Fix remaining filtered item handler uses.

This commit is contained in:
Sebastian Hartte
2020-08-24 22:48:07 +02:00
parent 4e86c92720
commit fa3e41e687
9 changed files with 69 additions and 226 deletions
@@ -33,6 +33,8 @@ import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.text.Text;
import alexiil.mc.lib.attributes.item.FixedItemInv;
import alexiil.mc.lib.attributes.item.LimitedFixedItemInv;
import alexiil.mc.lib.attributes.item.SingleItemSlot;
import appeng.api.config.SecurityPermissions;
import appeng.api.config.Settings;
@@ -57,8 +59,6 @@ import appeng.util.Platform;
import appeng.util.helpers.ItemHandlerUtil;
import appeng.util.inv.AdaptorFixedInv;
import appeng.util.inv.WrapperCursorItemHandler;
import appeng.util.inv.WrapperFilteredItemHandler;
import appeng.util.inv.filter.IAEItemFilter;
public final class InterfaceTerminalContainer extends AEBaseContainer {
@@ -196,35 +196,37 @@ public final class InterfaceTerminalContainer extends AEBaseContainer {
final InventoryAdaptor playerHand = new AdaptorFixedInv(new WrapperCursorItemHandler(player.inventory));
final FixedItemInv theSlot = new WrapperFilteredItemHandler(inv.server.getSubInv(slot, slot + 1),
new PatternSlotFilter());
final InventoryAdaptor interfaceSlot = new AdaptorFixedInv(theSlot);
// Create a wrapper around the targetted slot that will only allow insertions of
// patterns
LimitedFixedItemInv limitedSlotInv = inv.server.createLimitedFixedInv();
limitedSlotInv.getAllRule().filterInserts(this::isValidPattern);
SingleItemSlot theSlot = limitedSlotInv.getSlot(slot);
switch (action) {
case PICKUP_OR_SET_DOWN:
if (hasItemInHand) {
ItemStack inSlot = theSlot.getInvStack(0);
ItemStack inSlot = theSlot.get();
if (inSlot.isEmpty()) {
player.inventory.setCursorStack(interfaceSlot.addItems(player.inventory.getCursorStack()));
player.inventory.setCursorStack(theSlot.insert(player.inventory.getCursorStack()));
} else {
inSlot = inSlot.copy();
final ItemStack inHand = player.inventory.getCursorStack().copy();
ItemHandlerUtil.setStackInSlot(theSlot, 0, ItemStack.EMPTY);
theSlot.set(ItemStack.EMPTY);
player.inventory.setCursorStack(ItemStack.EMPTY);
player.inventory.setCursorStack(interfaceSlot.addItems(inHand.copy()));
player.inventory.setCursorStack(theSlot.insert(inHand.copy()));
if (player.inventory.getCursorStack().isEmpty()) {
player.inventory.setCursorStack(inSlot);
} else {
player.inventory.setCursorStack(inHand);
ItemHandlerUtil.setStackInSlot(theSlot, 0, inSlot);
theSlot.set(inSlot);
}
}
} else {
ItemHandlerUtil.setStackInSlot(theSlot, 0, playerHand.addItems(theSlot.getInvStack(0)));
theSlot.set(playerHand.addItems(theSlot.get()));
}
break;
@@ -233,18 +235,18 @@ public final class InterfaceTerminalContainer extends AEBaseContainer {
if (hasItemInHand) {
ItemStack extra = playerHand.removeItems(1, ItemStack.EMPTY, null);
if (!extra.isEmpty()) {
extra = interfaceSlot.addItems(extra);
extra = theSlot.insert(extra);
}
if (!extra.isEmpty()) {
playerHand.addItems(extra);
}
} else if (!is.isEmpty()) {
ItemStack extra = interfaceSlot.removeItems((is.getCount() + 1) / 2, ItemStack.EMPTY, null);
ItemStack extra = theSlot.extract((is.getCount() + 1) / 2);
if (!extra.isEmpty()) {
extra = playerHand.addItems(extra);
}
if (!extra.isEmpty()) {
interfaceSlot.addItems(extra);
theSlot.insert(extra);
}
}
@@ -252,8 +254,7 @@ public final class InterfaceTerminalContainer extends AEBaseContainer {
case SHIFT_CLICK:
final InventoryAdaptor playerInv = InventoryAdaptor.getAdaptor(player);
ItemHandlerUtil.setStackInSlot(theSlot, 0, playerInv.addItems(theSlot.getInvStack(0)));
theSlot.set(playerInv.addItems(theSlot.get()));
break;
case MOVE_REGION:
@@ -279,6 +280,10 @@ public final class InterfaceTerminalContainer extends AEBaseContainer {
}
}
private boolean isValidPattern(ItemStack stack) {
return !stack.isEmpty() && stack.getItem() instanceof EncodedPatternItem;
}
private void regenList(final CompoundTag data) {
this.byId.clear();
this.diList.clear();
@@ -369,15 +374,4 @@ public final class InterfaceTerminalContainer extends AEBaseContainer {
}
}
private static class PatternSlotFilter implements IAEItemFilter {
@Override
public boolean allowExtract(FixedItemInv inv, int slot, int amount) {
return true;
}
@Override
public boolean allowInsert(FixedItemInv inv, int slot, ItemStack stack) {
return !stack.isEmpty() && stack.getItem() instanceof EncodedPatternItem;
}
}
}