Commit Graph

94 Commits

Author SHA1 Message Date
Neeve 0fd0ed1b1c Fix Fluid Cells having no upgrades (#392) 2024-01-31 19:37:05 +11:00
Serenibyss a8f0bbe06b Add Sticky Card (#371)
Co-authored-by: NotMyWing <winwyv@gmail.com>
2024-01-16 12:27:13 +11:00
Serenibyss f7651fff29 Add part placement preview, render all part boxes on hover (#349) 2024-01-09 15:53:52 +11:00
PrototypeTrousers 3d4cfb2ee8 add the quantum link card to the quantum chamber tooltip 2023-03-28 18:24:51 -03:00
PrototypeTrousers 8092d0d354 Allow the quantum linking card to be disabled by config
Clean up some wrong tooltip
2023-03-28 18:02:36 -03:00
PrototypeTrousers a0ec9ceb51 keybinds work 2023-01-31 23:24:27 -03:00
PrototypeTrousers 9785e38e3f magnet filtering 2023-01-31 15:29:43 -03:00
PrototypeTrousers 9dee7f6c0e cards 2023-01-30 17:45:41 -03:00
PrototypeTrousers 55a56ad79d Start implementing wireless terminals. 2023-01-29 21:55:01 -03:00
PrototypeTrousers f7be92adcf Upgrade fluid interfaces
9 tanks, with up to 64B/fluid with 2 capacity cards
2022-10-12 01:18:38 -03:00
YoungOnion 9011273229 reformatted all src files (#141) 2022-09-17 08:08:02 -03:00
Salomão bea29331a3 implement pattern expansion cards for interfaces
Maximum of 4 rows
Uses 4x the previous tier for crafting operations (4 rows = 64 interfaces consumption)
2021-06-08 23:23:12 -03:00
yueh a2091d10fe Code cleanup
Added missing this, annotations, etc.
2018-08-30 20:33:08 +02:00
fscan c1c7e94cf6 Generic ICellInventoryHandler (#3624)
Allows addons who register a custom IStorageChannel to use the IStorageCell interface without registering a cell handler. Also adds some helpers (poweredInsert/poweredExtract).
This breaks API!
2018-07-22 19:20:47 +02:00
fscan 3363acb7db Follow forges registration guidelines for entities and oredict. Remove ore camouflage (#3605) 2018-07-14 16:37:50 +02:00
fscan 841bc6e356 Rework custom recipe system (#3232) 2018-06-24 17:20:29 +02:00
Brock d16677224a Initial Fluid Integration (#3510)
* Added Fluid Storage Cells

* Added Fluid Import Bus

* Added Fluid Export Bus

* Added Fluid Storage Bus

* Added Fluid Terminal.
While holding a item with the FLUID_HANDLER_ITEM_CAPABILITY, such as a tank
Left click on a fluid to extract the fluid
Right click to insert the fluid
2018-06-11 19:55:33 +02:00
fscan cc9b33b473 Implement Advancements (#3160)
Improvements welcome.
2017-10-20 23:54:18 +02:00
yueh 95b27f490c Added Registry for customized charger rates. (#3139)
* Added Registry for customized charger rates.
* Added rates for all chargable items/block.
* Charger and Inscriber now store 1.6k AE each instead of 1.5k
* A crank applies 160 AE instead of 150
* Charged certus now requires 1.6k instead of 1.5k
2017-10-08 17:33:06 +02:00
fscan bbf4d4a9ce Spatial rework (#3048)
* Moved all spatial cells into a single dimension instead of one dimension per cell

Each cell will now be backed by a single region file each. So  backups and restores can still be done on a per cell level.

Old cells will not be migrated.

* Moved custom cell tracking to a capability based one on the world

The size and owner of a cell is now stored inside the capabilities of the world/dimension not a custom system and we can rely on forge handling the persistence of it.

* Added the cell id to the actual item tooltip, as this is now a real identifier and not an arbitrary dimension id.

* Added vanilla banners to the whitelist

* Added unittests to the dimension manager to ensure the algorithm mapping to the correct region file

* Updated the API to conform with the new dimenion/types/biomes registration and mappings

* Fixed a couple of bugs related to world/dimension/biome registration 

* Fixed a bug when transfering certain blocks due to passing missing/incorrect blockstate
2017-08-24 11:24:33 +02:00
yueh c4fa21c193 Removes coremod (#3038)
From now on every integration must not rely on method stripping through
a coremod or @Optional. Notable example for a very good solution is IC2.

As consequence this drops all support for RF and mods must support on of
our supported energy types. At the time of writing, ForgeEnergy and
IC2/EU.
2017-08-17 21:16:57 +02:00
yueh 4f9fd1b369 IC2 rework to avoid a coremod or @Optional (#3034)
* IC2 rework to avoid a coremod or @Optional

Updated IC2 dependency

Refactored IC2 itemcharging to use an IBackupElectricManager.
Allows charging any ae powered item by using an IBackupElectricManager
instead of having to implement IElectricItem and stripping it by some
sort.

Updated IAEItemPowerStorage to use Actionable for an easier handling
with power APIs supporting a simulation.

Refactored EU P2P to avoid method stripping
Use a modified internal BasicSinkSource instead of implementing
IEnergySource and IEnergySink directly on the tunnel.

Removed the superfluous EU P2P layers.

* Removed internalBattery due to being too complex

* Creative Energy Cell is not a chargeable item
2017-08-17 17:35:34 +02:00
fscan 95b48b9438 Registration rework (#3018)
Refactored component registration.

Fixes #3008: crank rendering
2017-08-12 15:02:50 +02:00
fscan 5e001d86cb Move model loading to the correct event. Fixes #2991 (#2994)
* Use the correct event for loading models.
* Introduce IModelRegistry to wrap the ModelLoader
2017-07-31 15:51:53 +02:00
yueh 15582fd1df Always use qualified access for fields and methods 2017-07-20 21:27:22 +02:00
yueh f9cad0758d Always use {} for control statements 2017-07-20 21:24:58 +02:00
yueh 7de90ed0ae Finally use Java7 <> 2017-07-20 21:21:45 +02:00
yueh 8ec8babb6a Organised imports 2017-07-20 21:18:49 +02:00
yueh 621910df91 Format sourcecode 2017-07-20 21:17:10 +02:00
Gunther De Wachter dc0447d137 This layer isn't needed for the traversal of Forge Energy. 2017-07-15 00:49:13 +02:00
Gunther De Wachter 66c87a2fa2 Re-enabled the RF and IC2 handler, as well as their P2P tunnels. Added Forge Energy P2P tunnel. 2017-07-14 21:52:04 +02:00
Gunther De Wachter 458356a2be First attempt at combining the Block registration and TE registration whilst still keeping support for addons.
It might need some refinement in the future.
2017-07-14 04:47:40 +02:00
Gunther De Wachter 1975c3c262 Moved makeUnique() a bit back to fix almost every AE item being disabled. 2017-07-09 13:43:16 +02:00
Gunther De Wachter a57cd3f580 More 1.12 shenanigans. Still far from done. 2017-07-09 07:17:24 +02:00
Gunther De Wachter 198ea9f16e Fixed crash caused by delayed block registration.
Added Callback section for the Model Registry event to the builder setup.
Moved the State Mapper section to the Model Registry Callback section.
2017-07-06 14:05:54 +02:00
Gunther De Wachter fbcf8c4705 Highly incomplete code. First work on porting to 1.12. Still need to rework a LOT of things. 2017-07-06 01:57:19 +02:00
yueh a14cf2204d Fixes anchor rendering (#2698)
* Fixes #2680: Use a shorter cable anchor model when blocked by a facade.
* Fixes #2664: Prevent anchors from creating intersection.

Replaced the simple List<ResourceLocation> for the static models with a
new container also indicating a solid part, which can be used to prevent
the creation of an intersection.
2016-12-14 22:37:10 +01:00
yueh db85419702 Restructured registry packages (#2703)
Moved larger registries together with their related classes instead of putting unrelated classes into the same package.
2016-12-14 22:35:52 +01:00
yueh a665200c31 Refactored AEConfig (#2633)
Added a singleton getter instead the public field.
Reduced all fields to private.
Replaced field access with getters.
Added setters where necessary (Dimension/Biome Registration)
Added config options to disable more features.
Splitted Enum name from the config key.
Changed FacadeConfig and Networkhandler similar to AEConfig.init().
2016-11-26 14:07:34 +01:00
shartte 0e7981d717 Cleaning Up Mod Integrations (#2581)
* Cleaned up unused Mod integrations other than for mods that are likely to be integrated soon.
* Introduced an easier Facade class to access mod integration abstractions (called Integrations).
* Removed the link between IntegrationType and integration abstraction. Integrations are now explicitly instantiated inside of IntegrationNode.
2016-11-06 20:23:14 +01:00
shartte f5e4a202cb Layers and IC2 Tunnel (#2565)
* Re-Activated the IC2 layers to implement an IC2 P2P tunnel.
2016-11-04 11:20:56 +01:00
thatsIch 223a210d49 Replaced reference to FMLCommonHandler EventBus through MinecraftForge.EVENT_BUS due to deprecation notice 2016-11-02 14:22:00 +01:00
thatsIch c133e4f0ef Removed tickhandler registration from FMLCommonHandler EventBus since they same to MinecraftForge.EVENT_BUS 2016-11-02 14:14:51 +01:00
shartte b977ee89ee Remove External Storage Handler (#2417) (#2508)
* Implemented an adapter for IItemHandler so it can be used by the Storage Bus.
* Added update hook for inject/extract to ItemHandlerAdapter.
* Implemented ItemHandler and FluidHandler capabilities for the condenser, as replacement for the Void Inventories.
* Removed external storage handler, added capability-based way of accessing a monitorable ME network via the storage bus. Removed special case inventories for the matter condenser.
* Implemented InventoryAdaptor for IItemHandler. This also now fixes molecular assemblers interaction with part interfaces.
2016-10-26 22:58:23 +02:00
Sebastian Hartte 8e7d63dccb Fixed biome registration for spatial storage cells.
Fixed matrix block conversion to air when transferring.
Fixed biome initialization of new chunks.
2016-10-09 01:51:41 +02:00
Sebastian Hartte 9b51d54403 Fixes #2415: Renaming remaining items/blocks. 2016-10-03 23:06:57 +02:00
yueh 71396637e3 Organise imports 2016-09-17 17:05:07 +02:00
yueh f185bc07a6 Capitalised enums to match conventions 2016-09-17 15:06:00 +02:00
Sebastian Hartte 7e027da804 Reimplemented cable and parts rendering. 2016-09-10 00:56:28 +02:00
Sebastian Hartte 5313d61490 Added item models for facades. 2016-08-28 12:10:40 +02:00