Commit Graph

501 Commits

Author SHA1 Message Date
shartte 21aa5ce33b Don't use PacketBuffer#readString since it's client-only. (#4489)
Fixes #4488
2020-07-22 10:22:28 +02:00
Sebastian Hartte 590e435ad6 Formatting fixes 2020-07-19 23:51:57 +02:00
Sebastian Hartte 4322910614 Added labels that specify the unit of power (AE) and the unit of fluid (mB) for the level emitters. 2020-07-19 23:50:18 +02:00
Sebastian Hartte ebe589a714 Ported the other number entry dialogs over to the shared widget. 2020-07-19 23:25:11 +02:00
yueh 9275bfe001 Split TickHandler#onTick into more specific event handlers (#4477) 2020-07-18 19:35:33 +02:00
shartte 8142eb90a6 Added new Cell Rendering to ME Chest (#4464)
Moved cell models to origin 0,0,0.
Implemented a TER to render cell models/LED in the ME chest as they are rendered in the drive.
2020-07-17 20:37:07 +02:00
Sebastian Hartte 5c290789e0 Fixes #4467: Private methods also need to be annotated with @OnlyIn(Dist.CLIENT)
if they use client-side classes.
2020-07-17 12:45:17 +02:00
yueh 9bb23bcac8 Refactored crafting patterns (#4458)
* Deduplicate crafting patterns internals

This should save a bit memory for duplicate patterns as well as speed up
loading new patterns on reloading chunks.

* Encode recipe id in pattern
* Use the recipe id directly for looking it up
* Slightly refactored how patterns encode whether they are crafting patterns or not.
* Renamed PatternHelper.
* Added APIs to encode patterns. (#4463)
* Removed ICraftingPatternItem.
* Renamed isCrafting to isCraftable

Co-authored-by: shartte <shartte@users.noreply.github.com>
2020-07-12 16:21:30 +02:00
yueh 06735f5c39 Rewrite drive model to support custom cell models (#4459)
* Rewrite driver model to support custom cell models

Each cell can now register a mapping Item -> ResourceLocation for a
custom cell model. Fallback will always be a 1k item cell.
2020-07-11 23:07:20 +02:00
yueh 0d43ca15be Removed AEApi
Moved all internal access to the internal `Api` class using a new static
getter.
2020-07-11 19:40:34 +02:00
yueh d18eabe1fc Restored the old PluginLoader as AddonLoader
Introduce a new `IAEAddon` interface, which has to be implemented and
annotated wit `@AEAddon` to obtain access to our public API.
2020-07-11 18:40:51 +02:00
yueh 1eaddef694 Fixes #4453: Avoid using clientside methods serverside. 2020-07-07 18:13:32 +02:00
yueh d4a1590b51 Added a blocktag for movable tile entities with spatial IO. (#4448)
`#spatial/whitelist` needs to be explicitly enabled through a config
value.
`#spatial/blacklist` will always be consider on top of the normal
blacklist.
2020-07-03 20:34:53 +02:00
Sebastian Hartte fe439bfb23 Part type's gone! 2020-07-02 12:05:34 +02:00
shartte 4e8296d3e7 Merge pull request #4442 from AppliedEnergistics/cleanups
Reduce Importance of PartType and Fix Upgrade Card Tooltip Grouping
2020-07-02 09:41:00 +02:00
Sebastian Hartte 26eeeb4c75 Fix player id logging. 2020-07-02 09:25:38 +02:00
yueh 0f11c1e0a4 Hide debug tools from JEI when disabled via config (#4439) 2020-07-01 14:29:43 +02:00
Sebastian Hartte c67dba2f13 Removed reliance on PartType from code outside of Bootstrapping,
and restored ability to group different supported items on
Upgrade Card tooltips.
2020-07-01 00:56:17 +02:00
Sebastian Hartte 400fcdb633 Formatting fix 2020-07-01 00:50:37 +02:00
Sebastian Hartte fba157a707 Removed unused ItemPredicate 2020-07-01 00:44:48 +02:00
Sebastian Hartte 538965e74a Crash when someone tries to overwrite existing grid cache implementations. 2020-07-01 00:44:48 +02:00
Sebastian Hartte 8d8d3dd2d7 Minor refactoring.
Replaced use of reflection with use of functional factory interface (API change).
2020-06-30 18:58:30 +02:00
yueh d79d284690 Fix formatting 2020-06-29 22:17:25 +02:00
Sebastian Hartte 57fa5576af Fix rendering of the dummy fluid item (i.e. in cell workbenches, fluid terminals are unaffected). 2020-06-29 15:32:49 +02:00
Sebastian Hartte 346e58ff25 Remove duplicate registration of disassembly recipes. 2020-06-29 02:58:52 +02:00
Sebastian Hartte 312abce956 Removed unused interface. 2020-06-28 23:58:36 +02:00
Sebastian Hartte 6379cfe3a2 Removed unused interface. 2020-06-28 23:57:19 +02:00
yueh 55d7ac82e5 Removed no channels pathing.
Also use default values for features without a config option
2020-06-28 19:19:05 +02:00
yueh d8928070fd Removed superfluous conditional recipes (#4433)
If needed, a global flag to disable all AE2 recipes will be added later.
2020-06-25 21:33:41 +02:00
yueh d7a09f70ef Removed features from config which are no longer possible (#4431) 2020-06-25 20:51:51 +02:00
yueh cb62d3a706 Refactored how cell state is exposed (#4422)
Replaced fuzzy ints with a well defined enum
Moved API related cell interfaces to a new subpackage
Introduced a new client helper method to register a cell texture for a storage channel
Added a method to obtain the storage channel for a drive or chest slot
Added a new cell state for cells with stored items but neither types nor completely full
2020-06-22 22:18:41 +02:00
yueh adf1bd0191 Added new meteor types (#4428) 2020-06-22 22:18:21 +02:00
Sebastian Hartte 26bb08ddb5 Post-Rename Formatting Fixes 2020-06-22 13:25:38 +02:00
Sebastian Hartte b4471b1abb The Great Renamening of 2020 2020-06-22 13:21:23 +02:00
Sebastian Hartte abe3334488 More FIXME fixes 2020-06-22 11:48:30 +02:00
Sebastian Hartte 45dd8930d3 FIXME removals 2020-06-22 11:35:52 +02:00
Sebastian Hartte c4b5100283 Removal of lots of fixmes.
Removed InvTweaks sort order (mod indicates it wont update, suggested replacement cpw sorting mod only sorts by count and reg-id).
Reactivated dissassemble special recipe.
Removed leftovers from cable bus non-tesr tile.
Added JEI facade recipes back in.
Removed superflous datagen for quartz tools.
2020-06-22 02:32:19 +02:00
Sebastian Hartte 5367315fd3 Fixed Facades Creative Tab.
Moved Facades Whitelist to Tag.
Moved Facades TileEntity config over to an AE feature.
2020-06-22 00:52:38 +02:00
Sebastian Hartte 094ee93dbc Re-Activated the facade recipe and item model 2020-06-21 23:35:57 +02:00
Sebastian Hartte 00e794f03f Remove unused stuff 2020-06-21 23:00:07 +02:00
Sebastian Hartte e1131bd1e2 Rewrote matter cannon ammo registry to be tag based. 2020-06-21 22:48:42 +02:00
Sebastian Hartte ee086366ed Removed ConfigHost facade around AEConfig with explicit config options
Removed unused config options
2020-06-21 18:31:35 +02:00
Sebastian Hartte 2ed64f4944 Prevent meteorites from generating in the end or nether. 2020-06-21 17:18:14 +02:00
Sebastian Hartte 6d76bb989c Meteorite Worldgen 2020-06-21 13:38:13 +02:00
Sebastian Hartte afe98cbe04 Fix charged quartz generation. 2020-06-20 20:27:25 +02:00
Sebastian Hartte 434386a7ff Added test command for testing ore gen.
Started reimplementing quartz ore gen ontop of vanilla mechanics.
Fixes several sidedness issues.
Added recipe serialization for server->client sync.
2020-06-20 18:04:20 +02:00
Sebastian Hartte fcdd0bc378 Fix several config default value issues. 2020-06-20 01:33:09 +02:00
Sebastian Hartte 2f8cffdd93 Fix several bugs with fluids (null vs. EMPTY).
Fix IAEFluidStack NBT serialization.
Fix fluid export bus not exporting.
Fix fluid formation planes.
Fix fluid annihilation planes.
2020-06-20 00:45:47 +02:00
Sebastian Hartte 2458f9c890 Fix identity annihilation plane.
Added annihilation plane blacklist tags.
Moved to using loot-table item generation for annihilation plane.
Play fluid pickup sound rather than block break sound for fluid annihilation planes.
Do not play a second block break sound (the server already does).
2020-06-19 21:51:38 +02:00
Sebastian Hartte 0a9e53d78c Fix fluid terminals. 2020-06-19 21:51:38 +02:00