Fixes #2577: Use the item stacks color handler to color tinted quads of the block model.
This commit is contained in:
@@ -32,6 +32,7 @@ import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
|
||||
import net.minecraft.client.renderer.block.model.ItemOverrideList;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
import net.minecraft.client.renderer.vertex.VertexFormat;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
|
||||
import appeng.client.render.cablebus.CubeBuilder;
|
||||
@@ -53,10 +54,13 @@ public class FacadeWithBlockBakedModel implements IBakedModel
|
||||
|
||||
private final VertexFormat format;
|
||||
|
||||
public FacadeWithBlockBakedModel( IBakedModel baseModel, IBlockState blockState, VertexFormat format )
|
||||
private final ItemStack textureItem;
|
||||
|
||||
public FacadeWithBlockBakedModel( IBakedModel baseModel, IBlockState blockState, ItemStack textureItem, VertexFormat format )
|
||||
{
|
||||
this.baseModel = baseModel;
|
||||
this.blockState = blockState;
|
||||
this.textureItem = textureItem;
|
||||
this.textureModel = Minecraft.getMinecraft().getBlockRendererDispatcher().getModelForState( blockState );
|
||||
this.format = format;
|
||||
}
|
||||
@@ -69,10 +73,14 @@ public class FacadeWithBlockBakedModel implements IBakedModel
|
||||
{
|
||||
List<BakedQuad> quads = new ArrayList<>( 1 );
|
||||
CubeBuilder builder = new CubeBuilder( format, quads );
|
||||
TextureAtlasSprite sprite = FacadeBuilder.getSprite( textureModel, blockState, side, rand );
|
||||
if ( sprite != null )
|
||||
FacadeBuilder.TextureAtlasAndTint sprite = FacadeBuilder.getSprite( textureModel, blockState, side, rand );
|
||||
if ( sprite != null && sprite.getSprite() != null )
|
||||
{
|
||||
builder.setTexture( sprite );
|
||||
if( sprite.getTint() != -1 )
|
||||
{
|
||||
builder.setColor( Minecraft.getMinecraft().getItemColors().getColorFromItemstack( textureItem, sprite.getTint() ) );
|
||||
}
|
||||
builder.setTexture( sprite.getSprite() );
|
||||
builder.setDrawFaces( EnumSet.of( EnumFacing.NORTH ) );
|
||||
builder.addCube( 0, 0, 0, 16, 16, 16 );
|
||||
return quads;
|
||||
|
||||
Reference in New Issue
Block a user