Fixes how several UIs draw their item slots.
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.client.gui.FontRenderer;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.item.ItemStack;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.core.AEConfig;
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import appeng.core.localization.GuiText;
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import appeng.util.ISlimReadableNumberConverter;
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import appeng.util.IWideReadableNumberConverter;
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import appeng.util.ReadableNumberConverter;
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/**
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* @author AlgorithmX2
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* @author thatsIch
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* @version rv2
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* @since rv0
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*/
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public class StackSizeRenderer
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{
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private static final ISlimReadableNumberConverter SLIM_CONVERTER = ReadableNumberConverter.INSTANCE;
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private static final IWideReadableNumberConverter WIDE_CONVERTER = ReadableNumberConverter.INSTANCE;
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public void renderStackSize( FontRenderer fontRenderer, IAEItemStack aeStack, ItemStack is, int xPos, int yPos )
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{
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if( is != null )
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{
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final float scaleFactor = AEConfig.instance.useTerminalUseLargeFont() ? 0.85f : 0.5f;
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final float inverseScaleFactor = 1.0f / scaleFactor;
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final int offset = AEConfig.instance.useTerminalUseLargeFont() ? 0 : -1;
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final boolean unicodeFlag = fontRenderer.getUnicodeFlag();
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fontRenderer.setUnicodeFlag( false );
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if( is.stackSize == 0 )
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{
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final String craftLabelText = AEConfig.instance.useTerminalUseLargeFont() ? GuiText.LargeFontCraft.getLocal() : GuiText.SmallFontCraft.getLocal();
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GlStateManager.disableLighting();
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GlStateManager.disableDepth();
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GlStateManager.disableBlend();
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GL11.glPushMatrix();
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GL11.glScaled( scaleFactor, scaleFactor, scaleFactor );
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final int X = (int) ( ( (float) xPos + offset + 16.0f - fontRenderer.getStringWidth( craftLabelText ) * scaleFactor ) * inverseScaleFactor );
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final int Y = (int) ( ( (float) yPos + offset + 16.0f - 7.0f * scaleFactor ) * inverseScaleFactor );
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fontRenderer.drawStringWithShadow( craftLabelText, X, Y, 16777215 );
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GL11.glPopMatrix();
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GlStateManager.enableLighting();
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GlStateManager.enableDepth();
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GlStateManager.enableBlend();
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}
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final long amount = aeStack != null ? aeStack.getStackSize() : is.stackSize;
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if( amount != 0 )
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{
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final String stackSize = this.getToBeRenderedStackSize( amount );
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GlStateManager.disableLighting();
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GlStateManager.disableDepth();
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GlStateManager.disableBlend();
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GL11.glPushMatrix();
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GL11.glScaled( scaleFactor, scaleFactor, scaleFactor );
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final int X = (int) ( ( (float) xPos + offset + 16.0f - fontRenderer.getStringWidth( stackSize ) * scaleFactor ) * inverseScaleFactor );
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final int Y = (int) ( ( (float) yPos + offset + 16.0f - 7.0f * scaleFactor ) * inverseScaleFactor );
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fontRenderer.drawStringWithShadow( stackSize, X, Y, 16777215 );
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GL11.glPopMatrix();
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GlStateManager.enableLighting();
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GlStateManager.enableDepth();
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GlStateManager.enableBlend();
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}
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fontRenderer.setUnicodeFlag( unicodeFlag );
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}
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}
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private String getToBeRenderedStackSize( final long originalSize )
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{
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if( AEConfig.instance.useTerminalUseLargeFont() )
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{
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return SLIM_CONVERTER.toSlimReadableForm( originalSize );
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}
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else
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{
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return WIDE_CONVERTER.toWideReadableForm( originalSize );
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}
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}
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}
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