MeteoriteStructurePiece extends StructurePiece {
|
||||
|
||||
public static final StructurePieceType TYPE = StructurePieceType.register(MeteoriteStructurePiece::new,
|
||||
"AE2MTRT");
|
||||
|
||||
private final PlacedMeteoriteSettings settings;
|
||||
|
||||
protected MeteoriteStructurePiece(BlockPos center, float coreRadius, CraterType craterType, FalloutMode fallout,
|
||||
boolean pureCrater, boolean craterLake) {
|
||||
super(TYPE, 0);
|
||||
this.settings = new PlacedMeteoriteSettings(center, coreRadius, craterType, fallout, pureCrater, craterLake);
|
||||
|
||||
// Assume a normal max height of 128 blocks for most biomes,
|
||||
// meteors spawned at about y64 are 9x9 chunks large at most.
|
||||
int range = 4 * 16;
|
||||
|
||||
ChunkPos chunkPos = new ChunkPos(center);
|
||||
this.boundingBox = new BlockBox(chunkPos.getStartX() - range, center.getY(),
|
||||
chunkPos.getStartZ() - range, chunkPos.getEndX() + range, center.getY(), chunkPos.getEndZ() + range);
|
||||
}
|
||||
|
||||
public MeteoriteStructurePiece(StructureManager templateManager, CompoundTag tag) {
|
||||
super(TYPE, tag);
|
||||
|
||||
BlockPos center = BlockPos.fromLong(tag.getLong(Constants.TAG_POS));
|
||||
float coreRadius = tag.getFloat(Constants.TAG_RADIUS);
|
||||
CraterType craterType = CraterType.values()[tag.getByte(Constants.TAG_CRATER)];
|
||||
FalloutMode fallout = FalloutMode.values()[tag.getByte(Constants.TAG_FALLOUT)];
|
||||
boolean pureCrater = tag.getBoolean(Constants.TAG_PURE);
|
||||
boolean craterLake = tag.getBoolean(Constants.TAG_LAKE);
|
||||
|
||||
this.settings = new PlacedMeteoriteSettings(center, coreRadius, craterType, fallout, pureCrater, craterLake);
|
||||
}
|
||||
|
||||
public boolean isFinalized() {
|
||||
return settings.getCraterType() != null;
|
||||
}
|
||||
|
||||
public PlacedMeteoriteSettings getSettings() {
|
||||
return settings;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void toNbt(CompoundTag tag) {
|
||||
tag.putFloat(Constants.TAG_RADIUS, settings.getMeteoriteRadius());
|
||||
tag.putLong(Constants.TAG_POS, settings.getPos().asLong());
|
||||
tag.putByte(Constants.TAG_CRATER, (byte) settings.getCraterType().ordinal());
|
||||
tag.putByte(Constants.TAG_FALLOUT, (byte) settings.getFallout().ordinal());
|
||||
tag.putBoolean(Constants.TAG_PURE, settings.isPureCrater());
|
||||
tag.putBoolean(Constants.TAG_LAKE, settings.isCraterLake());
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean generate(ServerWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox bounds, ChunkPos chunkPos, BlockPos blockPos) {
|
||||
MeteoritePlacer placer = new MeteoritePlacer(world, settings, bounds);
|
||||
placer.place();
|
||||
|
||||
WorldData.instance().compassData().service().tryUpdateArea(world, chunkPos); // FIXME: We know the y-range here...
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,227 @@
|
||||
package appeng.worldgen.meteorite;
|
||||
|
||||
import java.util.Set;
|
||||
|
||||
import com.google.common.math.StatsAccumulator;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.structure.StructureStart;
|
||||
import net.minecraft.tag.BlockTags;
|
||||
import net.minecraft.tag.Tag;
|
||||
import net.minecraft.util.Identifier;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.BlockBox;
|
||||
import net.minecraft.world.Heightmap;
|
||||
import net.minecraft.world.biome.Biome;
|
||||
import net.minecraft.world.biome.Biome.Category;
|
||||
import net.minecraft.world.gen.chunk.ChunkGenerator;
|
||||
import net.minecraft.world.Heightmap.Type;
|
||||
import net.minecraft.world.gen.feature.DefaultFeatureConfig;
|
||||
import net.minecraft.world.gen.feature.StructureFeature;
|
||||
import net.minecraft.structure.StructureManager;
|
||||
|
||||
import appeng.worldgen.meteorite.fallout.FalloutMode;
|
||||
|
||||
public class MeteoriteStructureStart extends StructureStart<DefaultFeatureConfig> {
|
||||
|
||||
private final Tag<Block> sandTag = BlockTags.getContainer().getOrCreate(new Identifier("minecraft:sand"));
|
||||
private final Tag<Block> terracottaTag = BlockTags.getContainer()
|
||||
.getOrCreate(new Identifier("forge:terracotta"));
|
||||
|
||||
public MeteoriteStructureStart(StructureFeature<DefaultFeatureConfig> feature, int chunkX, int chunkZ, BlockBox box, int references, long seed) {
|
||||
super(feature, chunkX, chunkZ, box, references, seed);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(ChunkGenerator generator, StructureManager templateManagerIn, int chunkX, int chunkZ,
|
||||
Biome biome, DefaultFeatureConfig config) {
|
||||
final int centerX = chunkX * 16 + this.random.nextInt(16);
|
||||
final int centerZ = chunkZ * 16 + this.random.nextInt(16);
|
||||
final float meteoriteRadius = (this.random.nextFloat() * 6.0f) + 2;
|
||||
final int yOffset = (int) Math.ceil(meteoriteRadius) + 1;
|
||||
|
||||
final Set<Biome> t2 = generator.getBiomeSource().getBiomesInArea(centerX, 0, centerZ, 0);
|
||||
final Biome spawnBiome = t2.stream().findFirst().orElse(biome);
|
||||
|
||||
final boolean isOcean = spawnBiome.getCategory() == Category.OCEAN;
|
||||
final Type heightmapType = isOcean ? Heightmap.Type.OCEAN_FLOOR_WG : Heightmap.Type.WORLD_SURFACE_WG;
|
||||
|
||||
// Accumulate stats about the surrounding heightmap
|
||||
StatsAccumulator stats = new StatsAccumulator();
|
||||
int scanRadius = (int) Math.max(1, meteoriteRadius * 2);
|
||||
for (int x = -scanRadius; x <= scanRadius; x++) {
|
||||
for (int z = -scanRadius; z <= scanRadius; z++) {
|
||||
int h = generator.getHeight(centerX + x, centerZ + z, heightmapType);
|
||||
stats.add(h);
|
||||
}
|
||||
}
|
||||
|
||||
int centerY = (int) stats.mean();
|
||||
// Spawn it down a bit further with a high variance.
|
||||
if (stats.populationVariance() > 5) {
|
||||
centerY -= (stats.mean() - stats.min()) * .75;
|
||||
}
|
||||
|
||||
// Offset caused by the meteorsize
|
||||
centerY -= yOffset;
|
||||
// Limit to not spawn below y32
|
||||
centerY = Math.max(32, centerY);
|
||||
|
||||
BlockPos actualPos = new BlockPos(centerX, centerY, centerZ);
|
||||
|
||||
boolean craterLake = this.locateWaterAroundTheCrater(generator, actualPos, meteoriteRadius);
|
||||
CraterType craterType = this.determineCraterType(spawnBiome);
|
||||
boolean pureCrater = this.random.nextFloat() > .9f;
|
||||
FalloutMode fallout = getFalloutFromBaseBlock(spawnBiome.getSurfaceConfig().getTopMaterial());
|
||||
|
||||
children.add(
|
||||
new MeteoriteStructurePiece(actualPos, meteoriteRadius, craterType, fallout, pureCrater, craterLake));
|
||||
|
||||
this.setBoundingBoxFromChildren();
|
||||
}
|
||||
|
||||
/**
|
||||
* Scan for water about 1 block further than the crater radius 333 1174
|
||||
*
|
||||
* @return true, if it found a single block of water
|
||||
*/
|
||||
private boolean locateWaterAroundTheCrater(ChunkGenerator generator, BlockPos pos, float radius) {
|
||||
final int seaLevel = generator.getSeaLevel();
|
||||
final int maxY = seaLevel - 1;
|
||||
BlockPos.Mutable blockPos = new BlockPos.Mutable();
|
||||
|
||||
blockPos.setY(maxY);
|
||||
for (int i = pos.getX() - 32; i <= pos.getX() + 32; i++) {
|
||||
blockPos.setX(i);
|
||||
|
||||
for (int k = pos.getZ() - 32; k <= pos.getZ() + 32; k++) {
|
||||
blockPos.setZ(k);
|
||||
final double dx = i - pos.getX();
|
||||
final double dz = k - pos.getZ();
|
||||
final double h = pos.getY() - radius + 1;
|
||||
|
||||
final double distanceFrom = dx * dx + dz * dz;
|
||||
|
||||
if (maxY > h + distanceFrom * 0.0175 && maxY < h + distanceFrom * 0.02) {
|
||||
int heigth = generator.getHeight(blockPos.getX(), blockPos.getZ(), Heightmap.Type.OCEAN_FLOOR);
|
||||
if (heigth < seaLevel) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private CraterType determineCraterType(Biome biome) {
|
||||
final Biome.TemperatureGroup temp = biome.getTemperatureGroup();
|
||||
final Category category = biome.getCategory();
|
||||
|
||||
// No craters in oceans
|
||||
if (category == Category.OCEAN) {
|
||||
return CraterType.NONE;
|
||||
}
|
||||
|
||||
// 50% chance for a special meteor
|
||||
final boolean specialMeteor = random.nextFloat() > .5f;
|
||||
|
||||
// Just a normal one
|
||||
if (!specialMeteor) {
|
||||
return CraterType.NORMAL;
|
||||
}
|
||||
|
||||
// Warm biomes, higher chance for lava
|
||||
if (temp == Biome.TemperatureGroup.WARM) {
|
||||
|
||||
// 50% chance to actually spawn as lava
|
||||
final boolean lava = random.nextFloat() > .5f;
|
||||
|
||||
switch (biome.getPrecipitation()) {
|
||||
// No rainfall, only lava
|
||||
case NONE:
|
||||
return lava ? CraterType.LAVA : CraterType.NORMAL;
|
||||
|
||||
// 25% chance to convert a lava to obsidian
|
||||
case RAIN:
|
||||
final boolean obsidian = random.nextFloat() > .75f;
|
||||
final CraterType alternativObsidian = obsidian ? CraterType.OBSIDIAN : CraterType.LAVA;
|
||||
return lava ? alternativObsidian : CraterType.NORMAL;
|
||||
|
||||
// Nothing for now.
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Temperate biomes. Water or maybe lava
|
||||
if (temp == Biome.TemperatureGroup.MEDIUM) {
|
||||
// 75% chance to actually spawn with a crater lake
|
||||
final boolean lake = random.nextFloat() > .25f;
|
||||
// 20% to spawn with lava
|
||||
final boolean lava = random.nextFloat() > .8f;
|
||||
|
||||
switch (biome.getPrecipitation()) {
|
||||
// No rainfall, water how?
|
||||
case NONE:
|
||||
return lava ? CraterType.LAVA : CraterType.NORMAL;
|
||||
// Rainfall, can also turn lava to obsidian
|
||||
case RAIN:
|
||||
final boolean obsidian = random.nextFloat() > .75f;
|
||||
final CraterType alternativObsidian = obsidian ? CraterType.OBSIDIAN : CraterType.LAVA;
|
||||
final CraterType craterLake = lake ? CraterType.WATER : CraterType.NORMAL;
|
||||
return lava ? alternativObsidian : craterLake;
|
||||
// No lava, but snow
|
||||
case SNOW:
|
||||
final boolean snow = random.nextFloat() > .75f;
|
||||
final CraterType water = lake ? CraterType.WATER : CraterType.NORMAL;
|
||||
return snow ? CraterType.SNOW : water;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Cold biomes, Snow or Ice, maybe water and very rarely lava.
|
||||
if (temp == Biome.TemperatureGroup.COLD) {
|
||||
// 75% chance to actually spawn with a crater lake
|
||||
final boolean lake = random.nextFloat() > .25f;
|
||||
// 5% to spawn with lava
|
||||
final boolean lava = random.nextFloat() > .95f;
|
||||
// 75% chance to freeze
|
||||
final boolean frozen = random.nextFloat() > .25f;
|
||||
|
||||
switch (biome.getPrecipitation()) {
|
||||
// No rainfall, water how?
|
||||
case NONE:
|
||||
return lava ? CraterType.LAVA : CraterType.NORMAL;
|
||||
case RAIN:
|
||||
final CraterType frozenLake = frozen ? CraterType.ICE : CraterType.WATER;
|
||||
final CraterType craterLake = lake ? frozenLake : CraterType.NORMAL;
|
||||
return lava ? CraterType.LAVA : craterLake;
|
||||
case SNOW:
|
||||
final CraterType snowCovered = lake ? CraterType.SNOW : CraterType.NORMAL;
|
||||
return lava ? CraterType.LAVA : snowCovered;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return CraterType.NORMAL;
|
||||
}
|
||||
|
||||
private FalloutMode getFalloutFromBaseBlock(BlockState blockState) {
|
||||
final Block block = blockState.getBlock();
|
||||
|
||||
if (block.isIn(sandTag)) {
|
||||
return FalloutMode.SAND;
|
||||
} else if (block.isIn(terracottaTag)) {
|
||||
return FalloutMode.TERRACOTTA;
|
||||
} else if (block == Blocks.SNOW || block == Blocks.SNOW || block == Blocks.SNOW_BLOCK || block == Blocks.ICE
|
||||
|| block == Blocks.PACKED_ICE) {
|
||||
return FalloutMode.ICE_SNOW;
|
||||
} else {
|
||||
return FalloutMode.DEFAULT;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,102 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2020, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.worldgen.meteorite;
|
||||
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
import appeng.worldgen.meteorite.fallout.FalloutMode;
|
||||
|
||||
public final class PlacedMeteoriteSettings {
|
||||
|
||||
private final BlockPos pos;
|
||||
private final float meteoriteRadius;
|
||||
private final CraterType craterType;
|
||||
private final FalloutMode fallout;
|
||||
private final boolean pureCrater;
|
||||
private final boolean craterLake;
|
||||
|
||||
public PlacedMeteoriteSettings(BlockPos pos, float meteoriteRadius, CraterType craterType, FalloutMode fallout,
|
||||
boolean pureCrater, boolean craterLake) {
|
||||
this.pos = pos;
|
||||
this.craterType = craterType;
|
||||
this.meteoriteRadius = meteoriteRadius;
|
||||
this.fallout = fallout;
|
||||
this.pureCrater = pureCrater;
|
||||
this.craterLake = craterLake;
|
||||
}
|
||||
|
||||
public BlockPos getPos() {
|
||||
return pos;
|
||||
}
|
||||
|
||||
public CraterType getCraterType() {
|
||||
return this.craterType;
|
||||
}
|
||||
|
||||
public float getMeteoriteRadius() {
|
||||
return meteoriteRadius;
|
||||
}
|
||||
|
||||
public FalloutMode getFallout() {
|
||||
return fallout;
|
||||
}
|
||||
|
||||
public boolean shouldPlaceCrater() {
|
||||
return this.craterType != CraterType.NONE;
|
||||
}
|
||||
|
||||
public boolean isPureCrater() {
|
||||
return this.pureCrater;
|
||||
}
|
||||
|
||||
public boolean isCraterLake() {
|
||||
return craterLake;
|
||||
}
|
||||
|
||||
public CompoundTag write(CompoundTag tag) {
|
||||
tag.putLong(Constants.TAG_POS, pos.toLong());
|
||||
|
||||
tag.putFloat(Constants.TAG_RADIUS, meteoriteRadius);
|
||||
tag.putByte(Constants.TAG_CRATER, (byte) craterType.ordinal());
|
||||
tag.putByte(Constants.TAG_FALLOUT, (byte) fallout.ordinal());
|
||||
tag.putBoolean(Constants.TAG_PURE, this.pureCrater);
|
||||
tag.putBoolean(Constants.TAG_LAKE, this.craterLake);
|
||||
return tag;
|
||||
}
|
||||
|
||||
public static PlacedMeteoriteSettings read(CompoundTag tag) {
|
||||
BlockPos pos = BlockPos.fromLong(tag.getLong(Constants.TAG_POS));
|
||||
float meteoriteRadius = tag.getFloat(Constants.TAG_RADIUS);
|
||||
CraterType craterType = CraterType.values()[tag.getByte(Constants.TAG_CRATER)];
|
||||
FalloutMode fallout = FalloutMode.values()[tag.getByte(Constants.TAG_FALLOUT)];
|
||||
boolean pureCrater = tag.getBoolean(Constants.TAG_PURE);
|
||||
boolean craterLake = tag.getBoolean(Constants.TAG_LAKE);
|
||||
|
||||
return new PlacedMeteoriteSettings(pos, meteoriteRadius, craterType, fallout, pureCrater, craterLake);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "PlacedMeteoriteSettings [pos=" + pos + ", meteoriteRadius=" + meteoriteRadius + ", craterType="
|
||||
+ craterType + ", fallout=" + fallout + ", pureCrater=" + pureCrater + ", craterLake=" + craterLake
|
||||
+ "]";
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,145 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2020, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
package appeng.worldgen.meteorite.debug;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.util.math.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.WorldView;
|
||||
|
||||
import appeng.worldgen.meteorite.CraterType;
|
||||
import appeng.worldgen.meteorite.PlacedMeteoriteSettings;
|
||||
|
||||
/**
|
||||
* Makes decisions about spawning meteorites in the world.
|
||||
*/
|
||||
public class MeteoriteSpawner {
|
||||
|
||||
public MeteoriteSpawner() {
|
||||
}
|
||||
|
||||
public PlacedMeteoriteSettings trySpawnMeteoriteAtSuitableHeight(WorldView world, BlockPos startPos,
|
||||
float coreRadius, CraterType craterType, boolean pureCrater, boolean worldGen) {
|
||||
int stepSize = Math.min(5, (int) Math.ceil(coreRadius) + 1);
|
||||
int minY = 10 + stepSize;
|
||||
BlockPos.Mutable mutablePos = startPos.mutableCopy();
|
||||
|
||||
mutablePos.move(Direction.DOWN, stepSize);
|
||||
|
||||
while (mutablePos.getY() > minY) {
|
||||
PlacedMeteoriteSettings spawned = trySpawnMeteorite(world, mutablePos, coreRadius, craterType, pureCrater);
|
||||
if (spawned != null) {
|
||||
return spawned;
|
||||
}
|
||||
|
||||
mutablePos.setY(mutablePos.getY() - stepSize);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@Nullable
|
||||
public PlacedMeteoriteSettings trySpawnMeteorite(WorldView world, BlockPos pos, float coreRadius,
|
||||
CraterType craterType, boolean pureCrater) {
|
||||
if (!areSurroundingsSuitable(world, pos)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// we can spawn here!
|
||||
int skyMode = countBlockWithSkyLight(world, pos);
|
||||
boolean placeCrater = skyMode > 10;
|
||||
|
||||
boolean solid = !isAirBelowSpawnPoint(world, pos);
|
||||
|
||||
if (!solid || placeCrater) {
|
||||
// return null;
|
||||
}
|
||||
|
||||
// FalloutMode fallout = getFalloutFromBaseBlock(world.getBlockState(pos));
|
||||
|
||||
boolean craterLake = false;
|
||||
|
||||
return new PlacedMeteoriteSettings(pos, coreRadius, craterType, null, pureCrater, craterLake);
|
||||
}
|
||||
|
||||
private static boolean isAirBelowSpawnPoint(WorldView w, BlockPos pos) {
|
||||
BlockPos.Mutable testPos = pos.mutableCopy();
|
||||
for (int j = pos.getY() - 15; j < pos.getY() - 1; j++) {
|
||||
testPos.setY(j);
|
||||
if (w.isAir(testPos)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private int countBlockWithSkyLight(WorldView w, BlockPos pos) {
|
||||
int skyMode = 0;
|
||||
|
||||
BlockPos.Mutable testPos = new BlockPos.Mutable();
|
||||
for (int i = pos.getX() - 15; i < pos.getX() + 15; i++) {
|
||||
testPos.setX(i);
|
||||
for (int j = pos.getY() - 15; j < pos.getY() + 11; j++) {
|
||||
testPos.setY(j);
|
||||
for (int k = pos.getZ() - 15; k < pos.getZ() + 15; k++) {
|
||||
testPos.setZ(k);
|
||||
if (w.isSkyVisibleAllowingSea(testPos)) {
|
||||
skyMode++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return skyMode;
|
||||
}
|
||||
|
||||
private boolean areSurroundingsSuitable(WorldView w, BlockPos pos) {
|
||||
int realValidBlocks = 0;
|
||||
|
||||
BlockPos.Mutable testPos = new BlockPos.Mutable();
|
||||
for (int i = pos.getX() - 6; i < pos.getX() + 6; i++) {
|
||||
testPos.setX(i);
|
||||
for (int j = pos.getY() - 6; j < pos.getY() + 6; j++) {
|
||||
testPos.setY(j);
|
||||
for (int k = pos.getZ() - 6; k < pos.getZ() + 6; k++) {
|
||||
testPos.setZ(k);
|
||||
Block block = w.getBlockState(testPos).getBlock();
|
||||
realValidBlocks++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int validBlocks = 0;
|
||||
for (int i = pos.getX() - 15; i < pos.getX() + 15; i++) {
|
||||
testPos.setX(i);
|
||||
for (int j = pos.getY() - 15; j < pos.getY() + 15; j++) {
|
||||
testPos.setY(j);
|
||||
for (int k = pos.getZ() - 15; k < pos.getZ() + 15; k++) {
|
||||
testPos.setZ(k);
|
||||
Block testBlk = w.getBlockState(testPos).getBlock();
|
||||
validBlocks++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final int minBlocks = 200;
|
||||
return validBlocks > minBlocks && realValidBlocks > 80;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,70 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.worldgen.meteorite.fallout;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.WorldAccess;
|
||||
|
||||
import appeng.worldgen.meteorite.MeteoriteBlockPutter;
|
||||
|
||||
public class Fallout {
|
||||
private final MeteoriteBlockPutter putter;
|
||||
private final BlockState skyStone;
|
||||
|
||||
public Fallout(final MeteoriteBlockPutter putter, final BlockState skyStone) {
|
||||
this.putter = putter;
|
||||
this.skyStone = skyStone;
|
||||
}
|
||||
|
||||
public int adjustCrater() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
public void getRandomFall(final WorldAccess w, BlockPos pos) {
|
||||
final double a = Math.random();
|
||||
if (a > 0.9) {
|
||||
this.putter.put(w, pos, Blocks.STONE.getDefaultState());
|
||||
} else if (a > 0.8) {
|
||||
this.putter.put(w, pos, Blocks.COBBLESTONE.getDefaultState());
|
||||
} else if (a > 0.7) {
|
||||
this.putter.put(w, pos, Blocks.DIRT.getDefaultState());
|
||||
} else {
|
||||
this.putter.put(w, pos, Blocks.GRAVEL.getDefaultState());
|
||||
}
|
||||
}
|
||||
|
||||
public void getRandomInset(final WorldAccess w, BlockPos pos) {
|
||||
final double a = Math.random();
|
||||
if (a > 0.9) {
|
||||
this.putter.put(w, pos, Blocks.COBBLESTONE.getDefaultState());
|
||||
} else if (a > 0.8) {
|
||||
this.putter.put(w, pos, Blocks.STONE.getDefaultState());
|
||||
} else if (a > 0.7) {
|
||||
this.putter.put(w, pos, Blocks.GRASS_BLOCK.getDefaultState());
|
||||
} else if (a > 0.6) {
|
||||
this.putter.put(w, pos, this.skyStone);
|
||||
} else if (a > 0.5) {
|
||||
this.putter.put(w, pos, Blocks.GRAVEL.getDefaultState());
|
||||
} else {
|
||||
this.putter.put(w, pos, Blocks.AIR.getDefaultState());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,67 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.worldgen.meteorite.fallout;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.WorldAccess;
|
||||
|
||||
import appeng.worldgen.meteorite.MeteoriteBlockPutter;
|
||||
|
||||
public class FalloutCopy extends Fallout {
|
||||
private static final double SPECIFIED_BLOCK_THRESHOLD = 0.9;
|
||||
private static final double AIR_BLOCK_THRESHOLD = 0.8;
|
||||
private static final double BLOCK_THRESHOLD_STEP = 0.1;
|
||||
|
||||
private final BlockState block;
|
||||
private final MeteoriteBlockPutter putter;
|
||||
|
||||
public FalloutCopy(final WorldAccess w, BlockPos pos, final MeteoriteBlockPutter putter, final BlockState skyStone) {
|
||||
super(putter, skyStone);
|
||||
this.putter = putter;
|
||||
this.block = w.getBiome(pos).getSurfaceConfig().getTopMaterial();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getRandomFall(final WorldAccess w, BlockPos pos) {
|
||||
final double a = Math.random();
|
||||
if (a > SPECIFIED_BLOCK_THRESHOLD) {
|
||||
this.putter.put(w, pos, this.block);
|
||||
} else {
|
||||
this.getOther(w, pos, a);
|
||||
}
|
||||
}
|
||||
|
||||
public void getOther(final WorldAccess w, BlockPos pos, final double a) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getRandomInset(final WorldAccess w, BlockPos pos) {
|
||||
final double a = Math.random();
|
||||
if (a > SPECIFIED_BLOCK_THRESHOLD) {
|
||||
this.putter.put(w, pos, this.block);
|
||||
} else if (a > AIR_BLOCK_THRESHOLD) {
|
||||
this.putter.put(w, pos, Blocks.AIR.getDefaultState());
|
||||
} else {
|
||||
this.getOther(w, pos, a - BLOCK_THRESHOLD_STEP);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
package appeng.worldgen.meteorite.fallout;
|
||||
|
||||
public enum FalloutMode {
|
||||
|
||||
/**
|
||||
* No fallout, e.g. when without a crater.
|
||||
*/
|
||||
NONE,
|
||||
|
||||
/**
|
||||
* Default
|
||||
*/
|
||||
DEFAULT,
|
||||
|
||||
/**
|
||||
* For sandy terrain
|
||||
*/
|
||||
SAND,
|
||||
|
||||
/**
|
||||
* For terracotta (mesa)
|
||||
*/
|
||||
TERRACOTTA,
|
||||
|
||||
/**
|
||||
* Icy/snowy terrain
|
||||
*/
|
||||
ICE_SNOW;
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.worldgen.meteorite.fallout;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.WorldAccess;
|
||||
|
||||
import appeng.worldgen.meteorite.MeteoriteBlockPutter;
|
||||
|
||||
public class FalloutSand extends FalloutCopy {
|
||||
private static final double GLASS_THRESHOLD = 0.66;
|
||||
private final MeteoriteBlockPutter putter;
|
||||
|
||||
public FalloutSand(final WorldAccess w, BlockPos pos, final MeteoriteBlockPutter putter, final BlockState skyStone) {
|
||||
super(w, pos, putter, skyStone);
|
||||
this.putter = putter;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int adjustCrater() {
|
||||
return 2;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getOther(final WorldAccess w, BlockPos pos, final double a) {
|
||||
if (a > GLASS_THRESHOLD) {
|
||||
this.putter.put(w, pos, Blocks.GLASS.getDefaultState());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.worldgen.meteorite.fallout;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.WorldAccess;
|
||||
|
||||
import appeng.worldgen.meteorite.MeteoriteBlockPutter;
|
||||
|
||||
public class FalloutSnow extends FalloutCopy {
|
||||
private static final double SNOW_THRESHOLD = 0.7;
|
||||
private static final double ICE_THRESHOLD = 0.5;
|
||||
private final MeteoriteBlockPutter putter;
|
||||
|
||||
public FalloutSnow(final WorldAccess w, BlockPos pos, final MeteoriteBlockPutter putter, final BlockState skyStone) {
|
||||
super(w, pos, putter, skyStone);
|
||||
this.putter = putter;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int adjustCrater() {
|
||||
return 2;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getOther(final WorldAccess w, BlockPos pos, final double a) {
|
||||
if (a > SNOW_THRESHOLD) {
|
||||
this.putter.put(w, pos, Blocks.SNOW.getDefaultState());
|
||||
} else if (a > ICE_THRESHOLD) {
|
||||
this.putter.put(w, pos, Blocks.ICE.getDefaultState());
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user