All GUI compile errors fixed, switched to excludes over includes in gradle build and lots, LOTS of more fixes.

This commit is contained in:
Sebastian Hartte
2020-06-06 21:16:05 +02:00
parent bb453b0d35
commit ff042a394b
209 changed files with 4527 additions and 4479 deletions
@@ -20,6 +20,10 @@ package appeng.block.misc;
import appeng.block.AEBaseTileBlock;
import appeng.container.ContainerLocator;
import appeng.container.ContainerOpener;
import appeng.container.implementations.ContainerDrive;
import appeng.container.implementations.ContainerVibrationChamber;
import appeng.core.AEConfig;
import appeng.tile.AEBaseTile;
import appeng.tile.misc.TileVibrationChamber;
@@ -85,7 +89,7 @@ public final class BlockVibrationChamber extends AEBaseTileBlock<TileVibrationCh
final TileVibrationChamber tc = this.getTileEntity( w, pos );
if( tc != null && !player.isCrouching() )
{
// FIXME Platform.openGUI( player, tc, AEPartLocation.fromFacing(hit), GuiBridge.GUI_VIBRATION_CHAMBER );
ContainerOpener.openContainer(ContainerVibrationChamber.TYPE, player, ContainerLocator.forTileEntitySide(tc, hit.getFace()));
return ActionResultType.SUCCESS;
}
}