Highly incomplete code. First work on porting to 1.12. Still need to rework a LOT of things.
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@@ -1,8 +1,8 @@
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package appeng.client.render.tesr;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Items;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.block.Block;
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@@ -10,7 +10,6 @@ import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.VertexBuffer;
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import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.texture.TextureMap;
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@@ -41,7 +40,7 @@ public class InscriberTESR extends TileEntitySpecialRenderer<TileInscriber>
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private static TextureAtlasSprite textureInside;
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@Override
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public void renderTileEntityAt( TileInscriber tile, double x, double y, double z, float partialTicks, int destroyStage )
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public void render( TileInscriber tile, double x, double y, double z, float partialTicks, int destroyStage, float p_render_10_ )
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{
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// render inscriber
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@@ -89,7 +88,7 @@ public class InscriberTESR extends TileEntitySpecialRenderer<TileInscriber>
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float press = 0.2f;
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press -= progress / 5.0f;
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VertexBuffer buffer = Tessellator.getInstance().getBuffer();
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BufferBuilder buffer = Tessellator.getInstance().getBuffer();
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buffer.begin( GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX );
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float middle = 0.5f;
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@@ -177,7 +176,7 @@ public class InscriberTESR extends TileEntitySpecialRenderer<TileInscriber>
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GlStateManager.enableRescaleNormal();
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}
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private void renderItem( ItemStack sis, final float o, final AEBaseTile tile, final VertexBuffer tess, final double x, final double y, final double z )
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private void renderItem( ItemStack sis, final float o, final AEBaseTile tile, final BufferBuilder tess, final double x, final double y, final double z )
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{
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if( !sis.isEmpty() )
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{
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