* Performance improvements for the energygrid
Reworked the old recursive approach to a queue based loop.
Extract will try to prefer the next grid with the hightest amount of
stored energy.
Inject will try to prefer the grid with the lowest percentage stored.
Other operations are first come, first serve.
* Added a local buffer storage to EnergyGrid
This replaces the old not really working buffer with a special
IAEPowerStorage acting as buffer/proxy for the local energy demand as
well as temporary overflow should something provide more energy than
requested.
Currently it set to hold a maximum of 200 AE (+ optional overflow until
consumed). It will only be used locally, no other grid can use it to
avoid starving the neighbor grids before finding a energy cell.
* Fixes IExternalPowerSink
All implementations currently depend on the network demand being a valid
source, which might not be true.
Further it can cause the sink to iterate the network twice (demand and
inject) and both again for simulate and modulate.
Also it did not return the actual leftover amount instead of relying on
the demand matching it.
* Minor fixes related to removing nodes from a grid.
The grid did remove IStackWatcherHost not IEnergyWatcherHost, this was
fine for AE2 as only level emitters use it and they implement both.
But not for potential addons.
Also they would potentually not being removed as the are indexed by the
gridnodes not the machine.
Fixes#1004
From now on every integration must not rely on method stripping through
a coremod or @Optional. Notable example for a very good solution is IC2.
As consequence this drops all support for RF and mods must support on of
our supported energy types. At the time of writing, ForgeEnergy and
IC2/EU.
* Renamed all dense smart cable related things to include smart
* Added dense covered cables
* Added abstract PartDenseCable to reduce redundant code
* Added dense covered recipes
* Ensures ItemPart ordering to be consitent.
Now takes the metadata into account to preserve the ordering for colored
items instead of just the part type name and depend on the insertion
order of a hashmap.
* IC2 rework to avoid a coremod or @Optional
Updated IC2 dependency
Refactored IC2 itemcharging to use an IBackupElectricManager.
Allows charging any ae powered item by using an IBackupElectricManager
instead of having to implement IElectricItem and stripping it by some
sort.
Updated IAEItemPowerStorage to use Actionable for an easier handling
with power APIs supporting a simulation.
Refactored EU P2P to avoid method stripping
Use a modified internal BasicSinkSource instead of implementing
IEnergySource and IEnergySink directly on the tunnel.
Removed the superfluous EU P2P layers.
* Removed internalBattery due to being too complex
* Creative Energy Cell is not a chargeable item
* Fixes#2680: Use a shorter cable anchor model when blocked by a facade.
* Fixes#2664: Prevent anchors from creating intersection.
Replaced the simple List<ResourceLocation> for the static models with a
new container also indicating a solid part, which can be used to prevent
the creation of an intersection.
Displayed information is equal to current the WAILA integration.
Added a preInit stage to IIntegrationModule.
Added a factory method to IntegrationType to avoid touching
IntegrationNode for every new integration.
Fixes#2650
* Refactored GrinderRegistry.
Changed IGrinderRegistry#getRecipes to return an unmodifiable collection.
Added a way to remove recipes explicitly instead the internal list.
Added a cache to lookup recipes instead of iterating a list.
Renamed IGrinderEntry to IGrinderRecipe
Made IGrindRecipe immutable for easy caching.
Improved GrinderLogging and Exception Handling
JEI Workaround as it expects a List instead Collection.
* Added blacklist of explicit oredict names for the grindstone.
This can be used should the automatic recipe generation create unintended
loopholes.
Added a singleton getter instead the public field.
Reduced all fields to private.
Replaced field access with getters.
Added setters where necessary (Dimension/Biome Registration)
Added config options to disable more features.
Splitted Enum name from the config key.
Changed FacadeConfig and Networkhandler similar to AEConfig.init().
* Cleaned up unused Mod integrations other than for mods that are likely to be integrated soon.
* Introduced an easier Facade class to access mod integration abstractions (called Integrations).
* Removed the link between IntegrationType and integration abstraction. Integrations are now explicitly instantiated inside of IntegrationNode.
Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.
Reduces the visibility of internal methods to private/protected/default when possible.
Mostly used for the recipe system, but can also be used for debugging purposes. Debug options needs to be ticked to use the full information gain. Recipes only require the normal localization and the specific name plus metadata.
Shifted the recipes into a recipes folder where the CSV will also reside. This will also elevate the copying of the readme to the user directory since it can reside in the recipes folder.
Fixed a bug where the copier would copy the would also copy empty folders
Split dependency logic on the BuildCraft modules.
Config needs to be reset, if BuildCraft was disabled actively,
because now there are 3 BC modules to be taken account of
Conflicts:
gradle.properties
src/main/java/appeng/facade/FacadeContainer.java
src/main/java/appeng/facade/FacadePart.java
src/main/java/appeng/integration/abstraction/IBC.java
src/main/java/appeng/integration/modules/BC.java
src/main/java/appeng/integration/modules/BCHelpers/BCPipeHandler.java
src/main/java/appeng/integration/modules/BCHelpers/BCPipeInventory.java
src/main/java/appeng/items/tools/ToolNetworkTool.java
src/main/java/appeng/items/tools/quartz/ToolQuartzWrench.java
src/main/java/appeng/parts/CableBusStorage.java
src/main/java/appeng/parts/layers/LayerIPipeConnection.java
src/main/java/appeng/parts/misc/PartStorageBus.java
src/main/java/appeng/parts/p2p/PartP2PItems.java
src/main/java/appeng/util/inv/AdaptorBCPipe.java
src/main/java/appeng/util/inv/WrapperBCPipe.java
A NPE caused to open CraftGuide very slowly (several seconds)
Added Grinder recipes
Added Inscriber recipes
Conflicts:
src/main/java/appeng/integration/modules/CraftGuide.java