Formatting fixes
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@@ -18,8 +18,8 @@
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package appeng.client.render.effects;
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import appeng.core.AppEng;
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import com.mojang.blaze3d.vertex.IVertexBuilder;
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import net.minecraft.client.particle.*;
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import net.minecraft.client.renderer.ActiveRenderInfo;
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import net.minecraft.client.renderer.Vector3f;
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@@ -30,6 +30,8 @@ import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import appeng.core.AppEng;
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@OnlyIn(Dist.CLIENT)
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public class CraftingFx extends SpriteTexturedParticle {
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@@ -39,7 +41,8 @@ public class CraftingFx extends SpriteTexturedParticle {
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TYPE.setRegistryName(AppEng.MOD_ID, "crafting_fx");
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}
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// Offset relative to center of block, is the starting point of the particle movement
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// Offset relative to center of block, is the starting point of the particle
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// movement
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private final float offsetX;
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private final float offsetY;
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private final float offsetZ;
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@@ -49,11 +52,7 @@ public class CraftingFx extends SpriteTexturedParticle {
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super(par1World, x, y, z);
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// Pick a random normal, offset it by 0.35 and use that as the particle origin
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Vector3f off = new Vector3f(
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rand.nextFloat() - 0.5f,
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rand.nextFloat() - 0.5f,
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rand.nextFloat() - 0.5f
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);
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Vector3f off = new Vector3f(rand.nextFloat() - 0.5f, rand.nextFloat() - 0.5f, rand.nextFloat() - 0.5f);
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off.normalize();
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off.mul(0.35f);
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offsetX = off.getX();
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@@ -104,17 +103,13 @@ public class CraftingFx extends SpriteTexturedParticle {
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float maxV = this.getMaxV();
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int j = 15728880; // full brightness
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buffer.pos(avector3f[0].getX(), avector3f[0].getY(), avector3f[0].getZ()).tex(maxU, maxV)
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.color(this.particleRed, this.particleGreen, this.particleBlue, alpha).lightmap(j)
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.endVertex();
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.color(this.particleRed, this.particleGreen, this.particleBlue, alpha).lightmap(j).endVertex();
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buffer.pos(avector3f[1].getX(), avector3f[1].getY(), avector3f[1].getZ()).tex(maxU, minV)
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.color(this.particleRed, this.particleGreen, this.particleBlue, alpha).lightmap(j)
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.endVertex();
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.color(this.particleRed, this.particleGreen, this.particleBlue, alpha).lightmap(j).endVertex();
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buffer.pos(avector3f[2].getX(), avector3f[2].getY(), avector3f[2].getZ()).tex(minU, minV)
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.color(this.particleRed, this.particleGreen, this.particleBlue, alpha).lightmap(j)
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.endVertex();
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.color(this.particleRed, this.particleGreen, this.particleBlue, alpha).lightmap(j).endVertex();
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buffer.pos(avector3f[3].getX(), avector3f[3].getY(), avector3f[3].getZ()).tex(minU, maxV)
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.color(this.particleRed, this.particleGreen, this.particleBlue, alpha).lightmap(j)
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.endVertex();
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.color(this.particleRed, this.particleGreen, this.particleBlue, alpha).lightmap(j).endVertex();
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}
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// https://easings.net/#easeOutCirc
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