Crafting is virtually working 100%
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@@ -4,25 +4,32 @@ import java.util.HashMap;
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import java.util.Map;
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import java.util.Map.Entry;
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import net.minecraft.inventory.InventoryCrafting;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.World;
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import net.minecraft.world.WorldServer;
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import appeng.api.AEApi;
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import appeng.api.config.Actionable;
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import appeng.api.networking.crafting.ICraftingPatternDetails;
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import appeng.api.networking.security.BaseActionSource;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.container.ContainerNull;
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import appeng.me.cache.CraftingCache;
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import appeng.me.cluster.implementations.CraftingCPUCluster;
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import appeng.util.Platform;
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import cpw.mods.fml.common.FMLCommonHandler;
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public class CraftingTreeProcess
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{
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World world;
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CraftingTreeNode parent;
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ICraftingPatternDetails details;
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CraftingJob job;
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long crafts = 0;
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boolean damageable;
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boolean fullsimulation;
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final private int depth;
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@@ -34,19 +41,36 @@ public class CraftingTreeProcess
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this.details = details;
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this.job = job;
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this.depth = depth;
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world = job.getWorld();
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if ( details.isCraftable() )
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{
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IAEItemStack list[] = details.getInputs();
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InventoryCrafting ic = new InventoryCrafting( new ContainerNull(), 3, 3 );
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IAEItemStack[] is = details.getInputs();
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for (int x = 0; x < ic.getSizeInventory(); x++)
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ic.setInventorySlotContents( x, is[x] == null ? null : is[x].getItemStack() );
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FMLCommonHandler.instance().firePlayerCraftingEvent( Platform.getPlayer( (WorldServer) world ), details.getOutput( ic, world ), ic );
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for (int x = 0; x < ic.getSizeInventory(); x++)
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{
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ItemStack g = ic.getStackInSlot( x );
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if ( g != null && g.stackSize > 1 )
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fullsimulation = true;
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}
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for (int x = 0; x < list.length; x++)
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{
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IAEItemStack part = list[x];
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if ( part != null )
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{
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ItemStack is = part.getItemStack();
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if ( is.getItem().hasContainerItem( is ) )
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ItemStack g = part.getItemStack();
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if ( g.getItem().hasContainerItem( g ) )
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damageable = true;
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nodes.put( new CraftingTreeNode( cc, job, part.copy(), this, x, depth + 1 ), part.getStackSize() );
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}
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}
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@@ -67,7 +91,7 @@ public class CraftingTreeProcess
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long getTimes(long remaining, long stackSize)
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{
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if ( damageable )
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if ( damageable || fullsimulation )
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return 1;
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return (remaining / stackSize) + (remaining % stackSize != 0 ? 1 : 0);
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}
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@@ -92,21 +116,41 @@ public class CraftingTreeProcess
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if ( Thread.interrupted() )
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throw new InterruptedException();
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// request and remove inputs...
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for (Entry<CraftingTreeNode, Long> entry : nodes.entrySet())
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if ( fullsimulation )
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{
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IAEItemStack item = entry.getKey().getStack( entry.getValue() );
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IAEItemStack stack = entry.getKey().request( inv, item.getStackSize() * i, src );
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InventoryCrafting ic = new InventoryCrafting( new ContainerNull(), 3, 3 );
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if ( damageable )
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for (Entry<CraftingTreeNode, Long> entry : nodes.entrySet())
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{
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ItemStack is = stack.getItemStack();
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if ( stack.getItem().hasContainerItem( is ) )
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{
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is = stack.getItem().getContainerItem( is );
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if ( is.isItemStackDamageable() && is.getItemDamage() == is.getMaxDamage() )
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is = null;
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IAEItemStack item = entry.getKey().getStack( entry.getValue() );
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IAEItemStack stack = entry.getKey().request( inv, item.getStackSize(), src );
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ic.setInventorySlotContents( entry.getKey().slot, stack.getItemStack() );
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}
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FMLCommonHandler.instance().firePlayerCraftingEvent( Platform.getPlayer( (WorldServer) world ), details.getOutput( ic, world ), ic );
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for (int x = 0; x < ic.getSizeInventory(); x++)
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{
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ItemStack is = ic.getStackInSlot( x );
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is = Platform.getContainerItem( is );
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IAEItemStack o = AEApi.instance().storage().createItemStack( is );
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if ( o != null )
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inv.injectItems( o, Actionable.MODULATE, src );
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}
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}
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else
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{
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// request and remove inputs...
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for (Entry<CraftingTreeNode, Long> entry : nodes.entrySet())
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{
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IAEItemStack item = entry.getKey().getStack( entry.getValue() );
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IAEItemStack stack = entry.getKey().request( inv, item.getStackSize() * i, src );
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if ( damageable )
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{
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ItemStack is = Platform.getContainerItem( stack.getItemStack() );
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IAEItemStack o = AEApi.instance().storage().createItemStack( is );
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if ( o != null )
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inv.injectItems( o, Actionable.MODULATE, src );
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