Highly incomplete code. First work on porting to 1.12. Still need to rework a LOT of things.

This commit is contained in:
Gunther De Wachter
2017-07-06 01:57:19 +02:00
parent d67f97cd16
commit fbcf8c4705
127 changed files with 850 additions and 425 deletions
@@ -21,6 +21,7 @@ package appeng.client.render;
import java.util.Random;
import net.minecraft.client.renderer.BufferBuilder;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.Minecraft;
@@ -30,7 +31,6 @@ import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraftforge.client.IRenderHandler;
@@ -77,7 +77,7 @@ public class SpatialSkyRender extends IRenderHandler
GlStateManager.depthMask( false );
GlStateManager.color( 0.0f, 0.0f, 0.0f, 1.0f );
final Tessellator tessellator = Tessellator.getInstance();
final VertexBuffer VertexBuffer = tessellator.getBuffer();
final BufferBuilder VertexBuffer = tessellator.getBuffer();
// This renders a skybox around the player at a far, fixed distance from them.
// The skybox is pitch black and untextured
@@ -150,7 +150,7 @@ public class SpatialSkyRender extends IRenderHandler
private void renderTwinkles()
{
final Tessellator tessellator = Tessellator.getInstance();
final VertexBuffer VertexBuffer = tessellator.getBuffer();
final BufferBuilder VertexBuffer = tessellator.getBuffer();
VertexBuffer.begin( GL11.GL_QUADS, DefaultVertexFormats.POSITION );
for( int i = 0; i < 50; ++i )