All GUI compile errors fixed, switched to excludes over includes in gradle build and lots, LOTS of more fixes.

This commit is contained in:
Sebastian Hartte
2020-06-06 21:16:05 +02:00
parent bb453b0d35
commit ff042a394b
209 changed files with 4527 additions and 4479 deletions
@@ -2,41 +2,37 @@
package appeng.block.qnb;
import java.util.EnumSet;
import java.util.List;
import java.util.Set;
import java.util.function.Function;
import javax.annotation.Nullable;
import appeng.client.render.cablebus.CubeBuilder;
import appeng.core.Api;
import appeng.core.AppEng;
import appeng.tile.qnb.TileQuantumBridge;
import com.google.common.collect.ImmutableList;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.client.renderer.model.BakedQuad;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
import net.minecraft.client.renderer.block.model.ItemOverrideList;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.model.ItemOverrideList;
import net.minecraft.client.renderer.model.Material;
import net.minecraft.client.renderer.texture.AtlasTexture;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.util.Direction;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.property.IExtendedBlockState;
import net.minecraftforge.client.model.data.IDynamicBakedModel;
import net.minecraftforge.client.model.data.IModelData;
import appeng.api.AEApi;
import appeng.client.render.cablebus.CubeBuilder;
import appeng.core.AppEng;
import javax.annotation.Nullable;
import java.util.*;
import java.util.function.Function;
class QnbFormedBakedModel implements IBakedModel
class QnbFormedBakedModel implements IDynamicBakedModel
{
private static final ResourceLocation TEXTURE_LINK = new ResourceLocation( AppEng.MOD_ID, "blocks/quantum_link" );
private static final ResourceLocation TEXTURE_RING = new ResourceLocation( AppEng.MOD_ID, "blocks/quantum_ring" );
private static final ResourceLocation TEXTURE_RING_LIGHT = new ResourceLocation( AppEng.MOD_ID, "blocks/quantum_ring_light" );
private static final ResourceLocation TEXTURE_RING_LIGHT_CORNER = new ResourceLocation( AppEng.MOD_ID, "blocks/quantum_ring_light_corner" );
private static final ResourceLocation TEXTURE_CABLE_GLASS = new ResourceLocation( AppEng.MOD_ID, "parts/cable/glass/transparent" );
private static final ResourceLocation TEXTURE_COVERED_CABLE = new ResourceLocation( AppEng.MOD_ID, "parts/cable/covered/transparent" );
private static final Material TEXTURE_LINK = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE, new ResourceLocation(AppEng.MOD_ID, "blocks/quantum_link" ));
private static final Material TEXTURE_RING = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE, new ResourceLocation( AppEng.MOD_ID, "blocks/quantum_ring" ));
private static final Material TEXTURE_RING_LIGHT = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE, new ResourceLocation( AppEng.MOD_ID, "blocks/quantum_ring_light" ));
private static final Material TEXTURE_RING_LIGHT_CORNER = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE, new ResourceLocation( AppEng.MOD_ID, "blocks/quantum_ring_light_corner" ));
private static final Material TEXTURE_CABLE_GLASS = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE, new ResourceLocation( AppEng.MOD_ID, "parts/cable/glass/transparent" ));
private static final Material TEXTURE_COVERED_CABLE = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE, new ResourceLocation( AppEng.MOD_ID, "parts/cable/covered/transparent" ));
private static final float DEFAULT_RENDER_MIN = 2.0f;
private static final float DEFAULT_RENDER_MAX = 14.0f;
@@ -47,8 +43,6 @@ class QnbFormedBakedModel implements IBakedModel
private static final float CENTER_POWERED_RENDER_MIN = -0.01f;
private static final float CENTER_POWERED_RENDER_MAX = 16.01f;
private final VertexFormat vertexFormat;
private final IBakedModel baseModel;
private final Block linkBlock;
@@ -60,9 +54,8 @@ class QnbFormedBakedModel implements IBakedModel
private final TextureAtlasSprite lightTexture;
private final TextureAtlasSprite lightCornerTexture;
public QnbFormedBakedModel( VertexFormat vertexFormat, IBakedModel baseModel, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter )
public QnbFormedBakedModel( IBakedModel baseModel, Function<Material, TextureAtlasSprite> bakedTextureGetter )
{
this.vertexFormat = vertexFormat;
this.baseModel = baseModel;
this.linkTexture = bakedTextureGetter.apply( TEXTURE_LINK );
this.ringTexture = bakedTextureGetter.apply( TEXTURE_RING );
@@ -74,23 +67,25 @@ class QnbFormedBakedModel implements IBakedModel
}
@Override
public List<BakedQuad> getQuads( @Nullable BlockState state, @Nullable Direction side, long rand )
public List<BakedQuad> getQuads(@Nullable BlockState state, @Nullable Direction side, Random rand, IModelData modelData)
{
// Get the correct base model
if( !( state instanceof IExtendedBlockState ) )
QnbFormedState formedState = modelData.getData(TileQuantumBridge.FORMED_STATE);
if( formedState == null )
{
return this.baseModel.getQuads( state, side, rand );
}
IExtendedBlockState extendedBlockState = (IExtendedBlockState) state;
QnbFormedState formedState = extendedBlockState.getValue( BlockQuantumBase.FORMED_STATE );
if (side != null) {
return Collections.emptyList();
}
return this.getQuads( formedState, state, side, rand );
return this.getQuads( formedState, state );
}
private List<BakedQuad> getQuads( QnbFormedState formedState, BlockState state, Direction side, long rand )
private List<BakedQuad> getQuads( QnbFormedState formedState, BlockState state )
{
CubeBuilder builder = new CubeBuilder( this.vertexFormat );
CubeBuilder builder = new CubeBuilder( );
if( state.getBlock() == this.linkBlock )
{
@@ -212,6 +207,11 @@ class QnbFormedBakedModel implements IBakedModel
return true;
}
@Override
public boolean func_230044_c_() {
return false;
}
@Override
public boolean isBuiltInRenderer()
{
@@ -224,19 +224,13 @@ class QnbFormedBakedModel implements IBakedModel
return this.baseModel.getParticleTexture();
}
@Override
public ItemCameraTransforms getItemCameraTransforms()
{
return this.baseModel.getItemCameraTransforms();
}
@Override
public ItemOverrideList getOverrides()
{
return this.baseModel.getOverrides();
}
public static List<ResourceLocation> getRequiredTextures()
public static List<Material> getRequiredTextures()
{
return ImmutableList.of(
TEXTURE_LINK, TEXTURE_RING, TEXTURE_CABLE_GLASS, TEXTURE_COVERED_CABLE, TEXTURE_RING_LIGHT, TEXTURE_RING_LIGHT_CORNER );