Highly incomplete code. First work on porting to 1.12. Still need to rework a LOT of things.
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@@ -21,6 +21,7 @@ package appeng.client.render;
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import java.util.Random;
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import net.minecraft.client.renderer.BufferBuilder;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.client.Minecraft;
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@@ -30,7 +31,6 @@ import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.VertexBuffer;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraftforge.client.IRenderHandler;
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@@ -77,7 +77,7 @@ public class SpatialSkyRender extends IRenderHandler
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GlStateManager.depthMask( false );
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GlStateManager.color( 0.0f, 0.0f, 0.0f, 1.0f );
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final Tessellator tessellator = Tessellator.getInstance();
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final VertexBuffer VertexBuffer = tessellator.getBuffer();
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final BufferBuilder VertexBuffer = tessellator.getBuffer();
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// This renders a skybox around the player at a far, fixed distance from them.
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// The skybox is pitch black and untextured
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@@ -150,7 +150,7 @@ public class SpatialSkyRender extends IRenderHandler
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private void renderTwinkles()
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{
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final Tessellator tessellator = Tessellator.getInstance();
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final VertexBuffer VertexBuffer = tessellator.getBuffer();
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final BufferBuilder VertexBuffer = tessellator.getBuffer();
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VertexBuffer.begin( GL11.GL_QUADS, DefaultVertexFormats.POSITION );
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for( int i = 0; i < 50; ++i )
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