Commit Graph

73 Commits

Author SHA1 Message Date
yueh 23b6e195ac Revert using internal API 2020-06-07 17:21:20 +02:00
Sebastian Hartte 46b1d1ffdc GUI Rendering and various fixes 2020-06-07 03:29:57 +02:00
Sebastian Hartte bb453b0d35 Flattening part 1 2020-06-05 22:47:29 +02:00
Sebastian Hartte 51e82587c7 Added older registries back in 2020-06-04 23:25:11 +02:00
Sebastian Hartte 237463dd94 Lots of compile fixes 2020-06-04 03:02:48 +02:00
Sebastian Hartte cf9ab8a13b ActionResultType in onActivated 2020-06-02 19:15:23 +02:00
Sebastian Hartte 92fa237ce0 startClient works again 2020-06-02 11:54:23 +02:00
covers1624 3f5c299d09 More compile things 2020-06-02 15:12:30 +09:30
Sebastian Hartte 9f63859769 Work on GUIs (specifically to get SkyChest GUI) 2020-06-02 02:14:09 +02:00
Sebastian Hartte 5cdeff01be Custom Model Loader 2020-06-01 04:02:37 +02:00
Sebastian Hartte 077ff17078 More stuff ingame and showing up. 2020-06-01 01:01:32 +02:00
Sebastian Hartte ec3b464655 Some additional fixes from other branch. 2020-05-31 16:13:07 +02:00
yueh 16d6d55d7f 1.15 port 2020-05-18 14:02:45 +02:00
fscan 3363acb7db Follow forges registration guidelines for entities and oredict. Remove ore camouflage (#3605) 2018-07-14 16:37:50 +02:00
yueh b70c86542b Fixes #3255: Cache invalid patterns instead computing them every frame. (#3256) 2017-12-01 21:13:23 +01:00
fscan 1e15b23506 Rework AEItemStack (#3091)
* Use itemstack as itemdef
* HIGH_TAG/LOW_TAG should be compared both directions
* Remove getTagCompound
* Make Itemlist implementation independent
* Cache item id for performance reasons
* Add preconditions to saveguard against external meddling
* Chache itemDamage
* Remove IAEStackSearchKey for now, rename getDisplayStack
2017-09-30 17:18:30 +02:00
tyra 8d5cc916e0 Adds improved tooltip to invalid encodedPattern (#2992)
* Adds improved tooltip to invalid encodedPattern

This also fixes that encodedPattern might be shown as valid,
even though one or more input or output item is missing.
2017-08-04 21:17:35 +02:00
yueh 15582fd1df Always use qualified access for fields and methods 2017-07-20 21:27:22 +02:00
yueh 7de90ed0ae Finally use Java7 <> 2017-07-20 21:21:45 +02:00
yueh 8ec8babb6a Organised imports 2017-07-20 21:18:49 +02:00
yueh 621910df91 Format sourcecode 2017-07-20 21:17:10 +02:00
Gunther De Wachter 87f6a63f47 Fixed seeds and P2P bus not having a localised name. 2017-07-19 13:55:09 +02:00
Gunther De Wachter fbcf8c4705 Highly incomplete code. First work on porting to 1.12. Still need to rework a LOT of things. 2017-07-06 01:57:19 +02:00
Gunther De Wachter e96339dd2b Fix more items and unsafe checks that made items get deleted. 2017-07-02 07:44:21 +02:00
Gunther De Wachter c455ee69b8 When not shifting an encoded item pattern item should let the right click through. 2017-07-02 04:11:26 +02:00
Gunther De Wachter 2f1f19bbb3 Fixed ResourceLocation for the items and seeds. 2017-06-29 06:34:02 +02:00
Gunther De Wachter da5879b667 First batch of null -> isEmpty() checks.
I most likely still missed a ton of checks...
2017-06-26 05:15:25 +02:00
yueh 1cde7bc933 Changed to Null ItemStack instead of null. 2016-12-21 20:38:37 +01:00
yueh ed9e6dd21c Port to 1.11 2016-12-21 20:38:36 +01:00
yueh a1ae91af76 Closes #2501: Hide substitution buttons for processing
Hides the substition button in processing mode to avoid confusion as it is
not usable there as well as not showing it as part of the tooltip.
Further it ensures that patterns are encoded with the setting being
disabled, should we add the support later without breaking existing
setups.
2016-10-24 11:39:59 +02:00
Sebastian Hartte 2e2bb12671 Fixes #2375: Recipes should now work. Definitely needs more fine-tuning. 2016-10-04 00:38:58 +02:00
yueh 71396637e3 Organise imports 2016-09-17 17:05:07 +02:00
yueh 93145750c0 Added missing file headers 2016-09-17 16:00:37 +02:00
yueh f185bc07a6 Capitalised enums to match conventions 2016-09-17 15:06:00 +02:00
shartte e276aa682f Replaced all instances of Guava's Optional type with Java 8's Optional type, as discussed in #81. (#90) 2016-08-26 12:42:21 +02:00
shartte 6f2bbfab4c Major Refactoring of Bootstrap Code (#75)
- Refactored boostrap code:
  * Completely reworked item/block/tile registration.
  * Fixed server side startup.
  * Fixed server side startup.
  * More documentation.
  * More heavy cleanup
  * More cleanups.
  * Major refactoring of state mapping and fixes a lot of other issue related to item rendering.
  * Fixes sky chest item models (no item TESR).
  * Only use CachingRotatingBakedModel for tile entities automatically.
  Fix default rotation of quartz pillar for item model.
  * Used method reference instead of lambda for ItemMeshDefinition for multiparts.
  * Removed unnecessary IHasSpecialItemModel
  * Removed unused IconReg class.
  * Updated resource pack version.
2016-08-26 12:42:21 +02:00
dpeter99 86083712ad Item Fixes (More)
- fixed ItemCristalSeed in code please look at that if it is correct :)
- fixed stairs
- added crank item texture
2016-08-22 11:14:09 +02:00
shartte 25a5108944 Implemented Seed Growth Stages (#49)
* Implemented growth stages for the crystal items.
* Fixes the pickup delay of dropped seeds so they can actually be grown.
2016-08-16 19:01:47 +02:00
shartte 838691d924 Fixes Paintball Item Rendering (#48)
* Added a way to register a custom ItemMeshDefinition for items, including registration of custom variants.

* Moved color handling for paint balls into the paint ball class and implemented the correct model selection logic for displaying the items.
2016-08-16 17:55:56 +02:00
elix-x 03aa59521c Removed old rendering system
Removed old rendering system. Some parts may be left over, but they
won't affect testing.
1.10-R todo tag marks things to do with rendering.
2016-06-29 12:22:18 +02:00
elix-x 8acee98b8f Third update pass (3/?)
Last (?) update pass. AE2 can be launched and used (?) in game.

Rendering system changed again and again - rendering is NOT working, to
be rewritten and CAN be done a lot simpler.
2016-06-21 16:36:15 +02:00
elix-x 05aa6972c4 Second update pass (2/3) - 82 -> 0 errors
Second update pass which fixes all compile errors. Some parts may have
aftermath effect, hence why 3rd pass will check those maked with
"aftermath".
Errors: 82 -> 0. Mod can be launched.
2016-06-21 11:03:10 +02:00
elix-x 5498eb6d7c First update pass (1/3) - ~1400 -> 82 errors
This is first update pass, which is mainly import reorganization, name
fixes, etc... Although some parts of second were done where changes
aren't important.
Errors: ~1400 -> 82.
2016-06-19 14:43:27 +02:00
yueh f84b9a7e1d All parameters on one line (for now)
Easier picking of 1.7 changes
2016-01-01 02:02:05 +01:00
yueh 2e51ea5f78 Always use {} for statements 2015-12-24 02:11:17 +01:00
yueh 99215e1701 Organized imports 2015-12-24 02:07:03 +01:00
yueh c9e8a6e939 Formatted code 2015-12-24 02:03:16 +01:00
yueh e94a0cfccf Reduces visibility of internal fields/methods
Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
2015-12-24 01:59:13 +01:00
yueh 1e7126f98e Added an option to toggle oredict subsitutions for patterns.
It adds a backward compatibility to convert current patterns to use
oredict by default, which should be removed with rv4 stable.

Closes #1156
2015-12-23 14:34:28 +01:00
thatsIch ebda927fb5 Add this qualifier 2015-09-30 14:26:54 +02:00