Sebastian Hartte
1c7a28c606
More Rendering Fixes
2020-06-07 15:57:07 +02:00
Sebastian Hartte
46b1d1ffdc
GUI Rendering and various fixes
2020-06-07 03:29:57 +02:00
Sebastian Hartte
ff042a394b
All GUI compile errors fixed, switched to excludes over includes in gradle build and lots, LOTS of more fixes.
2020-06-06 21:16:05 +02:00
Sebastian Hartte
bb453b0d35
Flattening part 1
2020-06-05 22:47:29 +02:00
Sebastian Hartte
d0b8a5f33f
Working on Inscriber TESR
2020-06-05 00:58:11 +02:00
Sebastian Hartte
237463dd94
Lots of compile fixes
2020-06-04 03:02:48 +02:00
Sebastian Hartte
36eb8c807e
Orientation Fixes when Placing Blocks with Tile Entities
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Sky Compass Rendering (no rotation yet)
2020-06-03 01:19:18 +02:00
eutropius225
7483314190
Re-implement stairs.
2020-06-02 11:13:40 +09:30
eutropius225
6b40fda793
Re-implement slabs.
2020-06-02 11:13:40 +09:30
Sebastian Hartte
fc300745cd
Container-Stuff
2020-06-02 02:33:05 +02:00
Sebastian Hartte
9f63859769
Work on GUIs (specifically to get SkyChest GUI)
2020-06-02 02:14:09 +02:00
Sebastian Hartte
2a1ba12516
QuartzFixture and (semi-borked) LightningFX
2020-06-01 16:59:11 +02:00
Sebastian Hartte
260b2d1c92
Vibrant Quartz Glass + Particles
2020-06-01 15:12:16 +02:00
Sebastian Hartte
423aaf0762
Reactivated UV offset and commented what fixed missing sides.
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Added missing item models.
2020-06-01 13:18:36 +02:00
Sebastian Hartte
adfc2577ed
Connected Glass
2020-06-01 13:13:18 +02:00
Sebastian Hartte
5cdeff01be
Custom Model Loader
2020-06-01 04:02:37 +02:00
Sebastian Hartte
077ff17078
More stuff ingame and showing up.
2020-06-01 01:01:32 +02:00
Sebastian Hartte
6a88728544
First shot at starting.
2020-05-31 17:16:25 +02:00
Sebastian Hartte
ec3b464655
Some additional fixes from other branch.
2020-05-31 16:13:07 +02:00
yueh
3dff3a5d54
Upgraded buildscripts for minecraft 1.15.2
2020-05-07 16:13:54 +02:00
Chan, Danny
df2a7c1858
Add "cullface" into charged_quartz_ore.json ( #4108 )
2019-08-07 10:08:05 +02:00
InterPlay
5436e6bf08
Added support for fluids in pt-BR lang file ( #3904 )
2019-04-21 13:20:57 +02:00
E. Kim
06cca13087
Update ko_kr.lang ( #3674 )
2018-11-17 10:31:29 +01:00
徐晨曦
8e735e72ff
Update zh_cn.lang ( #3570 )
2018-11-17 10:31:01 +01:00
yueh
416c7d2683
Input P2P tunnels can now be assigned a new frequency. ( #3765 )
...
Shift right clicking an existing tunnel only allowed to copied the
stored frequency.
When shift right clicking now and the stored frequency being the same as
already stored one, it will now create a new one and save it to the memory
card. In other words doubling clicking will reset now, otherwise the old
behaviour is still kept.
2018-10-21 11:17:01 +02:00
yueh
0c88d1e7ee
Fixes #3746 : Revert OreDict use for cable anchors. Blame Forge for crashes. ( #3764 )
2018-10-06 00:02:41 +02:00
yueh
ac81418684
Changed some fluid recipes to match their item variant. ( #3744 )
2018-09-28 18:25:05 +02:00
yueh
37d8833b95
Fixes #3708 : Move knifes/wrenches to oredict as constants are unreliable ( #3729 )
2018-09-22 20:14:28 +02:00
covers1624
7ba2893635
New facade system ( #3702 )
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Completely new system to render facades.
It will now support many more cases compared to the old system.
For example connected textures are now possible, as well as multilayer models and so on.
2018-09-02 13:26:20 +02:00
fscan
d439fb2915
Fix fluid parts item models ( #3676 )
2018-08-29 19:09:04 +02:00
fscan
73f471e685
Make search box toggle key configurable ( #3650 )
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Fixes #3641
2018-08-01 00:20:17 +02:00
yueh
fe4db2eb98
Added a color code to the memory card. ( #3609 )
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Can be used to encode the stored content as a 4x2 grid of AEColors
Currently used to indicate the P2P frequency.
2018-07-14 19:42:56 +02:00
fscan
2891014cf6
P2P tunnel frequency color indicators ( #3610 )
2018-07-14 17:05:07 +02:00
fscan
883d9ba49b
Add alternative spelling of aluminium ( #3573 )
2018-07-08 20:27:12 +02:00
yueh
fe8d824526
Updated plane textures ( #3598 )
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New Fluid Annihilation/Formation Plane textures.
Updated Annihilation Plane texture for a more noticable animation.
2018-07-08 18:21:16 +02:00
fscan
e5ab9df086
Add Fluid Formation/Annihilation Planes ( #3591 )
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Fixes #3572
2018-07-08 16:54:22 +02:00
fscan
7cd8b72bb7
Add fluid level emitter ( #3588 )
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Fixes #3571
2018-07-04 19:56:47 +02:00
yueh
dcf7de9000
Updated fluid interface GUI and other fluid related textures. ( #3567 )
2018-06-27 20:28:43 +02:00
fscan
c2d18ce013
Added ME Fluid Interface ( #3564 )
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* Fixed fluid storage bus json recipe
* Added part version and recipes
* Added rudimentary gui
2018-06-27 20:04:30 +02:00
fscan
841bc6e356
Rework custom recipe system ( #3232 )
2018-06-24 17:20:29 +02:00
Florian Scandella
77e11c7a24
fix fluid part names in json recipe
2018-06-21 23:18:33 +02:00
yueh
2c6e50d48a
Added fluid models ( #3543 )
2018-06-17 21:17:40 +02:00
yueh
89de98f71e
Changed fluid cells to better match the item ones. ( #3539 )
2018-06-17 21:15:49 +02:00
Brock
d16677224a
Initial Fluid Integration ( #3510 )
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* Added Fluid Storage Cells
* Added Fluid Import Bus
* Added Fluid Export Bus
* Added Fluid Storage Bus
* Added Fluid Terminal.
While holding a item with the FLUID_HANDLER_ITEM_CAPABILITY, such as a tank
Left click on a fluid to extract the fluid
Right click to insert the fluid
2018-06-11 19:55:33 +02:00
yueh
ac209053b9
Fixes #3345 : Added missing sky stone brick recipes. ( #3357 )
2018-01-28 13:31:07 +01:00
Foxgreat
dce1aa37eb
Update ru_RU.lang ( #3336 )
2018-01-28 12:52:53 +01:00
sfs131010
0b6831e4d7
Update zh_TW.lang ( #3337 )
2018-01-28 12:52:25 +01:00
yueh
f0e45c7a3c
Fixes #3288 : Fixes various item rotations when held in 3rd person. ( #3330 )
2018-01-14 14:36:04 +01:00
yueh
e243c8e9a2
Adds a debug generator for ForgeEnergy. ( #3259 )
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* Adds a debug generator for ForgeEnergy.
This adds a simple debug block to test external energy injection via
ForgeEnergy and not rely solely on creative cells.
The energy has two functions. The first is acting as an infinite
ForgEnergy battery, this is unused by AE2 itself as nothing pulls
energy.
The second one is injecting energy every tick into any adjacent block
accepting ForgeEnergy.
The base generation is 8 per tick, but this is increased by the power of
adjacent TileEnergyGenerators.
2017-12-21 17:29:39 +01:00
fscan
5fa2c0ab27
Deprecate AE2 recipe system. ( #3247 )
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* Deprecate aerecipes to indicate that they are going away soon.
2017-11-26 15:45:34 +01:00