All GUI compile errors fixed, switched to excludes over includes in gradle build and lots, LOTS of more fixes.
This commit is contained in:
@@ -21,10 +21,10 @@ package appeng.client.gui.implementations;
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import java.io.IOException;
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import net.minecraft.client.gui.widget.button.Button;
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import net.minecraft.client.util.InputMappings;
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import net.minecraft.util.text.ITextComponent;
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import org.lwjgl.input.Mouse;
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import net.minecraft.client.gui.GuiButton;
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import net.minecraft.entity.player.PlayerInventory;
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import appeng.api.config.FuzzyMode;
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@@ -42,7 +42,6 @@ import appeng.core.localization.GuiText;
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import appeng.core.sync.network.NetworkHandler;
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import appeng.core.sync.packets.PacketConfigButton;
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import appeng.core.sync.packets.PacketValueConfig;
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import appeng.parts.automation.PartLevelEmitter;
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public class GuiLevelEmitter extends GuiUpgradeable<ContainerLevelEmitter>
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@@ -50,14 +49,14 @@ public class GuiLevelEmitter extends GuiUpgradeable<ContainerLevelEmitter>
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private GuiNumberBox level;
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private GuiButton plus1;
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private GuiButton plus10;
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private GuiButton plus100;
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private GuiButton plus1000;
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private GuiButton minus1;
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private GuiButton minus10;
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private GuiButton minus100;
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private GuiButton minus1000;
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private Button plus1;
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private Button plus10;
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private Button plus100;
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private Button plus1000;
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private Button minus1;
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private Button minus10;
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private Button minus100;
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private Button minus1000;
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private GuiImgButton levelMode;
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private GuiImgButton craftingMode;
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@@ -83,25 +82,25 @@ public class GuiLevelEmitter extends GuiUpgradeable<ContainerLevelEmitter>
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@Override
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protected void addButtons()
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{
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this.levelMode = new GuiImgButton( this.guiLeft - 18, this.guiTop + 8, Settings.LEVEL_TYPE, LevelType.ITEM_LEVEL );
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this.redstoneMode = new GuiImgButton( this.guiLeft - 18, this.guiTop + 28, Settings.REDSTONE_EMITTER, RedstoneMode.LOW_SIGNAL );
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this.fuzzyMode = new GuiImgButton( this.guiLeft - 18, this.guiTop + 48, Settings.FUZZY_MODE, FuzzyMode.IGNORE_ALL );
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this.craftingMode = new GuiImgButton( this.guiLeft - 18, this.guiTop + 48, Settings.CRAFT_VIA_REDSTONE, YesNo.NO );
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this.levelMode = new GuiImgButton( this.guiLeft - 18, this.guiTop + 8, Settings.LEVEL_TYPE, LevelType.ITEM_LEVEL, btn -> selectNextLevelMode() );
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this.redstoneMode = new GuiImgButton( this.guiLeft - 18, this.guiTop + 28, Settings.REDSTONE_EMITTER, RedstoneMode.LOW_SIGNAL, this::actionPerformed );
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this.fuzzyMode = new GuiImgButton( this.guiLeft - 18, this.guiTop + 48, Settings.FUZZY_MODE, FuzzyMode.IGNORE_ALL, this::actionPerformed );
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this.craftingMode = new GuiImgButton( this.guiLeft - 18, this.guiTop + 48, Settings.CRAFT_VIA_REDSTONE, YesNo.NO, btn -> selectNextCraftingMode() );
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final int a = AEConfig.instance().levelByStackAmounts( 0 );
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final int b = AEConfig.instance().levelByStackAmounts( 1 );
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final int c = AEConfig.instance().levelByStackAmounts( 2 );
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final int d = AEConfig.instance().levelByStackAmounts( 3 );
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this.addButton( this.plus1 = new GuiButton( 0, this.guiLeft + 20, this.guiTop + 17, 22, 20, "+" + a ) );
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this.addButton( this.plus10 = new GuiButton( 0, this.guiLeft + 48, this.guiTop + 17, 28, 20, "+" + b ) );
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this.addButton( this.plus100 = new GuiButton( 0, this.guiLeft + 82, this.guiTop + 17, 32, 20, "+" + c ) );
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this.addButton( this.plus1000 = new GuiButton( 0, this.guiLeft + 120, this.guiTop + 17, 38, 20, "+" + d ) );
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this.addButton( this.plus1 = new Button(this.guiLeft + 20, this.guiTop + 17, 22, 20, "+" + a, btn -> addQty(a) ) );
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this.addButton( this.plus10 = new Button(this.guiLeft + 48, this.guiTop + 17, 28, 20, "+" + b, btn -> addQty(b) ) );
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this.addButton( this.plus100 = new Button(this.guiLeft + 82, this.guiTop + 17, 32, 20, "+" + c, btn -> addQty(c) ) );
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this.addButton( this.plus1000 = new Button(this.guiLeft + 120, this.guiTop + 17, 38, 20, "+" + d, btn -> addQty(d) ) );
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this.addButton( this.minus1 = new GuiButton( 0, this.guiLeft + 20, this.guiTop + 59, 22, 20, "-" + a ) );
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this.addButton( this.minus10 = new GuiButton( 0, this.guiLeft + 48, this.guiTop + 59, 28, 20, "-" + b ) );
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this.addButton( this.minus100 = new GuiButton( 0, this.guiLeft + 82, this.guiTop + 59, 32, 20, "-" + c ) );
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this.addButton( this.minus1000 = new GuiButton( 0, this.guiLeft + 120, this.guiTop + 59, 38, 20, "-" + d ) );
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this.addButton( this.minus1 = new Button(this.guiLeft + 20, this.guiTop + 59, 22, 20, "-" + a, btn -> addQty(-a) ) );
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this.addButton( this.minus10 = new Button(this.guiLeft + 48, this.guiTop + 59, 28, 20, "-" + b, btn -> addQty(-b) ) );
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this.addButton( this.minus100 = new Button(this.guiLeft + 82, this.guiTop + 59, 32, 20, "-" + c, btn -> addQty(-c) ) );
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this.addButton( this.minus1000 = new Button(this.guiLeft + 120, this.guiTop + 59, 38, 20, "-" + d, btn -> addQty(-d) ) );
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this.addButton( this.levelMode );
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this.addButton( this.redstoneMode );
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@@ -116,22 +115,22 @@ public class GuiLevelEmitter extends GuiUpgradeable<ContainerLevelEmitter>
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// configure enabled status...
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this.level.setEnabled( notCraftingMode );
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this.plus1.enabled = notCraftingMode;
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this.plus10.enabled = notCraftingMode;
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this.plus100.enabled = notCraftingMode;
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this.plus1000.enabled = notCraftingMode;
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this.minus1.enabled = notCraftingMode;
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this.minus10.enabled = notCraftingMode;
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this.minus100.enabled = notCraftingMode;
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this.minus1000.enabled = notCraftingMode;
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this.levelMode.enabled = notCraftingMode;
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this.redstoneMode.enabled = notCraftingMode;
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this.plus1.active = notCraftingMode;
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this.plus10.active = notCraftingMode;
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this.plus100.active = notCraftingMode;
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this.plus1000.active = notCraftingMode;
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this.minus1.active = notCraftingMode;
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this.minus10.active = notCraftingMode;
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this.minus100.active = notCraftingMode;
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this.minus1000.active = notCraftingMode;
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this.levelMode.active = notCraftingMode;
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this.redstoneMode.active = notCraftingMode;
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super.drawFG( offsetX, offsetY, mouseX, mouseY );
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if( this.craftingMode != null )
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{
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this.craftingMode.set( ( (ContainerLevelEmitter) this.cvb ).getCraftingMode() );
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this.craftingMode.set( this.cvb.getCraftingMode() );
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}
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if( this.levelMode != null )
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@@ -141,10 +140,10 @@ public class GuiLevelEmitter extends GuiUpgradeable<ContainerLevelEmitter>
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}
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@Override
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public void drawBG( final int offsetX, final int offsetY, final int mouseX, final int mouseY )
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public void drawBG(final int offsetX, final int offsetY, final int mouseX, final int mouseY, float partialTicks)
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{
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super.drawBG( offsetX, offsetY, mouseX, mouseY );
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this.level.drawTextBox();
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super.drawBG( offsetX, offsetY, mouseX, mouseY, partialTicks);
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this.level.render(mouseX, mouseY, partialTicks);
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}
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@Override
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@@ -166,30 +165,14 @@ public class GuiLevelEmitter extends GuiUpgradeable<ContainerLevelEmitter>
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return GuiText.LevelEmitter;
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}
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@Override
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protected void actionPerformed( final GuiButton btn ) throws IOException
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{
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super.actionPerformed( btn );
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private void selectNextCraftingMode() {
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final boolean backwards = minecraft.mouseHelper.isRightDown();
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NetworkHandler.instance().sendToServer( new PacketConfigButton( this.craftingMode.getSetting(), backwards ) );
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}
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final boolean backwards = Mouse.isButtonDown( 1 );
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if( btn == this.craftingMode )
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{
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NetworkHandler.instance().sendToServer( new PacketConfigButton( this.craftingMode.getSetting(), backwards ) );
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}
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if( btn == this.levelMode )
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{
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NetworkHandler.instance().sendToServer( new PacketConfigButton( this.levelMode.getSetting(), backwards ) );
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}
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final boolean isPlus = btn == this.plus1 || btn == this.plus10 || btn == this.plus100 || btn == this.plus1000;
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final boolean isMinus = btn == this.minus1 || btn == this.minus10 || btn == this.minus100 || btn == this.minus1000;
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if( isPlus || isMinus )
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{
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this.addQty( this.getQty( btn ) );
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}
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private void selectNextLevelMode() {
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final boolean backwards = minecraft.mouseHelper.isRightDown();
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NetworkHandler.instance().sendToServer( new PacketConfigButton( this.levelMode.getSetting(), backwards ) );
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}
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private void addQty( final long i )
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@@ -231,51 +214,45 @@ public class GuiLevelEmitter extends GuiUpgradeable<ContainerLevelEmitter>
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// nope..
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this.level.setText( "0" );
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}
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catch( final IOException e )
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{
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AELog.debug( e );
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}
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}
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@Override
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protected void keyTyped( final char character, final int key ) throws IOException
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public boolean charTyped(char character, int key) {
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// Forward entered characters to the number-text-field
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return level.charTyped(character, key);
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}
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@Override
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public boolean keyPressed(int keyCode, int scanCode, int p_keyPressed_3_)
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{
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if( !this.checkHotbarKeys( key ) )
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if( !this.checkHotbarKeys( InputMappings.getInputByCode(keyCode, scanCode) ) )
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{
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if( ( key == 211 || key == 205 || key == 203 || key == 14 || Character.isDigit( character ) ) && this.level.textboxKeyTyped( character, key ) )
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if( keyCode == 211 || keyCode == 205 || keyCode == 203 || keyCode == 14 )
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{
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try
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String Out = this.level.getText();
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boolean Fixed = false;
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while( Out.startsWith( "0" ) && Out.length() > 1 )
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{
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String Out = this.level.getText();
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boolean Fixed = false;
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while( Out.startsWith( "0" ) && Out.length() > 1 )
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{
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Out = Out.substring( 1 );
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Fixed = true;
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}
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if( Fixed )
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{
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this.level.setText( Out );
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}
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if( Out.isEmpty() )
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{
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Out = "0";
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}
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NetworkHandler.instance().sendToServer( new PacketValueConfig( "LevelEmitter.Value", Out ) );
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Out = Out.substring( 1 );
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Fixed = true;
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}
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catch( final IOException e )
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if( Fixed )
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{
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AELog.debug( e );
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this.level.setText( Out );
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}
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}
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else
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{
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super.keyTyped( character, key );
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if( Out.isEmpty() )
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{
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Out = "0";
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}
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NetworkHandler.instance().sendToServer( new PacketValueConfig( "LevelEmitter.Value", Out ) );
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return true;
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}
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}
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return super.keyPressed( keyCode, scanCode, p_keyPressed_3_ );
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}
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}
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