Fixes #2577: Use the item stacks color handler to color tinted quads of the block model.

This commit is contained in:
Sebastian Hartte
2016-11-06 03:35:56 +01:00
parent efa0ab7e4e
commit fbb0c05c7f
5 changed files with 88 additions and 35 deletions
@@ -32,6 +32,7 @@ import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
import net.minecraft.client.renderer.block.model.ItemOverrideList;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import appeng.client.render.cablebus.CubeBuilder;
@@ -53,10 +54,13 @@ public class FacadeWithBlockBakedModel implements IBakedModel
private final VertexFormat format;
public FacadeWithBlockBakedModel( IBakedModel baseModel, IBlockState blockState, VertexFormat format )
private final ItemStack textureItem;
public FacadeWithBlockBakedModel( IBakedModel baseModel, IBlockState blockState, ItemStack textureItem, VertexFormat format )
{
this.baseModel = baseModel;
this.blockState = blockState;
this.textureItem = textureItem;
this.textureModel = Minecraft.getMinecraft().getBlockRendererDispatcher().getModelForState( blockState );
this.format = format;
}
@@ -69,10 +73,14 @@ public class FacadeWithBlockBakedModel implements IBakedModel
{
List<BakedQuad> quads = new ArrayList<>( 1 );
CubeBuilder builder = new CubeBuilder( format, quads );
TextureAtlasSprite sprite = FacadeBuilder.getSprite( textureModel, blockState, side, rand );
if ( sprite != null )
FacadeBuilder.TextureAtlasAndTint sprite = FacadeBuilder.getSprite( textureModel, blockState, side, rand );
if ( sprite != null && sprite.getSprite() != null )
{
builder.setTexture( sprite );
if( sprite.getTint() != -1 )
{
builder.setColor( Minecraft.getMinecraft().getItemColors().getColorFromItemstack( textureItem, sprite.getTint() ) );
}
builder.setTexture( sprite.getSprite() );
builder.setDrawFaces( EnumSet.of( EnumFacing.NORTH ) );
builder.addCube( 0, 0, 0, 16, 16, 16 );
return quads;