All GUI compile errors fixed, switched to excludes over includes in gradle build and lots, LOTS of more fixes.
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@@ -20,6 +20,10 @@ package appeng.block.misc;
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import appeng.block.AEBaseTileBlock;
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import appeng.container.ContainerLocator;
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import appeng.container.ContainerOpener;
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import appeng.container.implementations.ContainerDrive;
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import appeng.container.implementations.ContainerVibrationChamber;
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import appeng.core.AEConfig;
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import appeng.tile.AEBaseTile;
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import appeng.tile.misc.TileVibrationChamber;
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@@ -85,7 +89,7 @@ public final class BlockVibrationChamber extends AEBaseTileBlock<TileVibrationCh
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final TileVibrationChamber tc = this.getTileEntity( w, pos );
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if( tc != null && !player.isCrouching() )
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{
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// FIXME Platform.openGUI( player, tc, AEPartLocation.fromFacing(hit), GuiBridge.GUI_VIBRATION_CHAMBER );
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ContainerOpener.openContainer(ContainerVibrationChamber.TYPE, player, ContainerLocator.forTileEntitySide(tc, hit.getFace()));
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return ActionResultType.SUCCESS;
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}
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}
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