Commit Graph

235 Commits

Author SHA1 Message Date
Sebastian Hartte 237463dd94 Lots of compile fixes 2020-06-04 03:02:48 +02:00
Sebastian Hartte 6eb2a9504a Fix client-side init code (checked for thread groups instead of dist).
More sky compass fixes.
2020-06-03 18:49:22 +02:00
Eutro 58afa6539f Add data generation. (#4399)
Recipe and other Data Generators
2020-06-02 23:13:49 +02:00
Sebastian Hartte 2de3a2ecee Grindr, GUI, Container. 2020-06-02 22:52:35 +02:00
Sebastian Hartte 3e78c713d1 Moved open method to Sky Chest Container. 2020-06-02 18:57:05 +02:00
Sebastian Hartte 92fa237ce0 startClient works again 2020-06-02 11:54:23 +02:00
Sebastian Hartte 7747804385 More Container / GUI fixes 2020-06-02 11:40:36 +02:00
covers1624 3f5c299d09 More compile things 2020-06-02 15:12:30 +09:30
covers1624 d32dbfd3c8 Some models and render stuff compiles 2020-06-02 11:59:29 +09:30
covers1624 19cdea7eb5 Move from ByteBuf to PacketBuffer 2020-06-02 11:07:46 +09:30
Sebastian Hartte 9f63859769 Work on GUIs (specifically to get SkyChest GUI) 2020-06-02 02:14:09 +02:00
covers1624 dffea9a167 More compile things 2020-06-01 22:17:34 +09:30
Sebastian Hartte 086b9ab1e3 Matrix Frame 2020-06-01 14:41:15 +02:00
Sebastian Hartte adfc2577ed Connected Glass 2020-06-01 13:13:18 +02:00
covers1624 c1f260d95f Clean packet registration, misc compile things 2020-06-01 15:05:40 +09:30
Sebastian Hartte 5cdeff01be Custom Model Loader 2020-06-01 04:02:37 +02:00
Sebastian Hartte 077ff17078 More stuff ingame and showing up. 2020-06-01 01:01:32 +02:00
Sebastian Hartte 6a88728544 First shot at starting. 2020-05-31 17:16:25 +02:00
Sebastian Hartte ec3b464655 Some additional fixes from other branch. 2020-05-31 16:13:07 +02:00
yueh 16d6d55d7f 1.15 port 2020-05-18 14:02:45 +02:00
yueh d5fc7a5b21 Fixes #4256: Cache AESharedItemStack#hashCode() (#4257) 2020-01-16 13:22:42 +01:00
yueh dfcba264f3 Fixes #3880: Incorrect compare with empty itemstack. (#3882) 2018-12-25 21:21:19 +01:00
yueh 33bc0a6a3f Fixes #3776: Fixes dupe bug with cell upgrades. (#3874) 2018-12-24 14:11:45 +01:00
yueh 0f0af2349b Fixes #3866: Use blockstates to avoid the missing fluid block. (#3869) 2018-12-23 22:42:25 +01:00
yueh 32a4fcab77 Fixes #3768: Damageable items with nbt and without damage could crash. (#3867) 2018-12-23 22:42:09 +01:00
fscan d88f550eb0 Switch to new IItemHandler (#3669) 2018-10-04 20:39:06 +02:00
yueh a2091d10fe Code cleanup
Added missing this, annotations, etc.
2018-08-30 20:33:08 +02:00
fscan 390ad875ee Fix Platform#postChanges to check all registered channels (#3644) 2018-08-01 00:19:49 +02:00
fscan c1c7e94cf6 Generic ICellInventoryHandler (#3624)
Allows addons who register a custom IStorageChannel to use the IStorageCell interface without registering a cell handler. Also adds some helpers (poweredInsert/poweredExtract).
This breaks API!
2018-07-22 19:20:47 +02:00
fscan f4ef7edf86 InventoryTweak sorting support (#3603) 2018-07-14 21:07:00 +02:00
yueh fe4db2eb98 Added a color code to the memory card. (#3609)
Can be used to encode the stored content as a 4x2 grid of AEColors
Currently used to indicate the P2P frequency.
2018-07-14 19:42:56 +02:00
fscan d2250b115f Fix poweredExtract/Insert and add simulate mode (#3597)
Fixes #3595
2018-07-08 18:16:29 +02:00
yueh 87999dbf27 Moved FluidList to fluid package (#3568) 2018-06-27 20:28:29 +02:00
Brock dcd94b1cfa Fixes issue with Fluid Channel not being sent changes. (#3504) 2018-06-17 21:16:44 +02:00
Brock d16677224a Initial Fluid Integration (#3510)
* Added Fluid Storage Cells

* Added Fluid Import Bus

* Added Fluid Export Bus

* Added Fluid Storage Bus

* Added Fluid Terminal.
While holding a item with the FLUID_HANDLER_ITEM_CAPABILITY, such as a tank
Left click on a fluid to extract the fluid
Right click to insert the fluid
2018-06-11 19:55:33 +02:00
Kyle VanderBeek f4212a86c3 Fixes #3520: Correct order for sort by mod and general code cleanup (#3517)
Comparable/Comparator implementation now use fast Java built-ins for
primitive types rather than hand-coded versions. Also DRY some code
and simplify logic.

This maintains the "biggest stack first" notion of "ascending", but
also fixes the inconsistent/accidental reversal of sort by mod (the
mod name should sort the same direction as the item name).
2018-06-02 11:05:44 +02:00
yueh 2894a7caa0 Replaces all custom number comparisons with java provided ones. (#3434) 2018-05-27 21:33:59 +02:00
yueh d7b97fa7b8 Replaced LinkedList with ArrayList or ArrayDeque when applicable. (#3392) 2018-05-27 21:15:50 +02:00
yueh 62435a65f1 IAEStack#fuzzyComparison now compares the same subtypes. (#3384)
To reduce the amount of instanceof checks, it will now compare the same
subtupe.
Comparing an ItemStack and IAEItemStack can simply wrap it before
calling it. Heavy use should already use an IAEStack internal.
Analogue for fluids or other types.
2018-05-27 21:15:42 +02:00
yueh eed4776c6f Fixes #3389: Prevent inventory cache from becoming unmatched. (#3390)
Use slightly faster ArrayDeqeue instead of LinkedList.
Check boolean fields before more complex datatypes
2018-02-17 19:10:09 +01:00
Florian Scandella ae352c093e fix typo in AEItemStack#fuzzyComparison 2018-02-10 19:02:32 +01:00
yueh 36d6681eac Rework fuzzy comparison for 99 percent threshold (#3367)
* Rework fuzzy comparison for 99 percent threshold

The current implementation is quite convoluted and can handle 99%
incorrectly when items exceed a certain damage range.

* Use metadata explicitly for comparison

Some item could use metadata to pack damageable and undamageable items
into the same id. Thus could lead to get ItemStack#getItemDamage() to
return bogus values for undamageable items.
2018-02-05 15:20:02 +01:00
yueh 8c5842aca9 Fixes #3315: Slightly more permissive checks for autocrafting (#3319)
* Fixes #3315: Slightly more permissive checks for autocrafting

Also fixes a bug in the fallback for looking up patterns to only use
ItemStack.EMPTY.
2018-01-14 13:43:31 +01:00
yueh 7956872d1d Reworked IO Port to handle StorageChannels better. (#3284)
* Reworked IO Port to handle custom StorageChannels in a better way.
* Added a transferFactor to `IStorageChannel` to allow addons to speedup the IO Port to transfer faster. E.g. 1000 mB fluid as fast as transfering 1 bucket (item) per operation, not just 1 mB. 
* Also some changes to avoid moving fluids being 1000x as energy expensive as items.
2017-12-21 19:12:45 +01:00
yueh 1ad49edd76 Fixes #3260: Only match damaged items when selected and set to 99%. (#3261) 2017-12-01 21:14:29 +01:00
yueh e0bf7223e0 Refactors grid connections (#3219)
Extracted all checks and subsequent updates to a factory method from the constructor.
Reordered checks to check for nulls before anything else.
Also existing connections before security breaks.
Fixes TileController#checkController() using the wrong position.
Added debug logging for failed connections.
Improved logging.
Inversed boolean so false no longer means security check passed.
Only issue a security break on SecurityConnectionException.
2017-11-12 18:13:59 +01:00
yueh 725fa491e6 Fixes #2611: Limit the adaptor to the main player inv. (#3188)
This prevents the result from various inventory actions to be placed into
the offhand or armor slots.
2017-10-31 14:05:05 +01:00
fscan 3749742231 Fix handling of ItemStacks using getShareTag or Capabilites (#3171)
Temporary fix, ideally we would have a way to reference the original ItemStack so we don't need to send the full NBT data to the client.
2017-10-26 17:59:55 +02:00
fscan f80f623ccf Fix AESharedItemStack#compareNBT to get consistent ordering. (#3169) 2017-10-20 23:25:18 +02:00
yueh 58e96aa3de Fixes new modes not being considered JEI modes. 2017-10-14 14:39:05 +02:00