All GUI compile errors fixed, switched to excludes over includes in gradle build and lots, LOTS of more fixes.

This commit is contained in:
Sebastian Hartte
2020-06-06 21:16:05 +02:00
parent bb453b0d35
commit ff042a394b
209 changed files with 4527 additions and 4479 deletions
@@ -19,28 +19,19 @@
package appeng.client.render.model;
import java.util.Collection;
import java.util.Collections;
import java.util.EnumMap;
import java.util.Map;
import appeng.block.storage.DriveSlotState;
import com.google.common.collect.ImmutableMap;
import com.mojang.datafixers.util.Pair;
import net.minecraft.client.renderer.model.*;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.IModelConfiguration;
import net.minecraftforge.client.model.geometry.IModelGeometry;
import java.util.*;
import java.util.function.Function;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.ImmutableMap;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.IModel;
import net.minecraftforge.client.model.ModelLoaderRegistry;
import net.minecraftforge.common.model.IModelState;
import net.minecraftforge.common.model.TRSRTransformation;
import appeng.block.storage.DriveSlotState;
public class DriveModel implements IModel
public class DriveModel implements IModelGeometry<DriveModel>
{
private static final ResourceLocation MODEL_BASE = new ResourceLocation( "appliedenergistics2:block/drive_base" );
@@ -53,45 +44,23 @@ public class DriveModel implements IModel
DriveSlotState.FULL, new ResourceLocation( "appliedenergistics2:block/drive_cell_full" ) );
@Override
public Collection<ResourceLocation> getDependencies()
{
return ImmutableList.<ResourceLocation>builder().add( MODEL_BASE ).addAll( MODELS_CELLS.values() ).build();
}
@Override
public Collection<ResourceLocation> getTextures()
{
return Collections.emptyList();
}
@Override
public IBakedModel bake( IModelState state, VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter )
{
public IBakedModel bake(IModelConfiguration owner, ModelBakery bakery, Function<Material, TextureAtlasSprite> spriteGetter, IModelTransform modelTransform, ItemOverrideList overrides, ResourceLocation modelLocation) {
EnumMap<DriveSlotState, IBakedModel> cellModels = new EnumMap<>( DriveSlotState.class );
// Load the base model and the model for each cell state.
IModel baseModel;
try
for( DriveSlotState slotState : MODELS_CELLS.keySet() )
{
baseModel = ModelLoaderRegistry.getModel( MODEL_BASE );
for( DriveSlotState slotState : MODELS_CELLS.keySet() )
{
IModel model = ModelLoaderRegistry.getModel( MODELS_CELLS.get( slotState ) );
cellModels.put( slotState, model.bake( state, format, bakedTextureGetter ) );
}
}
catch( Exception e )
{
throw new RuntimeException( e );
IBakedModel cellModel = bakery.getBakedModel( MODELS_CELLS.get( slotState ), modelTransform, spriteGetter );
cellModels.put( slotState, cellModel );
}
IBakedModel bakedBase = baseModel.bake( state, format, bakedTextureGetter );
return new DriveBakedModel( bakedBase, cellModels );
IBakedModel baseModel = bakery.getBakedModel( MODEL_BASE, modelTransform, spriteGetter );
return new DriveBakedModel( baseModel, cellModels );
}
@Override
public IModelState getDefaultState()
{
return TRSRTransformation.identity();
public Collection<Material> getTextures(IModelConfiguration owner, Function<ResourceLocation, IUnbakedModel> modelGetter, Set<Pair<String, String>> missingTextureErrors) {
return Collections.emptyList();
}
}