All GUI compile errors fixed, switched to excludes over includes in gradle build and lots, LOTS of more fixes.

This commit is contained in:
Sebastian Hartte
2020-06-06 21:16:05 +02:00
parent bb453b0d35
commit ff042a394b
209 changed files with 4527 additions and 4479 deletions
@@ -19,27 +19,43 @@
package appeng.container.implementations;
import appeng.api.config.SecurityPermissions;
import appeng.container.ContainerLocator;
import appeng.container.helper.TileContainerHelper;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.PlayerInventory;
import appeng.container.AEBaseContainer;
import appeng.container.slot.SlotRestrictedInput;
import appeng.tile.storage.TileChest;
import net.minecraft.inventory.container.ContainerType;
import net.minecraft.network.PacketBuffer;
public class ContainerChest extends AEBaseContainer
{
private final TileChest chest;
public static ContainerType<ContainerChest> TYPE;
public ContainerChest( ContainerType<?> containerType, int id, final PlayerInventory ip, final TileChest chest )
private static final TileContainerHelper<ContainerChest, TileChest> helper
= new TileContainerHelper<>(ContainerChest::new, TileChest.class, SecurityPermissions.BUILD);
public ContainerChest( int id, final PlayerInventory ip, final TileChest chest )
{
super( containerType, id, ip, chest, null );
this.chest = chest;
super( TYPE, id, ip, chest, null );
this.addSlot( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.STORAGE_CELLS, this.chest.getInternalInventory(), 1, 80, 37, this
this.addSlot( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.STORAGE_CELLS, chest.getInternalInventory(), 1, 80, 37, this
.getPlayerInventory() ) );
this.bindPlayerInventory( ip, 0, 166 - /* height of player inventory */82 );
}
public static ContainerChest fromNetwork(int windowId, PlayerInventory inv, PacketBuffer buf) {
return helper.fromNetwork(windowId, inv, buf);
}
public static boolean open(PlayerEntity player, ContainerLocator locator) {
return helper.open(player, locator);
}
}