Commit Graph

258 Commits

Author SHA1 Message Date
Sebastian Hartte 23f8497dea Fixes #2498: Corrected color of biometric card with hash = 0 and correctly delegate the perspective aware transformations to the base model. In addition, don't allocate an empty cache for all cached models. 2016-10-24 23:11:08 +02:00
yueh a1ae91af76 Closes #2501: Hide substitution buttons for processing
Hides the substition button in processing mode to avoid confusion as it is
not usable there as well as not showing it as part of the tooltip.
Further it ensures that patterns are encoded with the setting being
disabled, should we add the support later without breaking existing
setups.
2016-10-24 11:39:59 +02:00
Sebastian Hartte 4b607d8fc8 #2489: Use a default vertex format for the custom lightmap in the cube builder as well. 2016-10-21 13:44:26 +02:00
Sebastian Hartte a72c97e666 #2438: Implemented forge energy capabilities. Removed other disabled energy units for the time being. 2016-10-19 20:57:59 +02:00
Sebastian Hartte 433d575fd4 Fixes #2467: Straight connections for glass and dense cables are now constrained to the requested connection type on both sides. 2016-10-18 23:47:35 +02:00
Sebastian Hartte 6cdcd8ccc9 Trying to fix #2489: Always use the BLOCK VertexFormat for fullbright quads, and try to disable diffuse lighting for them. 2016-10-18 23:06:54 +02:00
Sebastian Hartte dacce3e7bd Fixes #2470: Implement rendering of the crafting output for encoded patterns when shift is being held. 2016-10-16 23:51:09 +02:00
Sebastian Hartte c427fa04a7 Fixes #2472: Off by when selecting texture for channels >= 5. 2016-10-16 22:27:21 +02:00
Sebastian Hartte 4102f7b8f5 Fixes #2447: Rotate textures for straight cable connections. 2016-10-15 15:19:22 +02:00
Sebastian Hartte ea8c02b591 Implemented translucent facades. 2016-10-15 13:40:41 +02:00
Sebastian Hartte 877f87afe4 Fixes #2414: Sky Compass not respecting placement face. 2016-10-15 13:13:19 +02:00
Sebastian Hartte c590e7f6e6 Fixes #2377: Paint blocks now render correctly. 2016-10-15 11:50:55 +02:00
Sebastian Hartte 7761a37d59 Fixes #2431: Implemented multi block rendering for quantum network bridge. 2016-10-14 22:59:14 +02:00
Sebastian Hartte 202dff3a96 Fixes #2376: Implemented coloring on color applicator. 2016-10-14 00:08:42 +02:00
Sebastian Hartte e82641760b Implemented Biometric Card Hash display. 2016-10-12 23:55:08 +02:00
Sebastian Hartte 2b1c11b0bb Fixes #2455: Avoid using glPushAttr 2016-10-11 21:22:55 +02:00
yueh 69e1c5433f Fixes #2454: Incorrect bottom edge texture rotation on pylons on X axis 2016-10-11 15:38:47 +02:00
Sebastian Hartte 55d66be929 Fixes #2448: Facades items and blocks now use the same algorithm to determine the block texture.
Facades will now use the correct side to determine the texture to use, and will fall back to general quads.
Fixed crafting of facades on the server by removing the check for model simplicity.
2016-10-09 21:59:56 +02:00
Sebastian Hartte 3f6607028d Fixes #2432: New model for wireless access point which includes status indicators, correct model rotation, and lit/unlit torch variants. 2016-10-09 19:43:01 +02:00
Sebastian Hartte 0ed8a4c3e8 Fixed spatial sky rendering. 2016-10-09 00:53:17 +02:00
Sebastian Hartte d9885bd4a8 Fixes #2429: Inscriber TESR 2016-10-09 00:03:29 +02:00
Sebastian Hartte 8df692053a Added JEI integration (#2436). 2016-10-08 13:06:21 +02:00
Sebastian Hartte 9b51d54403 Fixes #2415: Renaming remaining items/blocks. 2016-10-03 23:06:57 +02:00
Sebastian Hartte 744ac69fb7 Fixes #2419: Particle Textures are required, or the block damage model will crash. Also fixed an issue with textures not being propagated for UVL quads. 2016-10-03 21:34:01 +02:00
Sebastian Hartte 03c3dfc3c8 Fixes #2413 2016-10-03 17:09:55 +02:00
Sebastian Hartte 8087b58851 Fixes #2395 by using new clickType argument. 2016-10-03 14:04:37 +02:00
Sebastian Hartte ecc447ab2c Removed unused field. 2016-10-03 13:12:14 +02:00
Sebastian Hartte 5493757d25 Fixes #2406: Not 100% satisfied with how it renders the item being crafted yet, but more cented than before. 2016-10-03 03:29:52 +02:00
Sebastian Hartte 6933173957 Fixes #2407 2016-10-03 03:00:58 +02:00
Sebastian Hartte 044a9f3b8e Fixes #2379: Changed texture of smooth sky stone chest to remove z-fighting between the overlapping parts. Added block-state files for both chests to fix both loading error logs and add a particle texture.
Fixed small alignment issue for the knob in the item model.
Fixed orientation issue of the chest (this only fixes north/south).
2016-10-03 02:52:32 +02:00
Sebastian Hartte 2ab1fc0adf Removed usage of GL11 in favor of using GlStateManager. 2016-10-03 00:23:45 +02:00
Sebastian Hartte 62f224d77b Fixes network tool tooltips. 2016-10-02 23:55:37 +02:00
Sebastian Hartte 0a7df79952 Fixes tooltip in Crafting CPU. 2016-10-02 23:43:17 +02:00
Sebastian Hartte 8c8bd03c0b Fixes two small rendering issues (one being use of GL11), the other being missing depth flag for tab buttons. 2016-10-02 23:39:02 +02:00
Sebastian Hartte e1237d6b46 Removes unnecessary state setting. 2016-10-02 23:05:13 +02:00
Sebastian Hartte e3ab7488ff Fixes #2402: Tooltips were being drawn twice for ME GUIs. 2016-10-02 22:58:14 +02:00
Sebastian Hartte a59cef87de Fixes #2405: Apparently push attrib causes issues (somewhere it messes with the GL state and the internal GL state keeping by MC somewhere).
Fixes #2404: Most state flags are now automatically taken care of by RenderItem.
Fixes #2409: Fixes text being slightly offset to the top.
2016-10-02 22:54:28 +02:00
Sebastian Hartte f316c93e38 Fixes #2403: Force stack size to 1 for removing the stack size display in the crafting amount window. 2016-10-02 21:30:13 +02:00
Sebastian Hartte a22cc2cedc Another fix for #2398 since the auto rotator doesn't actually apply to the built-in model. 2016-10-02 16:17:28 +02:00
Sebastian Hartte 18ea568e2a Fixes #2398 by switching to use of the auto rotation 2016-10-02 13:31:37 +02:00
Sebastian Hartte 8666936646 Updated forge and MCP mappings to latest version. 2016-09-30 22:13:57 +02:00
Sebastian Hartte e1455df108 Fixes drawing the dark overlay over slots when item UIs are unpowered. 2016-09-30 20:25:11 +02:00
Sebastian Hartte fdd75ef3a8 Fixes how several UIs draw their item slots. 2016-09-30 20:21:43 +02:00
Sebastian Hartte 928f623f7e Since the functionality for fixed width tooltips was unused, switched to utilizing standard tooltip rendering. This fixes issues with the screen overlay being miscolored and other item tooltips being broken. 2016-09-29 22:54:54 +02:00
Sebastian Hartte 2de1842445 Implemented facade rendering on the cable bus. 2016-09-29 21:47:50 +02:00
yueh 71396637e3 Organise imports 2016-09-17 17:05:07 +02:00
yueh 035dc244ff Added missing @Override annotations 2016-09-17 17:00:10 +02:00
yueh 93145750c0 Added missing file headers 2016-09-17 16:00:37 +02:00
yueh f185bc07a6 Capitalised enums to match conventions 2016-09-17 15:06:00 +02:00
Sebastian Hartte d48e7e1f6d Implemented spatial pylon rendering. 2016-09-15 22:12:53 +02:00