Commit Graph

30 Commits

Author SHA1 Message Date
Sebastian Hartte 0d63f560d3 More moves and compilation fixes 2020-06-29 02:15:31 +02:00
Sebastian Hartte 37ce6b262e Fabric port in progress 2020-06-28 00:45:33 +02:00
Sebastian Hartte b79cd732b2 Fabric port in progress 2020-06-27 23:25:38 +02:00
Sebastian Hartte 80fbb58d4f API compiles 2020-06-27 18:09:44 +02:00
Sebastian Hartte ba71a82288 Migrations 2020-06-27 16:18:20 +02:00
Sebastian Hartte b4471b1abb The Great Renamening of 2020 2020-06-22 13:21:23 +02:00
yueh fe215f0a91 Code Cleanup 2020-06-19 16:09:06 +02:00
yueh 5225ea426b pick 97420a31d The big reformat of 2020 2020-06-16 21:45:35 +02:00
yueh 23b6e195ac Revert using internal API 2020-06-07 17:21:20 +02:00
covers1624 fb4995da62 Even more compile 2020-06-02 19:09:53 +09:30
Sebastian Hartte 2a1ba12516 QuartzFixture and (semi-borked) LightningFX 2020-06-01 16:59:11 +02:00
Sebastian Hartte 5cdeff01be Custom Model Loader 2020-06-01 04:02:37 +02:00
yueh 16d6d55d7f 1.15 port 2020-05-18 14:02:45 +02:00
covers1624 800860d4e6 Fixes #3747: Fix issues with facade breaking textures. (#3748) 2018-10-01 11:12:38 +02:00
covers1624 7ba2893635 New facade system (#3702)
Completely new system to render facades.

It will now support many more cases compared to the old system.
For example connected textures are now possible, as well as multilayer models and so on.
2018-09-02 13:26:20 +02:00
fscan 6ddf60fab8 Improve Facade rendering (#3182)
UV fix based on #2941 by @MoreThanHidden
fixes #2679, fixes #2625
2017-10-29 16:47:26 +01:00
yueh 15582fd1df Always use qualified access for fields and methods 2017-07-20 21:27:22 +02:00
yueh 621910df91 Format sourcecode 2017-07-20 21:17:10 +02:00
Gunther De Wachter 7414840530 Fixed facades not showing up before F3+A. This is caused by the BlockRendererDispatcher not existing yet in the ModelBakeEvent event. 2017-07-19 19:08:49 +02:00
Gunther De Wachter fbcf8c4705 Highly incomplete code. First work on porting to 1.12. Still need to rework a LOT of things. 2017-07-06 01:57:19 +02:00
Gunther De Wachter 890eef1803 Update MCP Mappings to stable_32
Some mapping updates are just straight up weird. 20170516 -> isBlockSolid, 20170517 -> causesDownwardCurrent
2017-07-03 06:54:45 +02:00
yueh a14cf2204d Fixes anchor rendering (#2698)
* Fixes #2680: Use a shorter cable anchor model when blocked by a facade.
* Fixes #2664: Prevent anchors from creating intersection.

Replaced the simple List<ResourceLocation> for the static models with a
new container also indicating a solid part, which can be used to prevent
the creation of an intersection.
2016-12-14 22:37:10 +01:00
Sebastian Hartte 32a0496bc2 Fixes facade stilts sometimes being rendered using the facade texture's tint. 2016-11-07 00:17:24 +01:00
Sebastian Hartte fbb0c05c7f Fixes #2577: Use the item stacks color handler to color tinted quads of the block model. 2016-11-06 03:35:56 +01:00
Sebastian Hartte 2fe5a3cef8 Fixes #2557: Made facades much more robust when rendering. Facades now use string ids for the base item in NBT again to avoid issues when loading worlds with a different Item ID registry mapping. In addition, we don't store the Block metadata instead of the Item Damage anymore, since when reading a facade back in, we were using that block metadata as the item damage, which is technically incorrect. 2016-11-02 01:43:01 +01:00
Sebastian Hartte 971fc3d243 Fixes #2533 and #2531: Slight overhaul to how Facades store the associated item and retrieve the sprite. 2016-10-30 15:19:48 +01:00
Sebastian Hartte ea8c02b591 Implemented translucent facades. 2016-10-15 13:40:41 +02:00
Sebastian Hartte 55d66be929 Fixes #2448: Facades items and blocks now use the same algorithm to determine the block texture.
Facades will now use the correct side to determine the texture to use, and will fall back to general quads.
Fixed crafting of facades on the server by removing the check for model simplicity.
2016-10-09 21:59:56 +02:00
Sebastian Hartte 8666936646 Updated forge and MCP mappings to latest version. 2016-09-30 22:13:57 +02:00
Sebastian Hartte 2de1842445 Implemented facade rendering on the cable bus. 2016-09-29 21:47:50 +02:00