Sebastian Hartte
2642ced86b
Moving to source sets
2020-07-01 23:36:51 +02:00
Sebastian Hartte
ca104912d6
More fixes
2020-06-29 21:23:50 +02:00
Sebastian Hartte
0d63f560d3
More moves and compilation fixes
2020-06-29 02:15:31 +02:00
Sebastian Hartte
3df93fc66d
Moving
2020-06-28 16:18:11 +02:00
Sebastian Hartte
f5412152a4
Utils ported
2020-06-28 15:47:44 +02:00
Sebastian Hartte
80fbb58d4f
API compiles
2020-06-27 18:09:44 +02:00
Sebastian Hartte
ba71a82288
Migrations
2020-06-27 16:18:20 +02:00
yueh
fe215f0a91
Code Cleanup
2020-06-19 16:09:06 +02:00
yueh
5225ea426b
pick 97420a31d The big reformat of 2020
2020-06-16 21:45:35 +02:00
Sebastian Hartte
3e206ee544
Temporary fix for quad rotator.
2020-06-09 19:22:45 +02:00
Sebastian Hartte
d0b8a5f33f
Working on Inscriber TESR
2020-06-05 00:58:11 +02:00
covers1624
fb4995da62
Even more compile
2020-06-02 19:09:53 +09:30
covers1624
d32dbfd3c8
Some models and render stuff compiles
2020-06-02 11:59:29 +09:30
yueh
16d6d55d7f
1.15 port
2020-05-18 14:02:45 +02:00
yueh
15582fd1df
Always use qualified access for fields and methods
2017-07-20 21:27:22 +02:00
yueh
621910df91
Format sourcecode
2017-07-20 21:17:10 +02:00
yueh
93145750c0
Added missing file headers
2016-09-17 16:00:37 +02:00
elix-x
524dc52dd6
Moved F2R, added TESRs, fixed culling
...
-Externalized FacingToRotation.
-BlockLightDetector now uses tile based rotations.
-Added TESR methods and TESRs for chests. Can't get it to work in
inventory.
-Fixed rotation bugs involving culling and lighting. Now rotating culled
faces and normals too. Closes #21 .
Relates to #9 , #10 and #20 .
2016-07-11 15:38:54 +02:00