Sebastian Hartte
088627aedf
Remove client-only methods from ChargerBlock which could potentially create synthetic lambda methods that reference client-only classes (and are not stripped).
2020-08-02 15:13:20 +02:00
shartte
c8d08f9726
Fixes sidedness issues that cropped up with 1.16 ( #4533 )
2020-08-01 22:16:57 +02:00
shartte
4fa78a2add
Fix #4521 : Register RecipeTypes. ( #4523 )
2020-07-31 17:22:44 +02:00
Sebastian Hartte
98e9faa262
Ported model dependency changes from Fabric 1.16.
...
Made IChestLid sided.
2020-07-30 22:08:19 +02:00
Sebastian Hartte
2b9c997191
Fix formatting.
2020-07-28 20:19:11 +02:00
Sebastian Hartte
1cb32517ae
Added missing chunk generator registration.
2020-07-28 20:11:18 +02:00
yueh
b3b7547325
Updated mappings to 20200723-1.16.1 ( #4514 )
...
* Limit to 1 gradle worker
2020-07-28 18:33:28 +02:00
yueh
0beab559a6
Fix formatting
2020-07-28 11:44:57 +02:00
yueh
a65be62cd1
Organize and clean imports
2020-07-28 10:29:57 +02:00
Sebastian Hartte
e640918ca0
Compiles, can get ingame, uses Mixins to work around missing Fork Hooks for structures and custom dimensions.
2020-07-28 02:05:24 +02:00
Sebastian Hartte
84e6aaa122
Compiles again.
2020-07-27 23:50:28 +02:00
yueh
56ecda5173
1.16 port
2020-07-27 11:21:50 +02:00
yueh
5b82e59264
Removed superfluous crash enhancement ( #4498 )
2020-07-26 12:42:48 +02:00
yueh
3a4b171443
Fixes #4468 : Default to ae serverside ( #4496 )
2020-07-25 16:05:58 +02:00
shartte
21aa5ce33b
Don't use PacketBuffer#readString since it's client-only. ( #4489 )
...
Fixes #4488
2020-07-22 10:22:28 +02:00
Sebastian Hartte
590e435ad6
Formatting fixes
2020-07-19 23:51:57 +02:00
Sebastian Hartte
4322910614
Added labels that specify the unit of power (AE) and the unit of fluid (mB) for the level emitters.
2020-07-19 23:50:18 +02:00
Sebastian Hartte
ebe589a714
Ported the other number entry dialogs over to the shared widget.
2020-07-19 23:25:11 +02:00
yueh
9275bfe001
Split TickHandler#onTick into more specific event handlers ( #4477 )
2020-07-18 19:35:33 +02:00
shartte
8142eb90a6
Added new Cell Rendering to ME Chest ( #4464 )
...
Moved cell models to origin 0,0,0.
Implemented a TER to render cell models/LED in the ME chest as they are rendered in the drive.
2020-07-17 20:37:07 +02:00
Sebastian Hartte
5c290789e0
Fixes #4467 : Private methods also need to be annotated with @OnlyIn(Dist.CLIENT)
...
if they use client-side classes.
2020-07-17 12:45:17 +02:00
yueh
9bb23bcac8
Refactored crafting patterns ( #4458 )
...
* Deduplicate crafting patterns internals
This should save a bit memory for duplicate patterns as well as speed up
loading new patterns on reloading chunks.
* Encode recipe id in pattern
* Use the recipe id directly for looking it up
* Slightly refactored how patterns encode whether they are crafting patterns or not.
* Renamed PatternHelper.
* Added APIs to encode patterns. (#4463 )
* Removed ICraftingPatternItem.
* Renamed isCrafting to isCraftable
Co-authored-by: shartte <shartte@users.noreply.github.com >
2020-07-12 16:21:30 +02:00
yueh
06735f5c39
Rewrite drive model to support custom cell models ( #4459 )
...
* Rewrite driver model to support custom cell models
Each cell can now register a mapping Item -> ResourceLocation for a
custom cell model. Fallback will always be a 1k item cell.
2020-07-11 23:07:20 +02:00
yueh
0d43ca15be
Removed AEApi
...
Moved all internal access to the internal `Api` class using a new static
getter.
2020-07-11 19:40:34 +02:00
yueh
d18eabe1fc
Restored the old PluginLoader as AddonLoader
...
Introduce a new `IAEAddon` interface, which has to be implemented and
annotated wit `@AEAddon` to obtain access to our public API.
2020-07-11 18:40:51 +02:00
yueh
1eaddef694
Fixes #4453 : Avoid using clientside methods serverside.
2020-07-07 18:13:32 +02:00
yueh
d4a1590b51
Added a blocktag for movable tile entities with spatial IO. ( #4448 )
...
`#spatial/whitelist` needs to be explicitly enabled through a config
value.
`#spatial/blacklist` will always be consider on top of the normal
blacklist.
2020-07-03 20:34:53 +02:00
Sebastian Hartte
fe439bfb23
Part type's gone!
2020-07-02 12:05:34 +02:00
shartte
4e8296d3e7
Merge pull request #4442 from AppliedEnergistics/cleanups
...
Reduce Importance of PartType and Fix Upgrade Card Tooltip Grouping
2020-07-02 09:41:00 +02:00
Sebastian Hartte
26eeeb4c75
Fix player id logging.
2020-07-02 09:25:38 +02:00
yueh
0f11c1e0a4
Hide debug tools from JEI when disabled via config ( #4439 )
2020-07-01 14:29:43 +02:00
Sebastian Hartte
c67dba2f13
Removed reliance on PartType from code outside of Bootstrapping,
...
and restored ability to group different supported items on
Upgrade Card tooltips.
2020-07-01 00:56:17 +02:00
Sebastian Hartte
400fcdb633
Formatting fix
2020-07-01 00:50:37 +02:00
Sebastian Hartte
fba157a707
Removed unused ItemPredicate
2020-07-01 00:44:48 +02:00
Sebastian Hartte
538965e74a
Crash when someone tries to overwrite existing grid cache implementations.
2020-07-01 00:44:48 +02:00
Sebastian Hartte
8d8d3dd2d7
Minor refactoring.
...
Replaced use of reflection with use of functional factory interface (API change).
2020-06-30 18:58:30 +02:00
yueh
d79d284690
Fix formatting
2020-06-29 22:17:25 +02:00
Sebastian Hartte
57fa5576af
Fix rendering of the dummy fluid item (i.e. in cell workbenches, fluid terminals are unaffected).
2020-06-29 15:32:49 +02:00
Sebastian Hartte
346e58ff25
Remove duplicate registration of disassembly recipes.
2020-06-29 02:58:52 +02:00
Sebastian Hartte
312abce956
Removed unused interface.
2020-06-28 23:58:36 +02:00
Sebastian Hartte
6379cfe3a2
Removed unused interface.
2020-06-28 23:57:19 +02:00
yueh
55d7ac82e5
Removed no channels pathing.
...
Also use default values for features without a config option
2020-06-28 19:19:05 +02:00
yueh
d8928070fd
Removed superfluous conditional recipes ( #4433 )
...
If needed, a global flag to disable all AE2 recipes will be added later.
2020-06-25 21:33:41 +02:00
yueh
d7a09f70ef
Removed features from config which are no longer possible ( #4431 )
2020-06-25 20:51:51 +02:00
yueh
cb62d3a706
Refactored how cell state is exposed ( #4422 )
...
Replaced fuzzy ints with a well defined enum
Moved API related cell interfaces to a new subpackage
Introduced a new client helper method to register a cell texture for a storage channel
Added a method to obtain the storage channel for a drive or chest slot
Added a new cell state for cells with stored items but neither types nor completely full
2020-06-22 22:18:41 +02:00
yueh
adf1bd0191
Added new meteor types ( #4428 )
2020-06-22 22:18:21 +02:00
Sebastian Hartte
26bb08ddb5
Post-Rename Formatting Fixes
2020-06-22 13:25:38 +02:00
Sebastian Hartte
b4471b1abb
The Great Renamening of 2020
2020-06-22 13:21:23 +02:00
Sebastian Hartte
abe3334488
More FIXME fixes
2020-06-22 11:48:30 +02:00
Sebastian Hartte
45dd8930d3
FIXME removals
2020-06-22 11:35:52 +02:00