fixed typo gtceu -> gteu

This commit is contained in:
PrototypeTrousers
2022-02-22 22:37:28 -03:00
parent c3dd6dabe1
commit fd95d3de47
19 changed files with 460 additions and 480 deletions
@@ -8,82 +8,82 @@ import net.minecraft.util.EnumFacing;
public class GTCEEnergyAdapter implements IEnergyContainer
{
private final IExternalPowerSink sink;
private final IExternalPowerSink sink;
double EUBuffer;
double EUBuffer;
GTCEEnergyAdapter( IExternalPowerSink sink )
{
this.sink = sink;
}
GTCEEnergyAdapter( IExternalPowerSink sink )
{
this.sink = sink;
}
@Override
public long acceptEnergyFromNetwork( EnumFacing enumFacing, long voltage, long amperage )
{
final double power = voltage * amperage;
final double oldBuffer = EUBuffer;
@Override
public long acceptEnergyFromNetwork( EnumFacing enumFacing, long voltage, long amperage )
{
final double power = voltage * amperage;
final double oldBuffer = EUBuffer;
EUBuffer = this.sink.injectExternalPower( PowerUnits.GTCEU, power + EUBuffer, Actionable.MODULATE );
EUBuffer = this.sink.injectExternalPower( PowerUnits.GTEU, power + EUBuffer, Actionable.MODULATE );
// if the overflow went down, all inputs were consumed
if ( EUBuffer <= oldBuffer )
{
return amperage;
}
// if overflow is greater than the inputs, nothing was consumed
if ( EUBuffer >= power )
{
EUBuffer -= power;
return 0;
}
// determine how many amps are being used
final double usedEU = power + oldBuffer - EUBuffer;
final long ampsUsed = (long) Math.ceil( usedEU / ( (double) voltage ) );
// adjust the overflow
EUBuffer += usedEU % voltage;
// if the overflow went down, all inputs were consumed
if( EUBuffer <= oldBuffer )
{
return amperage;
}
// if overflow is greater than the inputs, nothing was consumed
if( EUBuffer >= power )
{
EUBuffer -= power;
return 0;
}
// determine how many amps are being used
final double usedEU = power + oldBuffer - EUBuffer;
final long ampsUsed = (long) Math.ceil( usedEU / ( (double) voltage ) );
// adjust the overflow
EUBuffer += usedEU % voltage;
return ampsUsed;
}
return ampsUsed;
}
@Override
public boolean inputsEnergy( EnumFacing enumFacing )
{
return true;
}
@Override
public boolean inputsEnergy( EnumFacing enumFacing )
{
return true;
}
@Override
public long changeEnergy( long l )
{
return 0;
}
@Override
public long changeEnergy( long l )
{
return 0;
}
@Override
public long getEnergyStored()
{
return (long) Math.floor( PowerUnits.AE.convertTo( PowerUnits.GTCEU, this.sink.getAECurrentPower() ) );
}
@Override
public long getEnergyStored()
{
return (long) Math.floor( PowerUnits.AE.convertTo( PowerUnits.GTEU, this.sink.getAECurrentPower() ) );
}
@Override
public long getEnergyCapacity()
{
return (long) Math.floor( PowerUnits.AE.convertTo( PowerUnits.GTCEU, this.sink.getAEMaxPower() ) );
}
@Override
public long getEnergyCapacity()
{
return (long) Math.floor( PowerUnits.AE.convertTo( PowerUnits.GTEU, this.sink.getAEMaxPower() ) );
}
@Override
public long getInputAmperage()
{
return 0;
}
@Override
public long getInputAmperage()
{
return 0;
}
@Override
public long getInputVoltage()
{
return 0;
}
@Override
public long getInputVoltage()
{
return 0;
}
@Override
public long getEnergyCanBeInserted()
{
return this.getEnergyCapacity() - this.getEnergyStored();
}
@Override
public long getEnergyCanBeInserted()
{
return this.getEnergyCapacity() - this.getEnergyStored();
}
}