All GUI compile errors fixed, switched to excludes over includes in gradle build and lots, LOTS of more fixes.

This commit is contained in:
Sebastian Hartte
2020-06-06 21:16:05 +02:00
parent bb453b0d35
commit ff042a394b
209 changed files with 4527 additions and 4479 deletions
@@ -0,0 +1,110 @@
package appeng.container.helper;
import appeng.api.config.SecurityPermissions;
import appeng.api.parts.IPart;
import appeng.api.parts.IPartHost;
import appeng.container.AEBaseContainer;
import appeng.container.ContainerLocator;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.entity.player.ServerPlayerEntity;
import net.minecraft.inventory.container.INamedContainerProvider;
import net.minecraft.inventory.container.SimpleNamedContainerProvider;
import net.minecraft.network.PacketBuffer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.ITextComponent;
import net.minecraftforge.fml.network.NetworkHooks;
/**
* Helper for containers that can be opened for {@link appeng.api.parts.IPart parts} that are attached
* to a {@link appeng.api.parts.IPartHost part host}.
*
* @param <C>
* @param <P> The type of part this container is for.
*/
public final class PartContainerHelper<C extends AEBaseContainer, P extends IPart> {
private final Class<P> partClass;
private final ContainerFactory<P, C> factory;
private final SecurityPermissions requiredPermission;
public PartContainerHelper(ContainerFactory<P, C> factory, Class<P> partClass) {
this(factory, partClass, null);
}
public PartContainerHelper(ContainerFactory<P, C> factory, Class<P> partClass, SecurityPermissions requiredPermission) {
this.partClass = partClass;
this.factory = factory;
this.requiredPermission = requiredPermission;
}
/**
* Opens a container that is based around a single tile entity.
* The tile entity's position is encoded in the packet buffer.
*/
public C fromNetwork(int windowId, PlayerInventory inv, PacketBuffer packetBuf) {
BlockPos pos = packetBuf.readBlockPos();
TileEntity te = inv.player.world.getTileEntity(pos);
if (partClass.isInstance(te)) {
return factory.create(windowId, inv, partClass.cast(te));
}
return null;
}
public boolean open(PlayerEntity player, ContainerLocator locator) {
if (!(player instanceof ServerPlayerEntity)) {
// Cannot open containers on the client or for non-players
// FIXME logging?
return false;
}
if (!locator.hasBlockPos() || !locator.hasSide()) {
return false; // No block was clicked or the side is unknown
// FIXME: If no side is provided, should be try with INTERNAL???
}
TileEntity tileEntity = player.world.getTileEntity(locator.getBlockPos());
if (!(tileEntity instanceof IPartHost)) {
// FIXME logging?
return false; // Wrong tile entity at block position
}
IPartHost partHost = (IPartHost) tileEntity;
IPart part = partHost.getPart(locator.getSide());
if (!(partClass.isInstance(part))) {
// FIXME logging?
return false;
}
P actualPart = partClass.cast(tileEntity);
// Use block name at position
// FIXME: this is not right, we'd need to check the part's item stack, or custom naming interface impl
ITextComponent title = player.world.getBlockState(locator.getBlockPos()).getBlock().getNameTextComponent();
// FIXME: Check permissions...
if (requiredPermission != null) {
throw new IllegalStateException(); // NOT YET IMPLEMENTED
}
INamedContainerProvider container = new SimpleNamedContainerProvider(
(wnd, p, pl) -> {
C c = factory.create(wnd, p, actualPart);
// Set the original locator on the opened server-side container for it to more
// easily remember how to re-open after being closed.
c.setLocator(locator);
return c;
}, title
);
NetworkHooks.openGui((ServerPlayerEntity) player, container, locator.getBlockPos());
return true;
}
@FunctionalInterface
public interface ContainerFactory<T, C> {
C create(int windowId, PlayerInventory playerInv, T part);
}
}
@@ -0,0 +1,119 @@
package appeng.container.helper;
import appeng.api.config.SecurityPermissions;
import appeng.api.parts.IPart;
import appeng.api.parts.IPartHost;
import appeng.container.AEBaseContainer;
import appeng.container.ContainerLocator;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.entity.player.ServerPlayerEntity;
import net.minecraft.inventory.container.INamedContainerProvider;
import net.minecraft.inventory.container.SimpleNamedContainerProvider;
import net.minecraft.network.PacketBuffer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.text.ITextComponent;
import net.minecraftforge.fml.network.NetworkHooks;
/**
* Helper for containers that can be opened for a part <em>or</em> tile given that either
* implements a given interface.
*
* @param <C>
*/
// FIXME: This is also used in contexts where access is via an item that implements I or exposes I via IGuiItemObject
public final class PartOrTileContainerHelper<C extends AEBaseContainer, I> {
private final Class<I> interfaceClass;
private final ContainerFactory<C, I> factory;
private final SecurityPermissions requiredPermission;
public PartOrTileContainerHelper(ContainerFactory<C, I> factory, Class<I> interfaceClass) {
this(factory, interfaceClass, null);
}
public PartOrTileContainerHelper(ContainerFactory<C, I> factory, Class<I> interfaceClass, SecurityPermissions requiredPermission) {
this.interfaceClass = interfaceClass;
this.factory = factory;
this.requiredPermission = requiredPermission;
}
/**
* Opens a container that is based around a single tile entity.
* The tile entity's position is encoded in the packet buffer.
*/
public C fromNetwork(int windowId, PlayerInventory inv, PacketBuffer packetBuf) {
I host = getHostFromLocator(inv.player, ContainerLocator.read(packetBuf));
if (host != null) {
return factory.create(windowId, inv, host);
}
return null;
}
public boolean open(PlayerEntity player, ContainerLocator locator) {
if (!(player instanceof ServerPlayerEntity)) {
// Cannot open containers on the client or for non-players
// FIXME logging?
return false;
}
I accessInterface = getHostFromLocator(player, locator);
// Use block name at position
// FIXME: this is not right, we'd need to check the part's item stack, or custom naming interface impl
// FIXME: Should move this up, because at this point, it's hard to know where the terminal host came from (part or tile)
ITextComponent title = player.world.getBlockState(locator.getBlockPos()).getBlock().getNameTextComponent();
// FIXME: Check permissions...
if (requiredPermission != null) {
throw new IllegalStateException(); // NOT YET IMPLEMENTED
}
INamedContainerProvider container = new SimpleNamedContainerProvider(
(wnd, p, pl) -> {
C c = factory.create(wnd, p, accessInterface);
// Set the original locator on the opened server-side container for it to more
// easily remember how to re-open after being closed.
c.setLocator(locator);
return c;
}, title
);
NetworkHooks.openGui((ServerPlayerEntity) player, container, locator.getBlockPos());
return true;
}
private I getHostFromLocator(PlayerEntity player, ContainerLocator locator) {
if (!locator.hasBlockPos() || !locator.hasSide()) {
return null; // No block was clicked or the side is unknown
// FIXME: If no side is provided, should be try with INTERNAL???
}
TileEntity tileEntity = player.world.getTileEntity(locator.getBlockPos());
// The tile entity itself can host a terminal (i.e. Chest!)
if (interfaceClass.isInstance(tileEntity)) {
return interfaceClass.cast(tileEntity);
} else if (tileEntity instanceof IPartHost) {
// But it could also be a part attached to the tile entity
IPartHost partHost = (IPartHost) tileEntity;
IPart part = partHost.getPart(locator.getSide());
if (interfaceClass.isInstance(part)) {
return interfaceClass.cast(part);
} else {
// FIXME: Logging?
return null;
}
} else {
// FIXME: Logging? Dont know how to obtain the terminal host
return null;
}
}
@FunctionalInterface
public interface ContainerFactory<C, I> {
C create(int windowId, PlayerInventory playerInv, I accessObj);
}
}
@@ -0,0 +1,91 @@
package appeng.container.helper;
import appeng.api.config.SecurityPermissions;
import appeng.container.AEBaseContainer;
import appeng.container.ContainerLocator;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.entity.player.ServerPlayerEntity;
import net.minecraft.inventory.container.INamedContainerProvider;
import net.minecraft.inventory.container.SimpleNamedContainerProvider;
import net.minecraft.network.PacketBuffer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.ITextComponent;
import net.minecraftforge.fml.network.NetworkHooks;
public final class TileContainerHelper<C extends AEBaseContainer, T extends TileEntity> {
private final Class<T> tileEntityClass;
private final ContainerFactory<T, C> factory;
private final SecurityPermissions requiredPermission;
public TileContainerHelper(ContainerFactory<T, C> factory, Class<T> tileEntityClass) {
this(factory, tileEntityClass, null);
}
public TileContainerHelper(ContainerFactory<T, C> factory, Class<T> tileEntityClass, SecurityPermissions requiredPermission) {
this.tileEntityClass = tileEntityClass;
this.factory = factory;
this.requiredPermission = requiredPermission;
}
/**
* Opens a container that is based around a single tile entity.
* The tile entity's position is encoded in the packet buffer.
*/
public C fromNetwork(int windowId, PlayerInventory inv, PacketBuffer packetBuf) {
BlockPos pos = packetBuf.readBlockPos();
TileEntity te = inv.player.world.getTileEntity(pos);
if (tileEntityClass.isInstance(te)) {
return factory.create(windowId, inv, tileEntityClass.cast(te));
}
return null;
}
public boolean open(PlayerEntity player, ContainerLocator locator) {
if (!(player instanceof ServerPlayerEntity)) {
// Cannot open containers on the client or for non-players
return false;
}
if (!locator.hasBlockPos()) {
return false; // No block was clicked
}
TileEntity tileEntity = player.world.getTileEntity(locator.getBlockPos());
if (!tileEntityClass.isInstance(tileEntity)) {
return false; // Wrong tile entity at block position
}
T te = tileEntityClass.cast(tileEntity);
// Use block name at position
ITextComponent title = player.world.getBlockState(locator.getBlockPos()).getBlock().getNameTextComponent();
// FIXME: Check permissions...
if (requiredPermission != null) {
throw new IllegalStateException(); // NOT YET IMPLEMENTED
}
INamedContainerProvider container = new SimpleNamedContainerProvider(
(wnd, p, pl) -> {
C c = factory.create(wnd, p, te);
// Set the original locator on the opened server-side container for it to more
// easily remember how to re-open after being closed.
c.setLocator(locator);
return c;
}, title
);
NetworkHooks.openGui((ServerPlayerEntity) player, container, locator.getBlockPos());
return true;
}
@FunctionalInterface
public interface ContainerFactory<T, C> {
C create(int windowId, PlayerInventory playerInv, T tileEntity);
}
}