Commit Graph

317 Commits

Author SHA1 Message Date
yueh 259d932946 Fixes 4529: Updated IPart to match new ICapabilityProvider (#4534) 2020-08-01 21:01:19 +02:00
Sebastian Hartte 98e9faa262 Ported model dependency changes from Fabric 1.16.
Made IChestLid sided.
2020-07-30 22:08:19 +02:00
yueh 0beab559a6 Fix formatting 2020-07-28 11:44:57 +02:00
Sebastian Hartte 84e6aaa122 Compiles again. 2020-07-27 23:50:28 +02:00
yueh 56ecda5173 1.16 port 2020-07-27 11:21:50 +02:00
shartte 21aa5ce33b Don't use PacketBuffer#readString since it's client-only. (#4489)
Fixes #4488
2020-07-22 10:22:28 +02:00
Sebastian Hartte b45669bb82 Removed several unchecked casts. 2020-07-19 16:01:19 +02:00
Sebastian Hartte e1f9e01404 Force cluster-rebuilds on the first detected change, if their bounds do not match.
Also use a client-side method to update connected textures
for crafting cubes if two previously distinct clusters are connected.
Refactored MBCalculator to use generics for type checks and remove more casts.
2020-07-19 00:16:33 +02:00
yueh 9275bfe001 Split TickHandler#onTick into more specific event handlers (#4477) 2020-07-18 19:35:33 +02:00
shartte 5b3c4aef79 When blocks adjacent to multiblock-capable blocks are updated, (#4474)
do not always recalculate existing multiblocks. Only do so,
if the adjacent block is either part of the multiblock's bounding
box, or if the adjacent block would be a valid part of the multiblock.
2020-07-18 18:18:24 +02:00
yueh 4a289470e2 Added a priority to IAEPowerStorage (#4473)
Added a priority to IAEPowerStorage
2020-07-18 18:06:05 +02:00
shartte e8b57c6dc5 Multiblocks sometimes can't be broken because during removal, (#4469)
they update their own block-state to display the disconnected
state, effectively reversing their own removal. This occurs
because the cached block state in the tile entity base class is
outdated and doesn't reflect the removal.
2020-07-17 22:35:49 +02:00
shartte 8142eb90a6 Added new Cell Rendering to ME Chest (#4464)
Moved cell models to origin 0,0,0.
Implemented a TER to render cell models/LED in the ME chest as they are rendered in the drive.
2020-07-17 20:37:07 +02:00
yueh 9bb23bcac8 Refactored crafting patterns (#4458)
* Deduplicate crafting patterns internals

This should save a bit memory for duplicate patterns as well as speed up
loading new patterns on reloading chunks.

* Encode recipe id in pattern
* Use the recipe id directly for looking it up
* Slightly refactored how patterns encode whether they are crafting patterns or not.
* Renamed PatternHelper.
* Added APIs to encode patterns. (#4463)
* Removed ICraftingPatternItem.
* Renamed isCrafting to isCraftable

Co-authored-by: shartte <shartte@users.noreply.github.com>
2020-07-12 16:21:30 +02:00
yueh 0d43ca15be Removed AEApi
Moved all internal access to the internal `Api` class using a new static
getter.
2020-07-11 19:40:34 +02:00
yueh 77b544ce4f Refactored drive state sync
Removed blinking state for now
2020-07-01 14:22:07 +02:00
yueh 6bbea481b8 Grid connections to the front of a drive are no longer valid. 2020-06-28 19:35:19 +02:00
yueh cb62d3a706 Refactored how cell state is exposed (#4422)
Replaced fuzzy ints with a well defined enum
Moved API related cell interfaces to a new subpackage
Introduced a new client helper method to register a cell texture for a storage channel
Added a method to obtain the storage channel for a drive or chest slot
Added a new cell state for cells with stored items but neither types nor completely full
2020-06-22 22:18:41 +02:00
Sebastian Hartte 26bb08ddb5 Post-Rename Formatting Fixes 2020-06-22 13:25:38 +02:00
Sebastian Hartte b4471b1abb The Great Renamening of 2020 2020-06-22 13:21:23 +02:00
Sebastian Hartte c4b5100283 Removal of lots of fixmes.
Removed InvTweaks sort order (mod indicates it wont update, suggested replacement cpw sorting mod only sorts by count and reg-id).
Reactivated dissassemble special recipe.
Removed leftovers from cable bus non-tesr tile.
Added JEI facade recipes back in.
Removed superflous datagen for quartz tools.
2020-06-22 02:32:19 +02:00
Sebastian Hartte 434386a7ff Added test command for testing ore gen.
Started reimplementing quartz ore gen ontop of vanilla mechanics.
Fixes several sidedness issues.
Added recipe serialization for server->client sync.
2020-06-20 18:04:20 +02:00
Sebastian Hartte 2f8cffdd93 Fix several bugs with fluids (null vs. EMPTY).
Fix IAEFluidStack NBT serialization.
Fix fluid export bus not exporting.
Fix fluid formation planes.
Fix fluid annihilation planes.
2020-06-20 00:45:47 +02:00
yueh fe215f0a91 Code Cleanup 2020-06-19 16:09:06 +02:00
Sebastian Hartte fb31fab2cc Fix crafting and storage monitor display. 2020-06-19 00:30:52 +02:00
Sebastian Hartte f733a73d62 Fix nameplate inscriber recipe not applying the name 2020-06-19 00:07:21 +02:00
Sebastian Hartte 43c06131c6 Fix the inscriber continuously processing an empty input stack. 2020-06-19 00:06:23 +02:00
Sebastian Hartte fa1ea8582d Formatting fixes 2020-06-18 17:21:07 +02:00
Sebastian Hartte 98d6740bb2 Redo rendering of the molecular assembler and it's animation 2020-06-18 17:15:08 +02:00
Sebastian Hartte e9e06fa7ee Renamed MAC -> Molecular Assembler 2020-06-16 23:17:29 +02:00
yueh 5225ea426b pick 97420a31d The big reformat of 2020 2020-06-16 21:45:35 +02:00
Sebastian Hartte d50dcc31fa Working on drive design.
Several particle crash fixes.
2020-06-15 22:20:29 +02:00
Sebastian Hartte 2356a38898 Fix security station power-state on client-side. 2020-06-14 22:01:11 +02:00
Sebastian Hartte fd7ed5bbf0 GUI Refactoring and consolidation 2020-06-14 18:00:02 +02:00
Sebastian Hartte 9599a31893 Removed Inscriber Recipe Registry
Fixed Inscriber TESR rendering and added a small easing function
2020-06-14 11:27:24 +02:00
Sebastian Hartte 3989dbd860 Interpolate sky-chest lid angle (like vanilla does)
for smoother opening and closing.
2020-06-14 00:52:36 +02:00
Sebastian Hartte 9bde4dd899 Paint Ball Translations 2020-06-11 01:21:48 +02:00
Sebastian Hartte ecbcc56997 Added grinder and inscriber recipes. Improved JEI integration. 2020-06-11 00:40:14 +02:00
Sebastian Hartte 97e065ea1f Part models 2020-06-09 00:53:40 +02:00
Sebastian Hartte b2afa0398c More Rendering fixes 2020-06-08 18:36:03 +02:00
Sebastian Hartte e2c62f0e27 Fixed seeds, materials and other things 2020-06-07 17:30:43 +02:00
yueh 23b6e195ac Revert using internal API 2020-06-07 17:21:20 +02:00
Sebastian Hartte 1c7a28c606 More Rendering Fixes 2020-06-07 15:57:07 +02:00
Sebastian Hartte 6011b2dd49 Added custom method for updating block state from TileEntity state changes. 2020-06-07 12:41:32 +02:00
Sebastian Hartte 46b1d1ffdc GUI Rendering and various fixes 2020-06-07 03:29:57 +02:00
Sebastian Hartte ff042a394b All GUI compile errors fixed, switched to excludes over includes in gradle build and lots, LOTS of more fixes. 2020-06-06 21:16:05 +02:00
Sebastian Hartte 476c310de6 Fixed Auto Rotating Model (reverted to old code for now, fix later) 2020-06-05 14:23:28 +02:00
Sebastian Hartte c402390282 Compiles again. 2020-06-04 19:58:58 +02:00
Sebastian Hartte 237463dd94 Lots of compile fixes 2020-06-04 03:02:48 +02:00
Sebastian Hartte 6eb2a9504a Fix client-side init code (checked for thread groups instead of dist).
More sky compass fixes.
2020-06-03 18:49:22 +02:00