Added a color code to the memory card. (#3609)

Can be used to encode the stored content as a 4x2 grid of AEColors
Currently used to indicate the P2P frequency.
This commit is contained in:
yueh
2018-07-14 19:42:56 +02:00
committed by GitHub
parent 2891014cf6
commit fe4db2eb98
17 changed files with 462 additions and 77 deletions
@@ -28,6 +28,8 @@ import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import appeng.api.util.AEColor;
/**
* Memory Card API
@@ -41,13 +43,18 @@ public interface IMemoryCard
* Configures the data stored on the memory card, the SettingsName, will be
* localized when displayed.
*
* The data can contain an optional string with the key "tooltip", which will be used as
* unlocalized string to display it after the settings name.
*
* The data can contain an optional intArray using "colorCode" to be displayed on the model itself.
* It needs to have exactly 8 elements representing the ordinal of the matching {@link AEColor}.
* The first 4 values represent the top row, left to right. The second 4 the bottom row.
*
* @param is item
* @param SettingsName unlocalized string that represents the tile entity.
* @param data may contain a String called "tooltip" which is is a
* unlocalized string displayed after the settings name, optional
* but can be used to add details to the card for later.
* @param settingsName unlocalized string that represents the tile entity.
* @param data the NBT tag, refer to the normal comment for special keys.
*/
void setMemoryCardContents( ItemStack is, String SettingsName, NBTTagCompound data );
void setMemoryCardContents( ItemStack is, String settingsName, NBTTagCompound data );
/**
* returns the settings name provided by a previous call to
@@ -68,6 +75,17 @@ public interface IMemoryCard
*/
NBTTagCompound getData( ItemStack is );
/**
* This represent as 4x2 grid of {@link AEColor} without transparent/fluix color.
*
* First 4 colors are used for the top row, second for the bottom one.
*
* @param is item
*
* @return a hash representation of the memory card content
*/
AEColor[] getColorCode( ItemStack is );
/**
* notify the user of a outcome related to the memory card.
*